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1 /* | 1 /* |
2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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35 #include "core/rendering/svg/SVGRenderSupport.h" | 35 #include "core/rendering/svg/SVGRenderSupport.h" |
36 #include "core/svg/SVGRect.h" | 36 #include "core/svg/SVGRect.h" |
37 | 37 |
38 namespace WebCore { | 38 namespace WebCore { |
39 | 39 |
40 // Most renderers in the SVG rendering tree will inherit from this class | 40 // Most renderers in the SVG rendering tree will inherit from this class |
41 // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods | 41 // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods |
42 // required by SVG renders need to be declared on RenderObject, but shared | 42 // required by SVG renders need to be declared on RenderObject, but shared |
43 // logic can go in this class or in SVGRenderSupport. | 43 // logic can go in this class or in SVGRenderSupport. |
44 | 44 |
45 class SVGStyledElement; | 45 class SVGElement; |
46 | 46 |
47 class RenderSVGModelObject : public RenderObject { | 47 class RenderSVGModelObject : public RenderObject { |
48 public: | 48 public: |
49 explicit RenderSVGModelObject(SVGStyledElement*); | 49 explicit RenderSVGModelObject(SVGElement*); |
50 | 50 |
51 virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObjec
t* repaintContainer) const OVERRIDE; | 51 virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObjec
t* repaintContainer) const OVERRIDE; |
52 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repain
tContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL; | 52 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repain
tContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL; |
53 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* rep
aintContainer, const RenderGeometryMap*) const OVERRIDE FINAL; | 53 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* rep
aintContainer, const RenderGeometryMap*) const OVERRIDE FINAL; |
54 | 54 |
55 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO
ffset) const OVERRIDE FINAL; | 55 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO
ffset) const OVERRIDE FINAL; |
56 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const; | 56 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const; |
57 | 57 |
58 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai
ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed =
0) const OVERRIDE FINAL; | 58 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai
ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed =
0) const OVERRIDE FINAL; |
59 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj
ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; | 59 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj
ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; |
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71 | 71 |
72 private: | 72 private: |
73 // This method should never be called, SVG uses a different nodeAtPoint meth
od | 73 // This method should never be called, SVG uses a different nodeAtPoint meth
od |
74 bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocatio
n& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVE
RRIDE; | 74 bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocatio
n& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVE
RRIDE; |
75 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; | 75 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; |
76 }; | 76 }; |
77 | 77 |
78 } | 78 } |
79 | 79 |
80 #endif | 80 #endif |
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