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Unified Diff: chrome/browser/resources/settings/animation/animation_group.js

Issue 2106013002: Move settings-section animations into setting-section, make better (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@Transitions
Patch Set: Reworked properties/rebase Created 4 years, 5 months ago
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Index: chrome/browser/resources/settings/animation/animation_group.js
diff --git a/chrome/browser/resources/settings/animation/animation_group.js b/chrome/browser/resources/settings/animation/animation_group.js
new file mode 100644
index 0000000000000000000000000000000000000000..6439f3e3fa18dc329aa09e464de5a714bda71411
--- /dev/null
+++ b/chrome/browser/resources/settings/animation/animation_group.js
@@ -0,0 +1,48 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+cr.define('settings.animation', function() {
+ 'use strict';
dschuyler 2016/07/21 03:26:09 Adding 'use strict' is cool, but why is it only ad
michaelpg 2016/07/22 16:05:50 Dunno, added it now. Thanks!
+
+ /**
+ * An AnimationGroup manages a set of animations, handles any styling setup or
+ * cleanup, and provides a Promise for chaining actions on finish or cancel.
+ * This abstracts out all these details so UI elements can simply create an
+ * object rather than individually track the state of every element, style and
+ * web animation. AnimationGroups may compose web animations and other
+ * AnimationGroups.
+ * @interface
+ */
+ function AnimationGroup() {}
+
+ AnimationGroup.prototype = {
+ /**
+ * Sets up and plays the animation(s).
+ * @return {!Promise} Convenient reference to |finished| for chaining.
+ */
+ play: assertNotReached,
+
+ /**
+ * If animations are still playing, immediately finishes them and resolves
+ * |finished|.
+ */
+ finish: assertNotReached,
+
+ /**
+ * If animations are still playing, immediately cancels them and rejects
+ * |finished|.
+ */
+ cancel: assertNotReached,
+
+ /**
+ * Resolved or rejected when the the AnimationGroup finishes or is canceled.
Dan Beam 2016/07/21 03:55:10 I think for no other reason than not having to cop
michaelpg 2016/07/22 16:05:50 Done.
+ * @type {?Promise}
+ */
+ finished: null,
+ };
+
+ return {
+ AnimationGroup: AnimationGroup,
+ };
+});

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