Index: ui/gl/init/gl_initializer_ozone.cc |
diff --git a/ui/gl/init/gl_initializer_ozone.cc b/ui/gl/init/gl_initializer_ozone.cc |
index acaaf82e3c2377e98d21a6087da4ddec05251865..d53f3444bd9a953341ba2609f672412149a52ad2 100644 |
--- a/ui/gl/init/gl_initializer_ozone.cc |
+++ b/ui/gl/init/gl_initializer_ozone.cc |
@@ -4,13 +4,40 @@ |
#include "ui/gl/init/gl_initializer.h" |
+#include "base/bind.h" |
#include "base/logging.h" |
-#include "ui/gl/gl_implementation.h" |
+#include "ui/gl/gl_bindings.h" |
+#include "ui/gl/gl_egl_api_implementation.h" |
+#include "ui/gl/gl_gl_api_implementation.h" |
+#include "ui/gl/gl_implementation_osmesa.h" |
+#include "ui/gl/gl_osmesa_api_implementation.h" |
#include "ui/gl/gl_surface_egl.h" |
+#include "ui/ozone/public/ozone_platform.h" |
+#include "ui/ozone/public/surface_factory_ozone.h" |
namespace gl { |
namespace init { |
+namespace { |
+ |
+bool InitializeStaticEGLInternal() { |
+ auto surface_factory = |
+ ui::OzonePlatform::GetInstance()->GetSurfaceFactoryOzone(); |
+ if (!surface_factory->LoadEGLGLES2Bindings( |
+ base::Bind(&AddGLNativeLibrary), |
+ base::Bind(&SetGLGetProcAddressProc))) { |
+ return false; |
+ } |
+ |
+ SetGLImplementation(kGLImplementationEGLGLES2); |
+ InitializeStaticGLBindingsGL(); |
+ InitializeStaticGLBindingsEGL(); |
+ |
+ return true; |
+} |
+ |
+} // namespace |
+ |
bool InitializeGLOneOffPlatform() { |
switch (GetGLImplementation()) { |
case kGLImplementationEGLGLES2: |
@@ -27,5 +54,40 @@ bool InitializeGLOneOffPlatform() { |
} |
} |
+bool InitializeStaticGLBindings(GLImplementation implementation) { |
+ // Prevent reinitialization with a different implementation. Once the gpu |
+ // unit tests have initialized with kGLImplementationMock, we don't want to |
+ // later switch to another GL implementation. |
+ DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); |
+ ui::OzonePlatform::InitializeForGPU(); |
+ |
+ switch (implementation) { |
+ case kGLImplementationOSMesaGL: |
+ return InitializeStaticGLBindingsOSMesaGL(); |
+ case kGLImplementationEGLGLES2: |
+ return InitializeStaticEGLInternal(); |
+ case kGLImplementationMockGL: |
+ SetGLImplementation(kGLImplementationMockGL); |
+ InitializeStaticGLBindingsGL(); |
+ return true; |
+ default: |
+ NOTREACHED(); |
+ } |
+ |
+ return false; |
+} |
+ |
+void InitializeDebugGLBindings() { |
+ InitializeDebugGLBindingsEGL(); |
+ InitializeDebugGLBindingsGL(); |
+ InitializeDebugGLBindingsOSMESA(); |
+} |
+ |
+void ClearGLBindingsPlatform() { |
+ ClearGLBindingsEGL(); |
+ ClearGLBindingsGL(); |
+ ClearGLBindingsOSMESA(); |
+} |
+ |
} // namespace init |
} // namespace gl |