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| 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 | 4 |
| 5 import("//build/config/allocator.gni") | 5 import("//build/config/allocator.gni") |
| 6 import("//build/config/chrome_build.gni") | 6 import("//build/config/chrome_build.gni") |
| 7 import("//build/config/chromecast_build.gni") | 7 import("//build/config/chromecast_build.gni") |
| 8 import("//build/config/crypto.gni") | 8 import("//build/config/crypto.gni") |
| 9 import("//build/config/dcheck_always_on.gni") | 9 import("//build/config/dcheck_always_on.gni") |
| 10 import("//build/config/features.gni") | 10 import("//build/config/features.gni") |
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| 396 } else if (is_chromecast) { | 396 } else if (is_chromecast) { |
| 397 configs += [ "//build/config/chromecast:executable_config" ] | 397 configs += [ "//build/config/chromecast:executable_config" ] |
| 398 } | 398 } |
| 399 } | 399 } |
| 400 | 400 |
| 401 # If we're using the prebuilt instrumented libraries with the sanitizers, we | 401 # If we're using the prebuilt instrumented libraries with the sanitizers, we |
| 402 # need to add ldflags to every binary to make sure they are picked up. | 402 # need to add ldflags to every binary to make sure they are picked up. |
| 403 if (prebuilt_instrumented_libraries_available) { | 403 if (prebuilt_instrumented_libraries_available) { |
| 404 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ] | 404 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ] |
| 405 } | 405 } |
| 406 if (use_locally_built_instrumented_libraries) { |
| 407 configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ] |
| 408 } |
| 406 } | 409 } |
| 407 | 410 |
| 408 # Shared library configs ------------------------------------------------------- | 411 # Shared library configs ------------------------------------------------------- |
| 409 | 412 |
| 410 # This config defines the configs applied to all shared libraries. | 413 # This config defines the configs applied to all shared libraries. |
| 411 config("shared_library_config") { | 414 config("shared_library_config") { |
| 412 configs = [] | 415 configs = [] |
| 413 | 416 |
| 414 if (is_win) { | 417 if (is_win) { |
| 415 configs += _windows_linker_configs | 418 configs += _windows_linker_configs |
| 416 } else if (is_mac) { | 419 } else if (is_mac) { |
| 417 configs += [ "//build/config/mac:mac_dynamic_flags" ] | 420 configs += [ "//build/config/mac:mac_dynamic_flags" ] |
| 418 } else if (is_chromecast) { | 421 } else if (is_chromecast) { |
| 419 configs += [ "//build/config/chromecast:shared_library_config" ] | 422 configs += [ "//build/config/chromecast:shared_library_config" ] |
| 420 } | 423 } |
| 421 | 424 |
| 422 # If we're using the prebuilt instrumented libraries with the sanitizers, we | 425 # If we're using the prebuilt instrumented libraries with the sanitizers, we |
| 423 # need to add ldflags to every binary to make sure they are picked up. | 426 # need to add ldflags to every binary to make sure they are picked up. |
| 424 if (prebuilt_instrumented_libraries_available) { | 427 if (prebuilt_instrumented_libraries_available) { |
| 425 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ] | 428 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ] |
| 426 } | 429 } |
| 430 if (use_locally_built_instrumented_libraries) { |
| 431 configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ] |
| 432 } |
| 427 } | 433 } |
| 428 | 434 |
| 429 # Add this config to your target to enable precompiled headers. | 435 # Add this config to your target to enable precompiled headers. |
| 430 # | 436 # |
| 431 # Precompiled headers are done on a per-target basis. If you have just a couple | 437 # Precompiled headers are done on a per-target basis. If you have just a couple |
| 432 # of files, the time it takes to precompile (~2 seconds) can actually be longer | 438 # of files, the time it takes to precompile (~2 seconds) can actually be longer |
| 433 # than the time saved. On a Z620, a 100 file target compiles about 2 seconds | 439 # than the time saved. On a Z620, a 100 file target compiles about 2 seconds |
| 434 # faster with precompiled headers, with greater savings for larger targets. | 440 # faster with precompiled headers, with greater savings for larger targets. |
| 435 # | 441 # |
| 436 # Recommend precompiled headers for targets with more than 50 .cc files. | 442 # Recommend precompiled headers for targets with more than 50 .cc files. |
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| 459 # file doesn't exist, no error will be generated (probably MS tested this | 465 # file doesn't exist, no error will be generated (probably MS tested this |
| 460 # case but forgot the other one?). To reproduce this error, do a build, | 466 # case but forgot the other one?). To reproduce this error, do a build, |
| 461 # then delete the precompile.c.obj file, then build again. | 467 # then delete the precompile.c.obj file, then build again. |
| 462 cflags_c = [ "/wd4206" ] | 468 cflags_c = [ "/wd4206" ] |
| 463 } else if (is_mac) { | 469 } else if (is_mac) { |
| 464 precompiled_header = "build/precompile.h" | 470 precompiled_header = "build/precompile.h" |
| 465 precompiled_source = "//build/precompile.h" | 471 precompiled_source = "//build/precompile.h" |
| 466 } | 472 } |
| 467 } | 473 } |
| 468 } | 474 } |
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