OLD | NEW |
---|---|
1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/csspaint/CSSPaintDefinition.h" | 5 #include "modules/csspaint/CSSPaintDefinition.h" |
6 | 6 |
7 #include "bindings/core/v8/ScriptState.h" | 7 #include "bindings/core/v8/ScriptState.h" |
8 #include "bindings/core/v8/V8Binding.h" | 8 #include "bindings/core/v8/V8Binding.h" |
9 #include "bindings/core/v8/V8BindingMacros.h" | 9 #include "bindings/core/v8/V8BindingMacros.h" |
10 #include "bindings/core/v8/V8ObjectConstructor.h" | 10 #include "bindings/core/v8/V8ObjectConstructor.h" |
11 #include "core/css/CSSComputedStyleDeclaration.h" | 11 #include "core/css/CSSComputedStyleDeclaration.h" |
12 #include "core/css/cssom/FilteredComputedStylePropertyMap.h" | 12 #include "core/css/cssom/FilteredComputedStylePropertyMap.h" |
13 #include "core/dom/ExecutionContext.h" | 13 #include "core/dom/ExecutionContext.h" |
14 #include "core/layout/LayoutObject.h" | 14 #include "core/layout/LayoutObject.h" |
15 #include "modules/csspaint/PaintRenderingContext2D.h" | 15 #include "modules/csspaint/PaintRenderingContext2D.h" |
16 #include "modules/csspaint/PaintSize.h" | 16 #include "modules/csspaint/PaintSize.h" |
17 #include "platform/graphics/ImageBuffer.h" | 17 #include "platform/graphics/ImageBuffer.h" |
18 #include "platform/graphics/PaintGeneratedImage.h" | 18 #include "platform/graphics/PaintGeneratedImage.h" |
19 #include "platform/graphics/RecordingImageBufferSurface.h" | 19 #include "platform/graphics/RecordingImageBufferSurface.h" |
20 #include "wtf/PtrUtil.h" | 20 #include "wtf/PtrUtil.h" |
21 | 21 |
22 namespace blink { | 22 namespace blink { |
23 | 23 |
24 namespace { | |
25 | |
26 IntSize adjustSizeForZoom(const IntSize& size, float zoom) | |
27 { | |
28 IntSize newSize(size); | |
29 newSize.scale(1 / zoom); | |
30 return newSize; | |
31 } | |
32 | |
33 } // namespace | |
34 | |
24 CSSPaintDefinition* CSSPaintDefinition::create(ScriptState* scriptState, v8::Loc al<v8::Function> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyI D>& nativeInvalidationProperties, Vector<AtomicString>& customInvalidationProper ties) | 35 CSSPaintDefinition* CSSPaintDefinition::create(ScriptState* scriptState, v8::Loc al<v8::Function> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyI D>& nativeInvalidationProperties, Vector<AtomicString>& customInvalidationProper ties) |
25 { | 36 { |
26 return new CSSPaintDefinition(scriptState, constructor, paint, nativeInvalid ationProperties, customInvalidationProperties); | 37 return new CSSPaintDefinition(scriptState, constructor, paint, nativeInvalid ationProperties, customInvalidationProperties); |
27 } | 38 } |
28 | 39 |
29 CSSPaintDefinition::CSSPaintDefinition(ScriptState* scriptState, v8::Local<v8::F unction> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyID>& nati veInvalidationProperties, Vector<AtomicString>& customInvalidationProperties) | 40 CSSPaintDefinition::CSSPaintDefinition(ScriptState* scriptState, v8::Local<v8::F unction> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyID>& nati veInvalidationProperties, Vector<AtomicString>& customInvalidationProperties) |
30 : m_scriptState(scriptState) | 41 : m_scriptState(scriptState) |
31 , m_constructor(scriptState->isolate(), constructor) | 42 , m_constructor(scriptState->isolate(), constructor) |
32 , m_paint(scriptState->isolate(), paint) | 43 , m_paint(scriptState->isolate(), paint) |
33 { | 44 { |
34 m_nativeInvalidationProperties.swap(nativeInvalidationProperties); | 45 m_nativeInvalidationProperties.swap(nativeInvalidationProperties); |
35 m_customInvalidationProperties.swap(customInvalidationProperties); | 46 m_customInvalidationProperties.swap(customInvalidationProperties); |
36 } | 47 } |
37 | 48 |
38 CSSPaintDefinition::~CSSPaintDefinition() | 49 CSSPaintDefinition::~CSSPaintDefinition() |
39 { | 50 { |
40 } | 51 } |
41 | 52 |
42 PassRefPtr<Image> CSSPaintDefinition::paint(const LayoutObject& layoutObject, co nst IntSize& size) | 53 PassRefPtr<Image> CSSPaintDefinition::paint(const LayoutObject& layoutObject, co nst IntSize& size, float zoom) |
43 { | 54 { |
55 const auto adjustedSize = adjustSizeForZoom(size, zoom); | |
ikilpatrick
2016/06/30 17:24:54
add a comment as to why we are doing this.
