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Side by Side Diff: remoting/android/java/src/org/chromium/chromoting/TouchInputHandler.java

Issue 2105843002: Updating SystemUI visibility events in Adroid Client. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Addressing feedback Created 4 years, 5 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 package org.chromium.chromoting; 5 package org.chromium.chromoting;
6 6
7 import android.content.Context; 7 import android.content.Context;
8 import android.graphics.Matrix; 8 import android.graphics.Matrix;
9 import android.graphics.Point; 9 import android.graphics.Point;
10 import android.graphics.PointF; 10 import android.graphics.PointF;
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102 102
103 @Override 103 @Override
104 protected void processAction(float deltaX, float deltaY) { 104 protected void processAction(float deltaX, float deltaY) {
105 float[] delta = {deltaX, deltaY}; 105 float[] delta = {deltaX, deltaY};
106 synchronized (mRenderData) { 106 synchronized (mRenderData) {
107 Matrix canvasToImage = new Matrix(); 107 Matrix canvasToImage = new Matrix();
108 mRenderData.transform.invert(canvasToImage); 108 mRenderData.transform.invert(canvasToImage);
109 canvasToImage.mapVectors(delta); 109 canvasToImage.mapVectors(delta);
110 } 110 }
111 111
112 moveViewportWithOffset(-delta[0], -delta[1]); 112 moveViewportByOffset(-delta[0], -delta[1]);
113 } 113 }
114 } 114 }
115 115
116 /** 116 /**
117 * This class implements fling animation for scrolling 117 * This class implements fling animation for scrolling
118 */ 118 */
119 private class ScrollAnimationJob extends FlingAnimationJob { 119 private class ScrollAnimationJob extends FlingAnimationJob {
120 public ScrollAnimationJob(Context context) { 120 public ScrollAnimationJob(Context context) {
121 super(context); 121 super(context);
122 } 122 }
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226 public void init(Desktop desktop, final InputEventSender injector) { 226 public void init(Desktop desktop, final InputEventSender injector) {
227 Preconditions.notNull(injector); 227 Preconditions.notNull(injector);
228 desktop.onInputModeChanged().add( 228 desktop.onInputModeChanged().add(
229 new Event.ParameterRunnable<InputModeChangedEventParameter>() { 229 new Event.ParameterRunnable<InputModeChangedEventParameter>() {
230 @Override 230 @Override
231 public void run(InputModeChangedEventParameter parameter) { 231 public void run(InputModeChangedEventParameter parameter) {
232 handleInputModeChanged(parameter, injector); 232 handleInputModeChanged(parameter, injector);
233 } 233 }
234 }); 234 });
235 235
236 desktop.onSoftInputMethodVisibilityChanged().add( 236 desktop.onSystemUiVisibilityChanged().add(
237 new Event.ParameterRunnable<SoftInputMethodVisibilityChangedEven tParameter>() { 237 new Event.ParameterRunnable<SystemUiVisibilityChangedEventParame ter>() {
238 @Override 238 @Override
239 public void run(SoftInputMethodVisibilityChangedEventParamet er parameter) { 239 public void run(SystemUiVisibilityChangedEventParameter para meter) {
240 handleSoftInputMethodVisibilityChanged(parameter); 240 handleSystemUiVisibilityChanged(parameter);
241 } 241 }
242 }); 242 });
243 } 243 }
244 244
245 private void attachViewEvents(DesktopViewInterface viewer) { 245 private void attachViewEvents(DesktopViewInterface viewer) {
246 viewer.onTouch().add(new Event.ParameterRunnable<TouchEventParameter>() { 246 viewer.onTouch().add(new Event.ParameterRunnable<TouchEventParameter>() {
247 @Override 247 @Override
248 public void run(TouchEventParameter parameter) { 248 public void run(TouchEventParameter parameter) {
249 parameter.handled = handleTouchEvent(parameter.event); 249 parameter.handled = handleTouchEvent(parameter.event);
250 } 250 }
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290 290
291 default: 291 default:
292 // Unreachable, but required by Google Java style and findbugs. 292 // Unreachable, but required by Google Java style and findbugs.
293 assert false : "Unreached"; 293 assert false : "Unreached";
294 } 294 }
295 295
296 // Ensure the cursor state is updated appropriately. 296 // Ensure the cursor state is updated appropriately.
