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Side by Side Diff: src/utils/SkLua.cpp

Issue 2103973002: Changes to Lua gradient scraping (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkLua.h" 8 #include "SkLua.h"
9 9
10 #if SK_SUPPORT_GPU 10 #if SK_SUPPORT_GPU
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1260 } 1260 }
1261 } 1261 }
1262 return 0; 1262 return 0;
1263 } 1263 }
1264 1264
1265 static int lshader_asAGradient(lua_State* L) { 1265 static int lshader_asAGradient(lua_State* L) {
1266 SkShader* shader = get_ref<SkShader>(L, 1); 1266 SkShader* shader = get_ref<SkShader>(L, 1);
1267 if (shader) { 1267 if (shader) {
1268 SkShader::GradientInfo info; 1268 SkShader::GradientInfo info;
1269 sk_bzero(&info, sizeof(info)); 1269 sk_bzero(&info, sizeof(info));
1270 shader->asAGradient(&info);
1270 1271
1271 SkColor colors[3]; // hacked in for extracting info on 3 color case. 1272 SkAutoTArray<SkScalar> pos(info.fColorCount);
reed1 2016/06/28 17:50:18 Can we move these two lines into the if, so we're
1272 SkScalar pos[3]; 1273 info.fColorOffsets = pos.get();
1273
1274 info.fColorCount = 3;
1275 info.fColors = &colors[0];
1276 info.fColorOffsets = &pos[0];
1277 1274
1278 SkShader::GradientType t = shader->asAGradient(&info); 1275 SkShader::GradientType t = shader->asAGradient(&info);
1279 1276
1280 if (SkShader::kNone_GradientType != t) { 1277 if (SkShader::kNone_GradientType != t) {
1281 lua_newtable(L); 1278 lua_newtable(L);
1282 setfield_string(L, "type", gradtype2string(t));
1283 setfield_number(L, "colorCount", info.fColorCount);
1284 setfield_string(L, "tile", mode2string(info.fTileMode));
1285 1279
1286 if (info.fColorCount == 3){ 1280 bool containsHardStops = false;
1287 setfield_number(L, "midPos", pos[1]); 1281 bool isEvenlySpaced = true;
1282 for (int i = 1; i < info.fColorCount; i++) {
1283 if (SkScalarNearlyEqual(info.fColorOffsets[i], info.fColorOffset s[i-1])) {
1284 containsHardStops = true;
1285 }
1286 if (!SkScalarNearlyEqual(info.fColorOffsets[i], i/(info.fColorCo unt - 1.0f))) {
1287 isEvenlySpaced = false;
1288 }
1288 } 1289 }
1289 1290
1291 setfield_string(L, "type", gradtype2string(t));
1292 setfield_string(L, "tile", mode2string(info.fTileMode ));
1293 setfield_number(L, "colorCount", info.fColorCount);
1294 setfield_boolean(L, "containsHardStops", containsHardStops);
1295 setfield_boolean(L, "isEvenlySpaced", isEvenlySpaced);
1296
reed1 2016/06/28 17:50:17 We're not pushing the actual t-values into a table
1290 return 1; 1297 return 1;
1291 } 1298 }
1292 } 1299 }
1293 return 0; 1300 return 0;
1294 } 1301 }
1295 1302
1296 static int lshader_gc(lua_State* L) { 1303 static int lshader_gc(lua_State* L) {
1297 get_ref<SkShader>(L, 1)->unref(); 1304 get_ref<SkShader>(L, 1)->unref();
1298 return 0; 1305 return 0;
1299 } 1306 }
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2136 REG_CLASS(L, SkTextBlob); 2143 REG_CLASS(L, SkTextBlob);
2137 REG_CLASS(L, SkTypeface); 2144 REG_CLASS(L, SkTypeface);
2138 REG_CLASS(L, SkXfermode); 2145 REG_CLASS(L, SkXfermode);
2139 } 2146 }
2140 2147
2141 extern "C" int luaopen_skia(lua_State* L); 2148 extern "C" int luaopen_skia(lua_State* L);
2142 extern "C" int luaopen_skia(lua_State* L) { 2149 extern "C" int luaopen_skia(lua_State* L) {
2143 SkLua::Load(L); 2150 SkLua::Load(L);
2144 return 0; 2151 return 0;
2145 } 2152 }
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