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Issue 2107783003: Pass initial size and GPU preference via context attributes (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: gyp fix Created 4 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <limits.h> 7 #include <limits.h>
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 #include <stdio.h> 10 #include <stdio.h>
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578 int num_entries, 578 int num_entries,
579 int* entries_processed); 579 int* entries_processed);
580 580
581 // Overridden from AsyncAPIInterface. 581 // Overridden from AsyncAPIInterface.
582 const char* GetCommandName(unsigned int command_id) const override; 582 const char* GetCommandName(unsigned int command_id) const override;
583 583
584 // Overridden from GLES2Decoder. 584 // Overridden from GLES2Decoder.
585 bool Initialize(const scoped_refptr<gl::GLSurface>& surface, 585 bool Initialize(const scoped_refptr<gl::GLSurface>& surface,
586 const scoped_refptr<gl::GLContext>& context, 586 const scoped_refptr<gl::GLContext>& context,
587 bool offscreen, 587 bool offscreen,
588 const gfx::Size& offscreen_size,
589 const DisallowedFeatures& disallowed_features, 588 const DisallowedFeatures& disallowed_features,
590 const ContextCreationAttribHelper& attrib_helper) override; 589 const ContextCreationAttribHelper& attrib_helper) override;
591 void Destroy(bool have_context) override; 590 void Destroy(bool have_context) override;
592 void SetSurface(const scoped_refptr<gl::GLSurface>& surface) override; 591 void SetSurface(const scoped_refptr<gl::GLSurface>& surface) override;
593 void ReleaseSurface() override; 592 void ReleaseSurface() override;
594 void TakeFrontBuffer(const Mailbox& mailbox) override; 593 void TakeFrontBuffer(const Mailbox& mailbox) override;
595 void ReturnFrontBuffer(const Mailbox& mailbox, bool is_lost) override; 594 void ReturnFrontBuffer(const Mailbox& mailbox, bool is_lost) override;
596 bool ResizeOffscreenFrameBuffer(const gfx::Size& size) override; 595 bool ResizeOffscreenFrameBuffer(const gfx::Size& size) override;
597 bool MakeCurrent() override; 596 bool MakeCurrent() override;
598 GLES2Util* GetGLES2Util() override { return &util_; } 597 GLES2Util* GetGLES2Util() override { return &util_; }
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2905 DCHECK(group); 2904 DCHECK(group);
2906 } 2905 }
2907 2906
2908 GLES2DecoderImpl::~GLES2DecoderImpl() { 2907 GLES2DecoderImpl::~GLES2DecoderImpl() {
2909 } 2908 }
2910 2909
2911 bool GLES2DecoderImpl::Initialize( 2910 bool GLES2DecoderImpl::Initialize(
2912 const scoped_refptr<gl::GLSurface>& surface, 2911 const scoped_refptr<gl::GLSurface>& surface,
2913 const scoped_refptr<gl::GLContext>& context, 2912 const scoped_refptr<gl::GLContext>& context,
2914 bool offscreen, 2913 bool offscreen,
2915 const gfx::Size& offscreen_size,
2916 const DisallowedFeatures& disallowed_features, 2914 const DisallowedFeatures& disallowed_features,
2917 const ContextCreationAttribHelper& attrib_helper) { 2915 const ContextCreationAttribHelper& attrib_helper) {
2918 TRACE_EVENT0("gpu", "GLES2DecoderImpl::Initialize"); 2916 TRACE_EVENT0("gpu", "GLES2DecoderImpl::Initialize");
2919 DCHECK(context->IsCurrent(surface.get())); 2917 DCHECK(context->IsCurrent(surface.get()));
2920 DCHECK(!context_.get()); 2918 DCHECK(!context_.get());
2921 DCHECK(!offscreen || !offscreen_size.IsEmpty());
2922 2919
2923 surfaceless_ = surface->IsSurfaceless() && !offscreen; 2920 surfaceless_ = surface->IsSurfaceless() && !offscreen;
2924 2921
2925 set_initialized(); 2922 set_initialized();
2926 gpu_state_tracer_ = GPUStateTracer::Create(&state_); 2923 gpu_state_tracer_ = GPUStateTracer::Create(&state_);
2927 2924
2928 if (group_->gpu_preferences().enable_gpu_debugging) 2925 if (group_->gpu_preferences().enable_gpu_debugging)
2929 set_debug(true); 2926 set_debug(true);
2930 2927
2931 if (group_->gpu_preferences().enable_gpu_command_logging) 2928 if (group_->gpu_preferences().enable_gpu_command_logging)
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3207 offscreen_target_stencil_render_buffer_->Create(); 3204 offscreen_target_stencil_render_buffer_->Create();
3208 3205
3209 // Create the saved offscreen texture. The target frame buffer is copied 3206 // Create the saved offscreen texture. The target frame buffer is copied
3210 // here when SwapBuffers is called. 3207 // here when SwapBuffers is called.
