Index: src/IceTargetLoweringX86BaseImpl.h |
diff --git a/src/IceTargetLoweringX86BaseImpl.h b/src/IceTargetLoweringX86BaseImpl.h |
index 09bce6d5ec70e1a320d2a1b1c77e0864220df068..a9dc7a7e75496b3d28fb654c2188c7b6cc2ed0da 100644 |
--- a/src/IceTargetLoweringX86BaseImpl.h |
+++ b/src/IceTargetLoweringX86BaseImpl.h |
@@ -1043,10 +1043,11 @@ void TargetX86Base<TraitsType>::addProlog(CfgNode *Node) { |
// stack slot. |
std::function<bool(Variable *)> TargetVarHook = |
[&VariablesLinkedToSpillSlots](Variable *Var) { |
- if (auto *SpillVar = |
- llvm::dyn_cast<typename Traits::SpillVariable>(Var)) { |
+ if (Var->getLinkedTo() != nullptr) { |
+ // TODO(stichnot): This assert won't necessarily be true in the |
+ // future. |
assert(Var->mustNotHaveReg()); |
- if (SpillVar->getLinkedTo() && !SpillVar->getLinkedTo()->hasReg()) { |
+ if (!Var->getLinkedTo()->hasReg()) { |
VariablesLinkedToSpillSlots.push_back(Var); |
return true; |
} |
@@ -1210,8 +1211,8 @@ void TargetX86Base<TraitsType>::addProlog(CfgNode *Node) { |
// Assign stack offsets to variables that have been linked to spilled |
// variables. |
for (Variable *Var : VariablesLinkedToSpillSlots) { |
- Variable *Linked = |
- (llvm::cast<typename Traits::SpillVariable>(Var))->getLinkedTo(); |
+ const Variable *Linked = Var->getLinkedTo(); |
+ assert(Linked != nullptr); |
Var->setStackOffset(Linked->getStackOffset()); |
} |
this->HasComputedFrame = true; |
@@ -3086,10 +3087,8 @@ void TargetX86Base<TraitsType>::lowerCast(const InstCast *Instr) { |
// a_hi.i32 = t_hi.i32 |
Operand *SpillLo, *SpillHi; |
if (auto *Src0Var = llvm::dyn_cast<Variable>(Src0RM)) { |
- SpillVariable *SpillVar = |
- Func->makeVariable<SpillVariable>(IceType_f64); |
- SpillVar->setLinkedTo(Src0Var); |
- Variable *Spill = SpillVar; |
+ Variable *Spill = Func->makeVariable(IceType_f64); |
+ Spill->setLinkedTo(Src0Var); |
Spill->setMustNotHaveReg(); |
_movq(Spill, Src0RM); |
SpillLo = Traits::VariableSplit::create(Func, Spill, |
@@ -3134,10 +3133,8 @@ void TargetX86Base<TraitsType>::lowerCast(const InstCast *Instr) { |
// t_hi.i32 = b_hi.i32 |
// hi(s.f64) = t_hi.i32 |
// a.f64 = s.f64 |
- SpillVariable *SpillVar = |
- Func->makeVariable<SpillVariable>(IceType_f64); |
- SpillVar->setLinkedTo(Dest); |
- Variable *Spill = SpillVar; |
+ Variable *Spill = Func->makeVariable(IceType_f64); |
+ Spill->setLinkedTo(Dest); |
Spill->setMustNotHaveReg(); |
Variable *T_Lo = nullptr, *T_Hi = nullptr; |