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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrAADistanceFieldPathRenderer.h" | 8 #include "GrAADistanceFieldPathRenderer.h" |
| 9 | 9 |
| 10 #include "GrBatchFlushState.h" | 10 #include "GrBatchFlushState.h" |
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| 90 // This only supports filled paths, however, the caller may apply the style
to make a filled | 90 // This only supports filled paths, however, the caller may apply the style
to make a filled |
| 91 // path and try again. | 91 // path and try again. |
| 92 if (!args.fShape->style().isSimpleFill()) { | 92 if (!args.fShape->style().isSimpleFill()) { |
| 93 return false; | 93 return false; |
| 94 } | 94 } |
| 95 // This does non-inverse antialiased fills. | 95 // This does non-inverse antialiased fills. |
| 96 if (!args.fAntiAlias) { | 96 if (!args.fAntiAlias) { |
| 97 return false; | 97 return false; |
| 98 } | 98 } |
| 99 // TODO: Support inverse fill | 99 // TODO: Support inverse fill |
| 100 if (!args.fShape->inverseFilled()) { | 100 if (args.fShape->inverseFilled()) { |
| 101 return false; | 101 return false; |
| 102 } | 102 } |
| 103 // currently don't support perspective | 103 // currently don't support perspective |
| 104 if (args.fViewMatrix->hasPerspective()) { | 104 if (args.fViewMatrix->hasPerspective()) { |
| 105 return false; | 105 return false; |
| 106 } | 106 } |
| 107 | 107 |
| 108 // only support paths with bounds within kMediumMIP by kMediumMIP, | 108 // only support paths with bounds within kMediumMIP by kMediumMIP, |
| 109 // scaled to have bounds within 2.0f*kLargeMIP by 2.0f*kLargeMIP | 109 // scaled to have bounds within 2.0f*kLargeMIP by 2.0f*kLargeMIP |
| 110 // the goal is to accelerate rendering of lots of small paths that may be sc
aling | 110 // the goal is to accelerate rendering of lots of small paths that may be sc
aling |
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| 628 geometry.fAntiAlias = random->nextBool(); | 628 geometry.fAntiAlias = random->nextBool(); |
| 629 | 629 |
| 630 return AADistanceFieldPathBatch::Create(geometry, viewMatrix, | 630 return AADistanceFieldPathBatch::Create(geometry, viewMatrix, |
| 631 gTestStruct.fAtlas, | 631 gTestStruct.fAtlas, |
| 632 &gTestStruct.fShapeCache, | 632 &gTestStruct.fShapeCache, |
| 633 &gTestStruct.fShapeList, | 633 &gTestStruct.fShapeList, |
| 634 gammaCorrect); | 634 gammaCorrect); |
| 635 } | 635 } |
| 636 | 636 |
| 637 #endif | 637 #endif |
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