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Issue 2107733002: [wasm] Use the new Float64Pow TF operator to implement F64Pow. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@bmeurer-float64pow
Patch Set: Rebase. Created 4 years, 5 months ago
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1 // Copyright 2015 the V8 project authors. All rights reserved. 1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_WASM_COMPILER_H_ 5 #ifndef V8_COMPILER_WASM_COMPILER_H_
6 #define V8_COMPILER_WASM_COMPILER_H_ 6 #define V8_COMPILER_WASM_COMPILER_H_
7 7
8 // Clients of this interface shouldn't depend on lots of compiler internals. 8 // Clients of this interface shouldn't depend on lots of compiler internals.
9 // Do not include anything from src/compiler here! 9 // Do not include anything from src/compiler here!
10 #include "src/compiler.h" 10 #include "src/compiler.h"
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268 Node* BuildF32NearestInt(Node* input); 268 Node* BuildF32NearestInt(Node* input);
269 Node* BuildF64Trunc(Node* input); 269 Node* BuildF64Trunc(Node* input);
270 Node* BuildF64Floor(Node* input); 270 Node* BuildF64Floor(Node* input);
271 Node* BuildF64Ceil(Node* input); 271 Node* BuildF64Ceil(Node* input);
272 Node* BuildF64NearestInt(Node* input); 272 Node* BuildF64NearestInt(Node* input);
273 Node* BuildI32Rol(Node* left, Node* right); 273 Node* BuildI32Rol(Node* left, Node* right);
274 Node* BuildI64Rol(Node* left, Node* right); 274 Node* BuildI64Rol(Node* left, Node* right);
275 275
276 Node* BuildF64Acos(Node* input); 276 Node* BuildF64Acos(Node* input);
277 Node* BuildF64Asin(Node* input); 277 Node* BuildF64Asin(Node* input);
278 Node* BuildF64Pow(Node* left, Node* right);
279 Node* BuildF64Mod(Node* left, Node* right); 278 Node* BuildF64Mod(Node* left, Node* right);
280 279
281 Node* BuildIntToFloatConversionInstruction( 280 Node* BuildIntToFloatConversionInstruction(
282 Node* input, ExternalReference ref, 281 Node* input, ExternalReference ref,
283 MachineRepresentation parameter_representation, 282 MachineRepresentation parameter_representation,
284 const MachineType result_type); 283 const MachineType result_type);
285 Node* BuildF32SConvertI64(Node* input); 284 Node* BuildF32SConvertI64(Node* input);
286 Node* BuildF32UConvertI64(Node* input); 285 Node* BuildF32UConvertI64(Node* input);
287 Node* BuildF64SConvertI64(Node* input); 286 Node* BuildF64SConvertI64(Node* input);
288 Node* BuildF64UConvertI64(Node* input); 287 Node* BuildF64UConvertI64(Node* input);
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341 Node** buf = Buffer(new_count); 340 Node** buf = Buffer(new_count);
342 if (buf != buffer) memcpy(buf, buffer, old_count * sizeof(Node*)); 341 if (buf != buffer) memcpy(buf, buffer, old_count * sizeof(Node*));
343 return buf; 342 return buf;
344 } 343 }
345 }; 344 };
346 } // namespace compiler 345 } // namespace compiler
347 } // namespace internal 346 } // namespace internal
348 } // namespace v8 347 } // namespace v8
349 348
350 #endif // V8_COMPILER_WASM_COMPILER_H_ 349 #endif // V8_COMPILER_WASM_COMPILER_H_
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