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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/builtins.h" | 5 #include "src/builtins.h" |
6 | 6 |
7 #include "src/api-arguments.h" | 7 #include "src/api-arguments.h" |
8 #include "src/api-natives.h" | 8 #include "src/api-natives.h" |
9 #include "src/api.h" | 9 #include "src/api.h" |
10 #include "src/base/ieee754.h" | 10 #include "src/base/ieee754.h" |
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2554 Node* value = assembler->Float64Expm1(x_value); | 2554 Node* value = assembler->Float64Expm1(x_value); |
2555 Node* result = assembler->ChangeFloat64ToTagged(value); | 2555 Node* result = assembler->ChangeFloat64ToTagged(value); |
2556 assembler->Return(result); | 2556 assembler->Return(result); |
2557 } | 2557 } |
2558 | 2558 |
2559 // ES6 section 20.2.2.28 Math.round ( x ) | 2559 // ES6 section 20.2.2.28 Math.round ( x ) |
2560 void Builtins::Generate_MathRound(CodeStubAssembler* assembler) { | 2560 void Builtins::Generate_MathRound(CodeStubAssembler* assembler) { |
2561 Generate_MathRoundingOperation(assembler, &CodeStubAssembler::Float64Round); | 2561 Generate_MathRoundingOperation(assembler, &CodeStubAssembler::Float64Round); |
2562 } | 2562 } |
2563 | 2563 |
| 2564 // ES6 section 20.2.2.26 Math.pow ( x, y ) |
| 2565 void Builtins::Generate_MathPow(CodeStubAssembler* assembler) { |
| 2566 using compiler::Node; |
| 2567 |
| 2568 Node* x = assembler->Parameter(1); |
| 2569 Node* y = assembler->Parameter(2); |
| 2570 Node* context = assembler->Parameter(5); |
| 2571 Node* x_value = assembler->TruncateTaggedToFloat64(context, x); |
| 2572 Node* y_value = assembler->TruncateTaggedToFloat64(context, y); |
| 2573 Node* value = assembler->Float64Pow(x_value, y_value); |
| 2574 Node* result = assembler->ChangeFloat64ToTagged(value); |
| 2575 assembler->Return(result); |
| 2576 } |
| 2577 |
2564 // ES6 section 20.2.2.30 Math.sin ( x ) | 2578 // ES6 section 20.2.2.30 Math.sin ( x ) |
2565 void Builtins::Generate_MathSin(CodeStubAssembler* assembler) { | 2579 void Builtins::Generate_MathSin(CodeStubAssembler* assembler) { |
2566 using compiler::Node; | 2580 using compiler::Node; |
2567 | 2581 |
2568 Node* x = assembler->Parameter(1); | 2582 Node* x = assembler->Parameter(1); |
2569 Node* context = assembler->Parameter(4); | 2583 Node* context = assembler->Parameter(4); |
2570 Node* x_value = assembler->TruncateTaggedToFloat64(context, x); | 2584 Node* x_value = assembler->TruncateTaggedToFloat64(context, x); |
2571 Node* value = assembler->Float64Sin(x_value); | 2585 Node* value = assembler->Float64Sin(x_value); |
2572 Node* result = assembler->ChangeFloat64ToTagged(value); | 2586 Node* result = assembler->ChangeFloat64ToTagged(value); |
2573 assembler->Return(result); | 2587 assembler->Return(result); |
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6236 BUILTIN_LIST_H(DEFINE_BUILTIN_ACCESSOR_H) | 6250 BUILTIN_LIST_H(DEFINE_BUILTIN_ACCESSOR_H) |
6237 BUILTIN_LIST_DEBUG_A(DEFINE_BUILTIN_ACCESSOR_A) | 6251 BUILTIN_LIST_DEBUG_A(DEFINE_BUILTIN_ACCESSOR_A) |
6238 #undef DEFINE_BUILTIN_ACCESSOR_C | 6252 #undef DEFINE_BUILTIN_ACCESSOR_C |
6239 #undef DEFINE_BUILTIN_ACCESSOR_A | 6253 #undef DEFINE_BUILTIN_ACCESSOR_A |
6240 #undef DEFINE_BUILTIN_ACCESSOR_T | 6254 #undef DEFINE_BUILTIN_ACCESSOR_T |
6241 #undef DEFINE_BUILTIN_ACCESSOR_S | 6255 #undef DEFINE_BUILTIN_ACCESSOR_S |
6242 #undef DEFINE_BUILTIN_ACCESSOR_H | 6256 #undef DEFINE_BUILTIN_ACCESSOR_H |
6243 | 6257 |
6244 } // namespace internal | 6258 } // namespace internal |
6245 } // namespace v8 | 6259 } // namespace v8 |
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