Gleb Lanbin
2016/06/30 23:57:20
renamed the function and variable to make clear ou
| |
56 | |
44 ScriptState::Scope scope(m_scriptState.get()); | 57 ScriptState::Scope scope(m_scriptState.get()); |
45 | 58 |
46 maybeCreatePaintInstance(); | 59 maybeCreatePaintInstance(); |
47 | 60 |
48 v8::Isolate* isolate = m_scriptState->isolate(); | 61 v8::Isolate* isolate = m_scriptState->isolate(); |
49 v8::Local<v8::Object> instance = m_instance.newLocal(isolate); | 62 v8::Local<v8::Object> instance = m_instance.newLocal(isolate); |
50 | 63 |
51 // We may have failed to create an instance class, in which case produce an | 64 // We may have failed to create an instance class, in which case produce an |
52 // invalid image. | 65 // invalid image. |
53 if (isUndefinedOrNull(instance)) | 66 if (isUndefinedOrNull(instance)) |
54 return nullptr; | 67 return nullptr; |
55 | 68 |
56 DCHECK(layoutObject.node()); | 69 DCHECK(layoutObject.node()); |
57 | 70 |
58 PaintRenderingContext2D* renderingContext = PaintRenderingContext2D::create( | 71 PaintRenderingContext2D* renderingContext = PaintRenderingContext2D::create( |
59 ImageBuffer::create(wrapUnique(new RecordingImageBufferSurface(size)))); | 72 ImageBuffer::create(wrapUnique(new RecordingImageBufferSurface(size))), zoom); |
60 PaintSize* paintSize = PaintSize::create(size); | 73 PaintSize* paintSize = PaintSize::create(adjustedSize); |
61 StylePropertyMap* styleMap = FilteredComputedStylePropertyMap::create( | 74 StylePropertyMap* styleMap = FilteredComputedStylePropertyMap::create( |
62 CSSComputedStyleDeclaration::create(layoutObject.node()), | 75 CSSComputedStyleDeclaration::create(layoutObject.node()), |
63 m_nativeInvalidationProperties, m_customInvalidationProperties); | 76 m_nativeInvalidationProperties, m_customInvalidationProperties); |
64 | 77 |
65 v8::Local<v8::Value> argv[] = { | 78 v8::Local<v8::Value> argv[] = { |
66 toV8(renderingContext, m_scriptState->context()->Global(), isolate), | 79 toV8(renderingContext, m_scriptState->context()->Global(), isolate), |
67 toV8(paintSize, m_scriptState->context()->Global(), isolate), | 80 toV8(paintSize, m_scriptState->context()->Global(), isolate), |
68 toV8(styleMap, m_scriptState->context()->Global(), isolate) | 81 toV8(styleMap, m_scriptState->context()->Global(), isolate) |
69 }; | 82 }; |
70 | 83 |
71 v8::Local<v8::Function> paint = m_paint.newLocal(isolate); | 84 v8::Local<v8::Function> paint = m_paint.newLocal(isolate); |
72 | 85 |
73 v8::TryCatch block(isolate); | 86 v8::TryCatch block(isolate); |
74 block.SetVerbose(true); | 87 block.SetVerbose(true); |
75 | 88 |
76 V8ScriptRunner::callFunction(paint, m_scriptState->getExecutionContext(), in stance, 3, argv, isolate); | 89 V8ScriptRunner::callFunction(paint, m_scriptState->getExecutionContext(), in stance, 3, argv, isolate); |
77 | 90 |
78 // The paint function may have produced an error, in which case produce an | 91 // The paint function may have produced an error, in which case produce an |
79 // invalid image. | 92 // invalid image. |
80 if (block.HasCaught()) { | 93 if (block.HasCaught()) { |
81 return nullptr; | 94 return nullptr; |
82 } | 95 } |
83 | 96 |
84 return PaintGeneratedImage::create(renderingContext->imageBuffer()->getPictu re(), size); | 97 return PaintGeneratedImage::create(renderingContext->imageBuffer()->getPictu re(), adjustedSize); |
85 } | 98 } |
86 | 99 |
87 void CSSPaintDefinition::maybeCreatePaintInstance() | 100 void CSSPaintDefinition::maybeCreatePaintInstance() |
88 { | 101 { |
89 if (m_didCallConstructor) | 102 if (m_didCallConstructor) |
90 return; | 103 return; |
91 | 104 |
92 DCHECK(m_instance.isEmpty()); | 105 DCHECK(m_instance.isEmpty()); |
93 | 106 |
94 v8::Isolate* isolate = m_scriptState->isolate(); | 107 v8::Isolate* isolate = m_scriptState->isolate(); |
95 v8::Local<v8::Function> constructor = m_constructor.newLocal(isolate); | 108 v8::Local<v8::Function> constructor = m_constructor.newLocal(isolate); |
96 DCHECK(!isUndefinedOrNull(constructor)); | 109 DCHECK(!isUndefinedOrNull(constructor)); |
97 | 110 |
98 v8::Local<v8::Object> paintInstance; | 111 v8::Local<v8::Object> paintInstance; |
99 if (V8ObjectConstructor::newInstance(isolate, constructor).ToLocal(&paintIns tance)) { | 112 if (V8ObjectConstructor::newInstance(isolate, constructor).ToLocal(&paintIns tance)) { |
100 m_instance.set(isolate, paintInstance); | 113 m_instance.set(isolate, paintInstance); |
101 } | 114 } |
102 | 115 |
103 m_didCallConstructor = true; | 116 m_didCallConstructor = true; |
104 } | 117 } |
105 | 118 |
106 } // namespace blink | 119 } // namespace blink |
OLD | NEW |