Index: src/gpu/GrGpu.cpp |
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp |
index 0a2592d38046085131bc9e3a41c96e3f6fa6e0a1..1397845f42de6d9bcf7d0ef931ee1e3672bae285 100644 |
--- a/src/gpu/GrGpu.cpp |
+++ b/src/gpu/GrGpu.cpp |
@@ -178,6 +178,14 @@ GrTexture* GrGpu::createTexture(const GrSurfaceDesc& origDesc, SkBudgeted budget |
fStats.incTextureUploads(); |
} |
} |
+ // This is a current work around to get discards into newly created textures. Once we are in |
+ // MDB world, we should remove this code a rely on the draw target having specified load |
+ // operations. |
+ if (isRT && texels.empty()) { |
+ GrRenderTarget* rt = tex->asRenderTarget(); |
+ SkASSERT(rt); |
+ rt->discard(); |
+ } |
} |
return tex; |
} |