| Index: trunk/src/tools/gn/build_settings.h
|
| ===================================================================
|
| --- trunk/src/tools/gn/build_settings.h (revision 214322)
|
| +++ trunk/src/tools/gn/build_settings.h (working copy)
|
| @@ -1,110 +0,0 @@
|
| -// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef TOOLS_GN_BUILD_SETTINGS_H_
|
| -#define TOOLS_GN_BUILD_SETTINGS_H_
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/callback.h"
|
| -#include "base/files/file_path.h"
|
| -#include "tools/gn/item_tree.h"
|
| -#include "tools/gn/scope.h"
|
| -#include "tools/gn/source_dir.h"
|
| -#include "tools/gn/source_file.h"
|
| -#include "tools/gn/target_manager.h"
|
| -#include "tools/gn/toolchain_manager.h"
|
| -
|
| -// Settings for one build, which is one toplevel output directory. There
|
| -// may be multiple Settings objects that refer to this, one for each toolchain.
|
| -class BuildSettings {
|
| - public:
|
| - typedef base::Callback<void(const Target*)> TargetResolvedCallback;
|
| -
|
| - BuildSettings();
|
| - ~BuildSettings();
|
| -
|
| - // Absolute path of the source root on the local system. Everything is
|
| - // relative to this.
|
| - const base::FilePath& root_path() const { return root_path_; }
|
| - void set_root_path(const base::FilePath& r) { root_path_ = r; }
|
| -
|
| - // When nonempty, specifies a parallel directory higherarchy in which to
|
| - // search for buildfiles if they're not found in the root higherarchy. This
|
| - // allows us to keep buildfiles in a separate tree during development.
|
| - const base::FilePath& secondary_source_path() const {
|
| - return secondary_source_path_;
|
| - }
|
| - void SetSecondarySourcePath(const SourceDir& d);
|
| -
|
| - // Path of the python executable to run scripts with.
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| - base::FilePath python_path() const { return python_path_; }
|
| - void set_python_path(const base::FilePath& p) { python_path_ = p; }
|
| -
|
| - const SourceFile& build_config_file() const { return build_config_file_; }
|
| - void set_build_config_file(const SourceFile& f) { build_config_file_ = f; }
|
| -
|
| - // The build directory is the root of all output files. The default toolchain
|
| - // files go into here, and non-default toolchains will have separate
|
| - // toolchain-specific root directories inside this.
|
| - const SourceDir& build_dir() const { return build_dir_; }
|
| - void SetBuildDir(const SourceDir& dir);
|
| -
|
| - // The inverse of relative_build_dir, ending with a separator.
|
| - // Example: relative_build_dir_ = "out/Debug/" this will be "../../"
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| - const std::string& build_to_source_dir_string() const {
|
| - return build_to_source_dir_string_;
|
| - }
|
| -
|
| - // These accessors do not return const objects since the resulting objects
|
| - // are threadsafe. In this setting, we use constness primarily to ensure
|
| - // that the Settings object is used in a threadsafe manner. Although this
|
| - // violates the concept of logical constness, that's less important in our
|
| - // application, and actually implementing this in a way that preserves
|
| - // logical constness is cumbersome.
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| - ItemTree& item_tree() const { return item_tree_; }
|
| - TargetManager& target_manager() const { return target_manager_; }
|
| - ToolchainManager& toolchain_manager() const { return toolchain_manager_; }
|
| -
|
| - // Returns the full absolute OS path cooresponding to the given file in the
|
| - // root source tree.
|
| - base::FilePath GetFullPath(const SourceFile& file) const;
|
| - base::FilePath GetFullPath(const SourceDir& dir) const;
|
| -
|
| - // Returns the absolute OS path inside the secondary source path. Will return
|
| - // an empty FilePath if the secondary source path is empty. When loading a
|
| - // buildfile, the GetFullPath should always be consulted first.
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| - base::FilePath GetFullPathSecondary(const SourceFile& file) const;
|
| - base::FilePath GetFullPathSecondary(const SourceDir& dir) const;
|
| -
|
| - // This is the callback to execute when a target is marked resolved. If we
|
| - // don't need to do anything, this will be null. When a target is resolved,
|
| - // this callback should be posted to the scheduler pool so the work is
|
| - // distributed properly.
|
| - const TargetResolvedCallback& target_resolved_callback() const {
|
| - return target_resolved_callback_;
|
| - }
|
| - void set_target_resolved_callback(const TargetResolvedCallback& cb) {
|
| - target_resolved_callback_ = cb;
|
| - }
|
| -
|
| - private:
|
| - base::FilePath root_path_;
|
| - base::FilePath secondary_source_path_;
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| - base::FilePath python_path_;
|
| -
|
| - SourceFile build_config_file_;
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| - SourceDir build_dir_;
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| - std::string build_to_source_dir_string_;
|
| -
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| - TargetResolvedCallback target_resolved_callback_;
|
| -
|
| - // See getters above.
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| - mutable ItemTree item_tree_;
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| - mutable TargetManager target_manager_;
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| - mutable ToolchainManager toolchain_manager_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(BuildSettings);
|
| -};
|
| -
|
| -#endif // TOOLS_GN_BUILD_SETTINGS_H_
|
|
|