297 mViewer.cursorVisibilityChanged(); 297 mViewer.cursorVisibilityChanged();
298 } 298 }
299 299
300 private void handleSoftInputMethodVisibilityChanged( 300 private void handleSystemUiVisibilityChanged(
301 SoftInputMethodVisibilityChangedEventParameter parameter) { 301 SystemUiVisibilityChangedEventParameter parameter) {
302 synchronized (mRenderData) { 302 synchronized (mRenderData) {
303 if (parameter.visible) { 303 if (parameter.softInputMethodVisible) {
304 mDesktopCanvas.setInputMethodOffsetValues( 304 mDesktopCanvas.setSystemUiOffsetValues(parameter.left, parameter .top,
305 mRenderData.screenWidth - parameter.right, 305 mRenderData.screenWidth - parameter.right,
306 mRenderData.screenHeight - parameter.bottom); 306 mRenderData.screenHeight - parameter.bottom);
307 } else { 307 } else {
308 mDesktopCanvas.setInputMethodOffsetValues(0, 0); 308 mDesktopCanvas.setSystemUiOffsetValues(0, 0, 0, 0);
309 } 309 }
310 } 310 }
311 311
312 mDesktopCanvas.repositionImage(true); 312 mDesktopCanvas.repositionImage(true);
313 } 313 }
314 314
315 private boolean handleTouchEvent(MotionEvent event) { 315 private boolean handleTouchEvent(MotionEvent event) {
316 // Give the underlying input strategy a chance to observe the current mo tion event before 316 // Give the underlying input strategy a chance to observe the current mo tion event before
317 // passing it to the gesture detectors. This allows the input strategy to react to the 317 // passing it to the gesture detectors. This allows the input strategy to react to the
318 // event or save the payload for use in recreating the gesture remotely. 318 // event or save the payload for use in recreating the gesture remotely.
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367 367
368 private void setInputStrategy(InputStrategyInterface inputStrategy) { 368 private void setInputStrategy(InputStrategyInterface inputStrategy) {
369 // Since the rules for flinging differ between input modes, we want to s top running the 369 // Since the rules for flinging differ between input modes, we want to s top running the
370 // current fling animation when the mode changes to prevent a wonky expe rience. 370 // current fling animation when the mode changes to prevent a wonky expe rience.
371 mCursorAnimationJob.abortAnimation(); 371 mCursorAnimationJob.abortAnimation();
372 mScrollAnimationJob.abortAnimation(); 372 mScrollAnimationJob.abortAnimation();
373 mInputStrategy = inputStrategy; 373 mInputStrategy = inputStrategy;
374 } 374 }
375 375
376 /** Moves the desired center of the viewport using the specified deltas. */ 376 /** Moves the desired center of the viewport using the specified deltas. */
377 private void moveViewportWithOffset(float deltaX, float deltaY) { 377 private void moveViewportByOffset(float deltaX, float deltaY) {
378 // If we are in an indirect mode or are in the middle of a drag operatio n, then we want to 378 // If we are in an indirect mode or are in the middle of a drag operatio n, then we want to
379 // invert the direction of the operation (i.e. follow the motion of the finger). 379 // invert the direction of the operation (i.e. follow the motion of the finger).
380 if (mInputStrategy.isIndirectInputMode() || mIsDragging) { 380 boolean followCursor = (mInputStrategy.isIndirectInputMode() || mIsDragg ing);
381 if (followCursor) {
381 deltaX = -deltaX; 382 deltaX = -deltaX;
382 deltaY = -deltaY; 383 deltaY = -deltaY;
383 } 384 }
384
385 // Determine the center point from which to apply the delta. 385 // Determine the center point from which to apply the delta.
386 // For indirect input modes (i.e. trackpad), the view generally follows the cursor. 386 // For indirect input modes (i.e. trackpad), the view generally follows the cursor.
387 // For direct input modes (i.e. touch) the should track the user's motio n. 387 // For direct input modes (i.e. touch) the should track the user's motio n.
388 // If the user is dragging, then the viewport should always follow the u ser's finger. 388 // If the user is dragging, then the viewport should always follow the u ser's finger.
