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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/builtins.h" | 5 #include "src/builtins.h" |
| 6 | 6 |
| 7 #include "src/api-arguments.h" | 7 #include "src/api-arguments.h" |
| 8 #include "src/api-natives.h" | 8 #include "src/api-natives.h" |
| 9 #include "src/api.h" | 9 #include "src/api.h" |
| 10 #include "src/base/ieee754.h" | 10 #include "src/base/ieee754.h" |
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| 2554 Node* value = assembler->Float64Expm1(x_value); | 2554 Node* value = assembler->Float64Expm1(x_value); |
| 2555 Node* result = assembler->ChangeFloat64ToTagged(value); | 2555 Node* result = assembler->ChangeFloat64ToTagged(value); |
| 2556 assembler->Return(result); | 2556 assembler->Return(result); |
| 2557 } | 2557 } |
| 2558 | 2558 |
| 2559 // ES6 section 20.2.2.28 Math.round ( x ) | 2559 // ES6 section 20.2.2.28 Math.round ( x ) |
| 2560 void Builtins::Generate_MathRound(CodeStubAssembler* assembler) { | 2560 void Builtins::Generate_MathRound(CodeStubAssembler* assembler) { |
| 2561 Generate_MathRoundingOperation(assembler, &CodeStubAssembler::Float64Round); | 2561 Generate_MathRoundingOperation(assembler, &CodeStubAssembler::Float64Round); |
| 2562 } | 2562 } |
| 2563 | 2563 |
| 2564 // ES6 section 20.2.2.26 Math.pow ( x, y ) |
| 2565 void Builtins::Generate_MathPow(CodeStubAssembler* assembler) { |
| 2566 using compiler::Node; |
| 2567 |
| 2568 Node* x = assembler->Parameter(1); |
| 2569 Node* y = assembler->Parameter(2); |
| 2570 Node* context = assembler->Parameter(5); |
| 2571 Node* x_value = assembler->TruncateTaggedToFloat64(context, x); |
| 2572 Node* y_value = assembler->TruncateTaggedToFloat64(context, y); |
| 2573 Node* value = assembler->Float64Pow(x_value, y_value); |
| 2574 Node* result = assembler->ChangeFloat64ToTagged(value); |
| 2575 assembler->Return(result); |
| 2576 } |
| 2577 |
| 2564 // ES6 section 20.2.2.30 Math.sin ( x ) | 2578 // ES6 section 20.2.2.30 Math.sin ( x ) |
| 2565 void Builtins::Generate_MathSin(CodeStubAssembler* assembler) { | 2579 void Builtins::Generate_MathSin(CodeStubAssembler* assembler) { |
| 2566 using compiler::Node; | 2580 using compiler::Node; |
| 2567 | 2581 |
| 2568 Node* x = assembler->Parameter(1); | 2582 Node* x = assembler->Parameter(1); |
| 2569 Node* context = assembler->Parameter(4); | 2583 Node* context = assembler->Parameter(4); |
| 2570 Node* x_value = assembler->TruncateTaggedToFloat64(context, x); | 2584 Node* x_value = assembler->TruncateTaggedToFloat64(context, x); |
| 2571 Node* value = assembler->Float64Sin(x_value); | 2585 Node* value = assembler->Float64Sin(x_value); |
| 2572 Node* result = assembler->ChangeFloat64ToTagged(value); | 2586 Node* result = assembler->ChangeFloat64ToTagged(value); |
| 2573 assembler->Return(result); | 2587 assembler->Return(result); |
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| 6236 BUILTIN_LIST_H(DEFINE_BUILTIN_ACCESSOR_H) | 6250 BUILTIN_LIST_H(DEFINE_BUILTIN_ACCESSOR_H) |
| 6237 BUILTIN_LIST_DEBUG_A(DEFINE_BUILTIN_ACCESSOR_A) | 6251 BUILTIN_LIST_DEBUG_A(DEFINE_BUILTIN_ACCESSOR_A) |
| 6238 #undef DEFINE_BUILTIN_ACCESSOR_C | 6252 #undef DEFINE_BUILTIN_ACCESSOR_C |
| 6239 #undef DEFINE_BUILTIN_ACCESSOR_A | 6253 #undef DEFINE_BUILTIN_ACCESSOR_A |
| 6240 #undef DEFINE_BUILTIN_ACCESSOR_T | 6254 #undef DEFINE_BUILTIN_ACCESSOR_T |
| 6241 #undef DEFINE_BUILTIN_ACCESSOR_S | 6255 #undef DEFINE_BUILTIN_ACCESSOR_S |
| 6242 #undef DEFINE_BUILTIN_ACCESSOR_H | 6256 #undef DEFINE_BUILTIN_ACCESSOR_H |
| 6243 | 6257 |
| 6244 } // namespace internal | 6258 } // namespace internal |
| 6245 } // namespace v8 | 6259 } // namespace v8 |
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