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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef REMOTING_HOST_HOST_WINDOW_H_ | 5 #ifndef REMOTING_HOST_HOST_WINDOW_H_ |
| 6 #define REMOTING_HOST_HOST_WINDOW_H_ | 6 #define REMOTING_HOST_HOST_WINDOW_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
| 10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
| 11 #include "base/memory/weak_ptr.h" | 11 #include "base/memory/weak_ptr.h" |
| 12 #include "base/threading/non_thread_safe.h" | 12 #include "base/threading/non_thread_safe.h" |
| 13 | 13 |
| 14 namespace remoting { | 14 namespace remoting { |
| 15 | 15 |
| 16 class ClientSessionControl; | 16 class ClientSessionControl; |
| 17 struct UiStrings; | |
| 18 | 17 |
| 19 class HostWindow : public base::NonThreadSafe { | 18 class HostWindow : public base::NonThreadSafe { |
| 20 public: | 19 public: |
| 21 virtual ~HostWindow() {} | 20 virtual ~HostWindow() {} |
| 22 | 21 |
| 23 // Creates a platform-specific instance of the continue window. | 22 // Creates a platform-specific instance of the continue window. |
| 24 static scoped_ptr<HostWindow> CreateContinueWindow( | 23 static scoped_ptr<HostWindow> CreateContinueWindow(); |
| 25 const UiStrings& ui_strings); | |
| 26 | 24 |
| 27 // Creates a platform-specific instance of the disconnect window. | 25 // Creates a platform-specific instance of the disconnect window. |
| 28 static scoped_ptr<HostWindow> CreateDisconnectWindow( | 26 static scoped_ptr<HostWindow> CreateDisconnectWindow(); |
| 29 const UiStrings& ui_strings); | |
| 30 | 27 |
| 31 // Starts the UI state machine. |client_session_control| will be used to | 28 // Starts the UI state machine. |client_session_control| will be used to |
| 32 // notify the caller about the local user's actions. | 29 // notify the caller about the local user's actions. |
| 33 virtual void Start( | 30 virtual void Start( |
| 34 const base::WeakPtr<ClientSessionControl>& client_session_control) = 0; | 31 const base::WeakPtr<ClientSessionControl>& client_session_control) = 0; |
| 35 | 32 |
| 36 protected: | 33 protected: |
| 37 HostWindow() {} | 34 HostWindow() {} |
| 38 | 35 |
| 39 private: | 36 private: |
| 40 // Let |HostWindowProxy| to call DetachFromThread() when passing an instance | 37 // Let |HostWindowProxy| to call DetachFromThread() when passing an instance |
| 41 // of |HostWindow| to a different thread. | 38 // of |HostWindow| to a different thread. |
| 42 friend class HostWindowProxy; | 39 friend class HostWindowProxy; |
| 43 | 40 |
| 44 DISALLOW_COPY_AND_ASSIGN(HostWindow); | 41 DISALLOW_COPY_AND_ASSIGN(HostWindow); |
| 45 }; | 42 }; |
| 46 | 43 |
| 47 } // namespace remoting | 44 } // namespace remoting |
| 48 | 45 |
| 49 #endif // REMOTING_HOST_HOST_WINDOW_H_ | 46 #endif // REMOTING_HOST_HOST_WINDOW_H_ |
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