389 PointF viewportPoint; 389 PointF newPos = mDesktopCanvas.moveViewportCenter(!followCursor, deltaX, deltaY);
390 if (mInputStrategy.isIndirectInputMode() || mIsDragging) {
391 viewportPoint = mDesktopCanvas.getViewportPosition();
392 } else {
393 PointF adjustedViewportSize = mDesktopCanvas.getViewportSize();
394 synchronized (mRenderData) {
395 float[] viewportPosition = new float[] {(float) adjustedViewport Size.x / 2,
396 (float) adjustedViewport Size.y / 2};
397 Matrix inverted = new Matrix();
398 mRenderData.transform.invert(inverted);
399 inverted.mapPoints(viewportPosition);
400 viewportPoint = new PointF(viewportPosition[0], viewportPosition [1]);
401 }
402 }
403
404 // Constrain the coordinates to the image area.
405 float newX = viewportPoint.x + deltaX;
406 float newY = viewportPoint.y + deltaY;
407 synchronized (mRenderData) {
408 // Constrain viewport position to the image area.
409 if (newX < 0) {
410 newX = 0;
411 } else if (newX > mRenderData.imageWidth) {
412 newX = mRenderData.imageWidth;
413 }
414
415 if (newY < 0) {
416 newY = 0;
417 } else if (newY > mRenderData.imageHeight) {
418 newY = mRenderData.imageHeight;
419 }
420 }
421
422 moveViewport(newX, newY);
423 }
424
425 /** Moves the desired center of the viewport to the specified position. */
426 private void moveViewport(float newX, float newY) {
427 mDesktopCanvas.setViewportPosition(newX, newY);
428 390
429 // If we are in an indirect mode or are in the middle of a drag operatio n, then we want to 391 // If we are in an indirect mode or are in the middle of a drag operatio n, then we want to
430 // keep the cursor centered, if possible, as the viewport moves. 392 // keep the cursor centered, if possible, as the viewport moves.
431 if (mInputStrategy.isIndirectInputMode() || mIsDragging) { 393 if (followCursor) {
432 moveCursor((int) newX, (int) newY); 394 moveCursor((int) newPos.x, (int) newPos.y);
433 } 395 }
434 396
435 mDesktopCanvas.repositionImage(true); 397 mDesktopCanvas.repositionImage(true);
436 } 398 }
437 399
438 /** Moves the cursor to the specified position on the screen. */ 400 /** Moves the cursor to the specified position on the screen. */
439 private void moveCursorToScreenPoint(float screenX, float screenY) { 401 private void moveCursorToScreenPoint(float screenX, float screenY) {
440 float[] mappedValues = {screenX, screenY}; 402 float[] mappedValues = {screenX, screenY};
441 synchronized (mRenderData) { 403 synchronized (mRenderData) {
442 Matrix canvasToImage = new Matrix(); 404 Matrix canvasToImage = new Matrix();
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520 return false; 482 return false;
521 } 483 }
522 484
523 float[] delta = {distanceX, distanceY}; 485 float[] delta = {distanceX, distanceY};
524 synchronized (mRenderData) { 486 synchronized (mRenderData) {
525 Matrix canvasToImage = new Matrix(); 487 Matrix canvasToImage = new Matrix();
526 mRenderData.transform.invert(canvasToImage); 488 mRenderData.transform.invert(canvasToImage);
527 canvasToImage.mapVectors(delta); 489 canvasToImage.mapVectors(delta);
528 } 490 }
529 491
530 moveViewportWithOffset(delta[0], delta[1]); 492 moveViewportByOffset(delta[0], delta[1]);
531 return true; 493 return true;
532 } 494 }
533 495
534 /** 496 /**
535 * Called when a fling gesture is recognized. 497 * Called when a fling gesture is recognized.
536 */ 498 */
537 @Override 499 @Override
538 public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { 500 public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
539 if (mSuppressFling) { 501 if (mSuppressFling) {
540 return false; 502 return false;
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652 case 2: 614 case 2:
653 return InputStub.BUTTON_RIGHT; 615 return InputStub.BUTTON_RIGHT;
654 case 3: 616 case 3:
655 return InputStub.BUTTON_MIDDLE; 617 return InputStub.BUTTON_MIDDLE;
656 default: 618 default:
657 return InputStub.BUTTON_UNDEFINED; 619 return InputStub.BUTTON_UNDEFINED;
658 } 620 }
659 } 621 }
660 } 622 }
661 } 623 }
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