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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef AnimationPlayer_h | 31 #ifndef AnimationPlayer_h |
32 #define AnimationPlayer_h | 32 #define AnimationPlayer_h |
33 | 33 |
34 #include "core/animation/TimedItem.h" | 34 #include "core/animation/TimedItem.h" |
35 #include "core/dom/ActiveDOMObject.h" | |
36 #include "core/events/EventTarget.h" | |
35 #include "wtf/RefPtr.h" | 37 #include "wtf/RefPtr.h" |
36 | 38 |
37 namespace WebCore { | 39 namespace WebCore { |
38 | 40 |
39 class DocumentTimeline; | 41 class DocumentTimeline; |
40 class ExceptionState; | 42 class ExceptionState; |
41 | 43 |
42 class AnimationPlayer FINAL : public RefCounted<AnimationPlayer> { | 44 class AnimationPlayer FINAL : public RefCounted<AnimationPlayer>, public EventTa rgetWithInlineData, public ActiveDOMObject { |
dstockwell
2014/03/31 06:32:53
Why does AnimationPlayer become an ActiveDOMObject
Eric Willigers
2014/03/31 08:48:47
Changed to use ContextLifecycleObserver.
As an ev
| |
43 | 45 REFCOUNTED_EVENT_TARGET(AnimationPlayer); |
44 public: | 46 public: |
45 ~AnimationPlayer(); | 47 ~AnimationPlayer(); |
46 static PassRefPtr<AnimationPlayer> create(DocumentTimeline&, TimedItem*); | 48 static PassRefPtr<AnimationPlayer> create(ExecutionContext*, DocumentTimelin e&, TimedItem*); |
47 | 49 |
48 // Returns whether this player is still current or in effect. | 50 // Returns whether this player is still current or in effect. |
49 bool update(); | 51 bool update(); |
50 | 52 |
51 // timeToEffectChange returns: | 53 // timeToEffectChange returns: |
52 // infinity - if this player is no longer in effect | 54 // infinity - if this player is no longer in effect |
53 // 0 - if this player requires an update on the next frame | 55 // 0 - if this player requires an update on the next frame |
54 // n - if this player requires an update after 'n' units of time | 56 // n - if this player requires an update after 'n' units of time |
55 double timeToEffectChange(); | 57 double timeToEffectChange(); |
56 | 58 |
57 void cancel(); | 59 void cancel(); |
58 | 60 |
59 double currentTime(); | 61 double currentTime(); |
60 void setCurrentTime(double newCurrentTime); | 62 void setCurrentTime(double newCurrentTime); |
61 | 63 |
62 bool paused() const { return m_paused && !m_isPausedForTesting; } | 64 bool paused() const { return m_paused && !m_isPausedForTesting; } |
63 void pause(); | 65 void pause(); |
64 void play(); | 66 void play(); |
65 void reverse(); | 67 void reverse(); |
66 void finish(ExceptionState&); | 68 void finish(ExceptionState&); |
67 bool finished() { return limited(currentTime()); } | 69 bool finished() { return limited(currentTime()); } |
68 | 70 |
71 DEFINE_ATTRIBUTE_EVENT_LISTENER(finish); | |
72 | |
73 virtual const AtomicString& interfaceName() const OVERRIDE; | |
74 virtual ExecutionContext* executionContext() const OVERRIDE; | |
75 | |
69 double playbackRate() const { return m_playbackRate; } | 76 double playbackRate() const { return m_playbackRate; } |
70 void setPlaybackRate(double); | 77 void setPlaybackRate(double); |
71 const DocumentTimeline* timeline() const { return m_timeline; } | 78 const DocumentTimeline* timeline() const { return m_timeline; } |
72 DocumentTimeline* timeline() { return m_timeline; } | 79 DocumentTimeline* timeline() { return m_timeline; } |
73 | 80 |
74 void timelineDestroyed() { m_timeline = 0; } | 81 void timelineDestroyed() { m_timeline = 0; } |
75 | 82 |
76 bool hasStartTime() const { return !isNull(m_startTime); } | 83 bool hasStartTime() const { return !isNull(m_startTime); } |
77 double startTime() const { return m_startTime; } | 84 double startTime() const { return m_startTime; } |
78 void setStartTime(double); | 85 void setStartTime(double); |
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111 }; | 118 }; |
112 | 119 |
113 const SortInfo& sortInfo() const { return m_sortInfo; } | 120 const SortInfo& sortInfo() const { return m_sortInfo; } |
114 | 121 |
115 static bool hasLowerPriority(AnimationPlayer* player1, AnimationPlayer* play er2) | 122 static bool hasLowerPriority(AnimationPlayer* player1, AnimationPlayer* play er2) |
116 { | 123 { |
117 return player1->sortInfo() < player2->sortInfo(); | 124 return player1->sortInfo() < player2->sortInfo(); |
118 } | 125 } |
119 | 126 |
120 private: | 127 private: |
121 AnimationPlayer(DocumentTimeline&, TimedItem*); | 128 AnimationPlayer(ExecutionContext*, DocumentTimeline&, TimedItem*); |
122 double sourceEnd() const; | 129 double sourceEnd() const; |
123 bool limited(double currentTime) const; | 130 bool limited(double currentTime) const; |
124 double currentTimeWithoutLag() const; | 131 double currentTimeWithoutLag() const; |
125 double currentTimeWithLag() const; | 132 double currentTimeWithLag() const; |
126 void updateTimingState(double newCurrentTime); | 133 void updateTimingState(double newCurrentTime); |
127 void updateCurrentTimingState(); | 134 void updateCurrentTimingState(); |
128 | 135 |
129 double m_playbackRate; | 136 double m_playbackRate; |
130 double m_startTime; | 137 double m_startTime; |
131 double m_holdTime; | 138 double m_holdTime; |
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143 bool m_isPausedForTesting; | 150 bool m_isPausedForTesting; |
144 | 151 |
145 // This indicates timing information relevant to the player has changed by | 152 // This indicates timing information relevant to the player has changed by |
146 // means other than the ordinary progression of time | 153 // means other than the ordinary progression of time |
147 bool m_outdated; | 154 bool m_outdated; |
148 }; | 155 }; |
149 | 156 |
150 } // namespace | 157 } // namespace |
151 | 158 |
152 #endif | 159 #endif |
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