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Issue 2103683002: Add GN rules for building instrumented libraries. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 4
5 import("//build/config/allocator.gni") 5 import("//build/config/allocator.gni")
6 import("//build/config/chrome_build.gni") 6 import("//build/config/chrome_build.gni")
7 import("//build/config/chromecast_build.gni") 7 import("//build/config/chromecast_build.gni")
8 import("//build/config/crypto.gni") 8 import("//build/config/crypto.gni")
9 import("//build/config/dcheck_always_on.gni") 9 import("//build/config/dcheck_always_on.gni")
10 import("//build/config/features.gni") 10 import("//build/config/features.gni")
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396 } else if (is_chromecast) { 396 } else if (is_chromecast) {
397 configs += [ "//build/config/chromecast:executable_config" ] 397 configs += [ "//build/config/chromecast:executable_config" ]
398 } 398 }
399 } 399 }
400 400
401 # If we're using the prebuilt instrumented libraries with the sanitizers, we 401 # If we're using the prebuilt instrumented libraries with the sanitizers, we
402 # need to add ldflags to every binary to make sure they are picked up. 402 # need to add ldflags to every binary to make sure they are picked up.
403 if (prebuilt_instrumented_libraries_available) { 403 if (prebuilt_instrumented_libraries_available) {
404 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ] 404 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ]
405 } 405 }
406 if (use_locally_built_instrumented_libraries) {
407 configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ]
408 }
406 } 409 }
407 410
408 # Shared library configs ------------------------------------------------------- 411 # Shared library configs -------------------------------------------------------
409 412
410 # This config defines the configs applied to all shared libraries. 413 # This config defines the configs applied to all shared libraries.
411 config("shared_library_config") { 414 config("shared_library_config") {
412 configs = [] 415 configs = []
413 416
414 if (is_win) { 417 if (is_win) {
415 configs += _windows_linker_configs 418 configs += _windows_linker_configs
416 } else if (is_mac) { 419 } else if (is_mac) {
417 configs += [ "//build/config/mac:mac_dynamic_flags" ] 420 configs += [ "//build/config/mac:mac_dynamic_flags" ]
418 } else if (is_chromecast) { 421 } else if (is_chromecast) {
419 configs += [ "//build/config/chromecast:shared_library_config" ] 422 configs += [ "//build/config/chromecast:shared_library_config" ]
420 } 423 }
421 424
422 # If we're using the prebuilt instrumented libraries with the sanitizers, we 425 # If we're using the prebuilt instrumented libraries with the sanitizers, we
423 # need to add ldflags to every binary to make sure they are picked up. 426 # need to add ldflags to every binary to make sure they are picked up.
424 if (prebuilt_instrumented_libraries_available) { 427 if (prebuilt_instrumented_libraries_available) {
425 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ] 428 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ]
426 } 429 }
430 if (use_locally_built_instrumented_libraries) {
431 configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ]
432 }
427 } 433 }
428 434
429 # Add this config to your target to enable precompiled headers. 435 # Add this config to your target to enable precompiled headers.
430 # 436 #
431 # Precompiled headers are done on a per-target basis. If you have just a couple 437 # Precompiled headers are done on a per-target basis. If you have just a couple
432 # of files, the time it takes to precompile (~2 seconds) can actually be longer 438 # of files, the time it takes to precompile (~2 seconds) can actually be longer
433 # than the time saved. On a Z620, a 100 file target compiles about 2 seconds 439 # than the time saved. On a Z620, a 100 file target compiles about 2 seconds
434 # faster with precompiled headers, with greater savings for larger targets. 440 # faster with precompiled headers, with greater savings for larger targets.
435 # 441 #
436 # Recommend precompiled headers for targets with more than 50 .cc files. 442 # Recommend precompiled headers for targets with more than 50 .cc files.
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459 # file doesn't exist, no error will be generated (probably MS tested this 465 # file doesn't exist, no error will be generated (probably MS tested this
460 # case but forgot the other one?). To reproduce this error, do a build, 466 # case but forgot the other one?). To reproduce this error, do a build,
461 # then delete the precompile.c.obj file, then build again. 467 # then delete the precompile.c.obj file, then build again.
462 cflags_c = [ "/wd4206" ] 468 cflags_c = [ "/wd4206" ]
463 } else if (is_mac) { 469 } else if (is_mac) {
464 precompiled_header = "build/precompile.h" 470 precompiled_header = "build/precompile.h"
465 precompiled_source = "//build/precompile.h" 471 precompiled_source = "//build/precompile.h"
466 } 472 }
467 } 473 }
468 } 474 }
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