3211 offscreen_saved_frame_buffer_.reset(new BackFramebuffer(this)); 3208 offscreen_saved_frame_buffer_.reset(new BackFramebuffer(this));
3212 offscreen_saved_frame_buffer_->Create(); 3209 offscreen_saved_frame_buffer_->Create();
3213 // 3210 //
3214 offscreen_saved_color_texture_.reset(new BackTexture(this)); 3211 offscreen_saved_color_texture_.reset(new BackTexture(this));
3215 offscreen_saved_color_texture_->Create(); 3212 offscreen_saved_color_texture_->Create();
3216 3213
3214 gfx::Size initial_size = attrib_helper.offscreen_framebuffer_size;
3215 if (initial_size.IsEmpty()) {
3216 // If we're an offscreen surface with zero width and/or height, set to a
3217 // non-zero size so that we have a complete framebuffer for operations
3218 // like glClear.
3219 // TODO(piman): allow empty framebuffers, similar to
3220 // EGL_KHR_surfaceless_context / GL_OES_surfaceless_context.
3221 initial_size = gfx::Size(1, 1);
3222 }
3223
3217 // Allocate the render buffers at their initial size and check the status 3224 // Allocate the render buffers at their initial size and check the status
3218 // of the frame buffers is okay. 3225 // of the frame buffers is okay.
3219 if (!ResizeOffscreenFrameBuffer(offscreen_size)) { 3226 if (!ResizeOffscreenFrameBuffer(initial_size)) {
3220 LOG(ERROR) << "Could not allocate offscreen buffer storage."; 3227 LOG(ERROR) << "Could not allocate offscreen buffer storage.";
3221 Destroy(true); 3228 Destroy(true);
3222 return false; 3229 return false;
3223 } 3230 }
3224 3231
3225 state_.viewport_width = offscreen_size.width(); 3232 state_.viewport_width = initial_size.width();
3226 state_.viewport_height = offscreen_size.height(); 3233 state_.viewport_height = initial_size.height();
3227 3234
3228 // Allocate the offscreen saved color texture. 3235 // Allocate the offscreen saved color texture.
3229 DCHECK(offscreen_saved_color_format_); 3236 DCHECK(offscreen_saved_color_format_);
3230 offscreen_saved_color_texture_->AllocateStorage( 3237 offscreen_saved_color_texture_->AllocateStorage(
3231 gfx::Size(1, 1), offscreen_saved_color_format_, true); 3238 gfx::Size(1, 1), offscreen_saved_color_format_, true);
3232 3239
3233 offscreen_saved_frame_buffer_->AttachRenderTexture( 3240 offscreen_saved_frame_buffer_->AttachRenderTexture(
3234 offscreen_saved_color_texture_.get()); 3241 offscreen_saved_color_texture_.get());
3235 if (offscreen_saved_frame_buffer_->CheckStatus() != 3242 if (offscreen_saved_frame_buffer_->CheckStatus() !=
3236 GL_FRAMEBUFFER_COMPLETE) { 3243 GL_FRAMEBUFFER_COMPLETE) {
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17047 } 17054 }
17048 17055
17049 // Include the auto-generated part of this file. We split this because it means 17056 // Include the auto-generated part of this file. We split this because it means
17050 // we can easily edit the non-auto generated parts right here in this file 17057 // we can easily edit the non-auto generated parts right here in this file
17051 // instead of having to edit some template or the code generator. 17058 // instead of having to edit some template or the code generator.
17052 #include "base/macros.h" 17059 #include "base/macros.h"
17053 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 17060 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
17054 17061
17055 } // namespace gles2 17062 } // namespace gles2
17056 } // namespace gpu 17063 } // namespace gpu
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