| Index: third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.h
|
| diff --git a/third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.h b/third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.h
|
| index 70de4a2ed47039e44c408e77d502806f151f5531..9f83f00216ff264719c2747683ec735ba3e1fe78 100644
|
| --- a/third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.h
|
| +++ b/third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.h
|
| @@ -37,7 +37,7 @@
|
|
|
| namespace blink {
|
|
|
| -class AbstractAudioContext;
|
| +class BaseAudioContext;
|
|
|
| // AudioBufferSourceNode is an AudioNode representing an audio source from an in-memory audio asset represented by an AudioBuffer.
|
| // It generally will be used for short sounds which require a high degree of scheduling flexibility (can playback in rhythmically perfect ways).
|
| @@ -141,7 +141,7 @@ private:
|
| class AudioBufferSourceNode final : public AudioScheduledSourceNode {
|
| DEFINE_WRAPPERTYPEINFO();
|
| public:
|
| - static AudioBufferSourceNode* create(AbstractAudioContext&, ExceptionState&);
|
| + static AudioBufferSourceNode* create(BaseAudioContext&, ExceptionState&);
|
| DECLARE_VIRTUAL_TRACE();
|
| AudioBufferSourceHandler& audioBufferSourceHandler() const;
|
|
|
| @@ -162,7 +162,7 @@ public:
|
| void start(double when, double grainOffset, double grainDuration, ExceptionState&);
|
|
|
| private:
|
| - AudioBufferSourceNode(AbstractAudioContext&);
|
| + AudioBufferSourceNode(BaseAudioContext&);
|
|
|
| Member<AudioParam> m_playbackRate;
|
| Member<AudioParam> m_detune;
|
|
|