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Side by Side Diff: build/config/BUILD.gn

Issue 2103683002: Add GN rules for building instrumented libraries. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 4
5 import("//build/config/allocator.gni") 5 import("//build/config/allocator.gni")
6 import("//build/config/chrome_build.gni") 6 import("//build/config/chrome_build.gni")
7 import("//build/config/chromecast_build.gni") 7 import("//build/config/chromecast_build.gni")
8 import("//build/config/crypto.gni") 8 import("//build/config/crypto.gni")
9 import("//build/config/dcheck_always_on.gni") 9 import("//build/config/dcheck_always_on.gni")
10 import("//build/config/features.gni") 10 import("//build/config/features.gni")
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399 } else if (is_chromecast) { 399 } else if (is_chromecast) {
400 configs += [ "//build/config/chromecast:executable_config" ] 400 configs += [ "//build/config/chromecast:executable_config" ]
401 } 401 }
402 } 402 }
403 403
404 # If we're using the prebuilt instrumented libraries with the sanitizers, we 404 # If we're using the prebuilt instrumented libraries with the sanitizers, we
405 # need to add ldflags to every binary to make sure they are picked up. 405 # need to add ldflags to every binary to make sure they are picked up.
406 if (prebuilt_instrumented_libraries_available) { 406 if (prebuilt_instrumented_libraries_available) {
407 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ] 407 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ]
408 } 408 }
409 if (use_locally_built_instrumented_libraries) {
410 configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ]
411 }
409 } 412 }
410 413
411 # Shared library configs ------------------------------------------------------- 414 # Shared library configs -------------------------------------------------------
412 415
413 # This config defines the configs applied to all shared libraries. 416 # This config defines the configs applied to all shared libraries.
414 config("shared_library_config") { 417 config("shared_library_config") {
415 configs = [] 418 configs = []
416 419
417 if (is_win) { 420 if (is_win) {
418 configs += _windows_linker_configs 421 configs += _windows_linker_configs
419 } else if (is_mac) { 422 } else if (is_mac) {
420 configs += [ "//build/config/mac:mac_dynamic_flags" ] 423 configs += [ "//build/config/mac:mac_dynamic_flags" ]
421 } else if (is_chromecast) { 424 } else if (is_chromecast) {
422 configs += [ "//build/config/chromecast:shared_library_config" ] 425 configs += [ "//build/config/chromecast:shared_library_config" ]
423 } 426 }
424 427
425 # If we're using the prebuilt instrumented libraries with the sanitizers, we 428 # If we're using the prebuilt instrumented libraries with the sanitizers, we
426 # need to add ldflags to every binary to make sure they are picked up. 429 # need to add ldflags to every binary to make sure they are picked up.
427 if (prebuilt_instrumented_libraries_available) { 430 if (prebuilt_instrumented_libraries_available) {
428 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ] 431 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ]
429 } 432 }
433 if (use_locally_built_instrumented_libraries) {
434 configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ]
435 }
430 } 436 }
431 437
432 # Add this config to your target to enable precompiled headers. 438 # Add this config to your target to enable precompiled headers.
433 # 439 #
434 # Precompiled headers are done on a per-target basis. If you have just a couple 440 # Precompiled headers are done on a per-target basis. If you have just a couple
435 # of files, the time it takes to precompile (~2 seconds) can actually be longer 441 # of files, the time it takes to precompile (~2 seconds) can actually be longer
436 # than the time saved. On a Z620, a 100 file target compiles about 2 seconds 442 # than the time saved. On a Z620, a 100 file target compiles about 2 seconds
437 # faster with precompiled headers, with greater savings for larger targets. 443 # faster with precompiled headers, with greater savings for larger targets.
438 # 444 #
439 # Recommend precompiled headers for targets with more than 50 .cc files. 445 # Recommend precompiled headers for targets with more than 50 .cc files.
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462 # file doesn't exist, no error will be generated (probably MS tested this 468 # file doesn't exist, no error will be generated (probably MS tested this
463 # case but forgot the other one?). To reproduce this error, do a build, 469 # case but forgot the other one?). To reproduce this error, do a build,
464 # then delete the precompile.c.obj file, then build again. 470 # then delete the precompile.c.obj file, then build again.
465 cflags_c = [ "/wd4206" ] 471 cflags_c = [ "/wd4206" ]
466 } else if (is_mac) { 472 } else if (is_mac) {
467 precompiled_header = "build/precompile.h" 473 precompiled_header = "build/precompile.h"
468 precompiled_source = "//build/precompile.h" 474 precompiled_source = "//build/precompile.h"
469 } 475 }
470 } 476 }
471 } 477 }
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