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Side by Side Diff: Source/core/animation/AnimationStack.cpp

Issue 210703002: Web Animations: Sort Animations in the AnimationStack (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: fix compile? :| Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 12 matching lines...) Expand all
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "core/animation/AnimationStack.h" 32 #include "core/animation/AnimationStack.h"
33
33 #include "core/animation/Interpolation.h" 34 #include "core/animation/Interpolation.h"
34
35 #include "core/animation/css/CSSAnimations.h" 35 #include "core/animation/css/CSSAnimations.h"
36 36
37 namespace WebCore { 37 namespace WebCore {
38 38
39 namespace { 39 namespace {
40 40
41 void copyToActiveInterpolationMap(const WillBeHeapVector<RefPtrWillBeMember<WebC ore::Interpolation> >& source, WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMemb er<WebCore::Interpolation> >& target) 41 void copyToActiveInterpolationMap(const WillBeHeapVector<RefPtrWillBeMember<WebC ore::Interpolation> >& source, WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMemb er<WebCore::Interpolation> >& target)
42 { 42 {
43 for (WillBeHeapVector<RefPtrWillBeMember<WebCore::Interpolation> >::const_it erator iter = source.begin(); iter != source.end(); ++iter) { 43 for (WillBeHeapVector<RefPtrWillBeMember<WebCore::Interpolation> >::const_it erator iter = source.begin(); iter != source.end(); ++iter) {
44 RefPtrWillBeRawPtr<WebCore::Interpolation> interpolation = *iter; 44 RefPtrWillBeRawPtr<WebCore::Interpolation> interpolation = *iter;
45 WebCore::StyleInterpolation *styleInterpolation = toStyleInterpolation(i nterpolation.get()); 45 WebCore::StyleInterpolation *styleInterpolation = toStyleInterpolation(i nterpolation.get());
46 target.set(styleInterpolation->id(), styleInterpolation); 46 target.set(styleInterpolation->id(), styleInterpolation);
47 } 47 }
48 } 48 }
49 49
50 bool compareAnimations(Animation* animation1, Animation* animation2)
51 {
52 ASSERT(animation1->player() && animation2->player());
53 return AnimationPlayer::hasLowerPriority(animation1->player(), animation2->p layer());
54 }
55
56 void copyNewAnimationsToActiveInterpolationMap(const Vector<InertAnimation*>& ne wAnimations, WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& result)
57 {
58 for (size_t i = 0; i < newAnimations.size(); ++i) {
59 OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > sample = newAnimations[i]->sample();
60 if (sample) {
61 copyToActiveInterpolationMap(*sample, result);
62 }
63 }
64 }
65
50 } // namespace 66 } // namespace
51 67
52 bool AnimationStack::affects(CSSPropertyID property) const 68 bool AnimationStack::affects(CSSPropertyID property) const
53 { 69 {
54 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 70 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
55 if (m_activeAnimations[i]->affects(property)) 71 if (m_activeAnimations[i]->affects(property))
56 return true; 72 return true;
57 } 73 }
58 return false; 74 return false;
59 } 75 }
60 76
61 bool AnimationStack::hasActiveAnimationsOnCompositor(CSSPropertyID property) con st 77 bool AnimationStack::hasActiveAnimationsOnCompositor(CSSPropertyID property) con st
62 { 78 {
63 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 79 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
64 if (m_activeAnimations[i]->hasActiveAnimationsOnCompositor(property)) 80 if (m_activeAnimations[i]->hasActiveAnimationsOnCompositor(property))
65 return true; 81 return true;
66 } 82 }
67 return false; 83 return false;
68 } 84 }
69 85
70 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > AnimationSt ack::activeInterpolations(const AnimationStack* animationStack, const Vector<Ine rtAnimation*>* newAnimations, const HashSet<const AnimationPlayer*>* cancelledAn imationPlayers, Animation::Priority priority) 86 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > AnimationSt ack::activeInterpolations(AnimationStack* animationStack, const Vector<InertAnim ation*>* newAnimations, const HashSet<const AnimationPlayer*>* cancelledAnimatio nPlayers, Animation::Priority priority, double timelineCurrentTime)
71 { 87 {
88 // We don't exactly know when new animations will start, but timelineCurrent Time is a good estimate.
89
72 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result; 90 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result;
73 91
74 if (animationStack) { 92 if (animationStack) {
75 const Vector<Animation*>& animations = animationStack->m_activeAnimation s; 93 Vector<Animation*>& animations = animationStack->m_activeAnimations;
94 std::sort(animations.begin(), animations.end(), compareAnimations);
76 for (size_t i = 0; i < animations.size(); ++i) { 95 for (size_t i = 0; i < animations.size(); ++i) {
77 Animation* animation = animations[i]; 96 Animation* animation = animations[i];
78 if (animation->priority() != priority) 97 if (animation->priority() != priority)
79 continue; 98 continue;
80 if (cancelledAnimationPlayers && cancelledAnimationPlayers->contains (animation->player())) 99 if (cancelledAnimationPlayers && cancelledAnimationPlayers->contains (animation->player()))
81 continue; 100 continue;
101 if (animation->player()->startTime() > timelineCurrentTime && newAni mations) {
102 copyNewAnimationsToActiveInterpolationMap(*newAnimations, result );
103 newAnimations = 0;
104 }
82 copyToActiveInterpolationMap(animation->activeInterpolations(), resu lt); 105 copyToActiveInterpolationMap(animation->activeInterpolations(), resu lt);
83 } 106 }
84 } 107 }
85 108
86 if (newAnimations) { 109 if (newAnimations)
87 for (size_t i = 0; i < newAnimations->size(); ++i) { 110 copyNewAnimationsToActiveInterpolationMap(*newAnimations, result);
88 OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation > > > sample = newAnimations->at(i)->sample();
89 if (sample) {
90 copyToActiveInterpolationMap(*sample, result);
91 }
92 }
93 }
94 111
95 return result; 112 return result;
96 } 113 }
97 114
98 } // namespace WebCore 115 } // namespace WebCore
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