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Unified Diff: third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp

Issue 2103043007: Rename AbstractAudioContext to BaseAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Use ASSERT(isGraphOwner()) instead of DCHECK Created 4 years, 5 months ago
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Index: third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp
diff --git a/third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp b/third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp
deleted file mode 100644
index f3e0445bb6aed1a29c4558caddbc90a4e868b1d9..0000000000000000000000000000000000000000
--- a/third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp
+++ /dev/null
@@ -1,840 +0,0 @@
-/*
- * Copyright (C) 2010, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "modules/webaudio/AbstractAudioContext.h"
-
-#include "bindings/core/v8/Dictionary.h"
-#include "bindings/core/v8/ExceptionMessages.h"
-#include "bindings/core/v8/ExceptionState.h"
-#include "bindings/core/v8/ScriptPromiseResolver.h"
-#include "bindings/core/v8/ScriptState.h"
-#include "core/dom/DOMException.h"
-#include "core/dom/Document.h"
-#include "core/dom/ExceptionCode.h"
-#include "core/dom/ExecutionContextTask.h"
-#include "core/frame/Settings.h"
-#include "core/html/HTMLMediaElement.h"
-#include "modules/mediastream/MediaStream.h"
-#include "modules/webaudio/AnalyserNode.h"
-#include "modules/webaudio/AudioBuffer.h"
-#include "modules/webaudio/AudioBufferCallback.h"
-#include "modules/webaudio/AudioBufferSourceNode.h"
-#include "modules/webaudio/AudioContext.h"
-#include "modules/webaudio/AudioListener.h"
-#include "modules/webaudio/AudioNodeInput.h"
-#include "modules/webaudio/AudioNodeOutput.h"
-#include "modules/webaudio/BiquadFilterNode.h"
-#include "modules/webaudio/ChannelMergerNode.h"
-#include "modules/webaudio/ChannelSplitterNode.h"
-#include "modules/webaudio/ConvolverNode.h"
-#include "modules/webaudio/DefaultAudioDestinationNode.h"
-#include "modules/webaudio/DelayNode.h"
-#include "modules/webaudio/DynamicsCompressorNode.h"
-#include "modules/webaudio/GainNode.h"
-#include "modules/webaudio/IIRFilterNode.h"
-#include "modules/webaudio/MediaElementAudioSourceNode.h"
-#include "modules/webaudio/MediaStreamAudioDestinationNode.h"
-#include "modules/webaudio/MediaStreamAudioSourceNode.h"
-#include "modules/webaudio/OfflineAudioCompletionEvent.h"
-#include "modules/webaudio/OfflineAudioContext.h"
-#include "modules/webaudio/OfflineAudioDestinationNode.h"
-#include "modules/webaudio/OscillatorNode.h"
-#include "modules/webaudio/PannerNode.h"
-#include "modules/webaudio/PeriodicWave.h"
-#include "modules/webaudio/PeriodicWaveConstraints.h"
-#include "modules/webaudio/ScriptProcessorNode.h"
-#include "modules/webaudio/StereoPannerNode.h"
-#include "modules/webaudio/WaveShaperNode.h"
-#include "platform/CrossThreadFunctional.h"
-#include "platform/Histogram.h"
-#include "platform/UserGestureIndicator.h"
-#include "platform/audio/IIRFilter.h"
-#include "public/platform/Platform.h"
-#include "wtf/text/WTFString.h"
-
-namespace blink {
-
-namespace {
-
-enum UserGestureRecord {
- UserGestureRequiredAndAvailable = 0,
- UserGestureRequiredAndNotAvailable,
- UserGestureNotRequiredAndAvailable,
- UserGestureNotRequiredAndNotAvailable,
- UserGestureRecordMax
-};
-
-} // anonymous namespace
-
-AbstractAudioContext* AbstractAudioContext::create(Document& document, ExceptionState& exceptionState)
-{
- return AudioContext::create(document, exceptionState);
-}
-
-// FIXME(dominicc): Devolve these constructors to AudioContext
-// and OfflineAudioContext respectively.
-
-// Constructor for rendering to the audio hardware.
-AbstractAudioContext::AbstractAudioContext(Document* document)
- : ActiveScriptWrappable(this)
- , ActiveDOMObject(document)
- , m_destinationNode(nullptr)
- , m_isCleared(false)
- , m_isResolvingResumePromises(false)
- , m_userGestureRequired(false)
- , m_connectionCount(0)
- , m_deferredTaskHandler(DeferredTaskHandler::create())
- , m_contextState(Suspended)
- , m_closedContextSampleRate(-1)
- , m_periodicWaveSine(nullptr)
- , m_periodicWaveSquare(nullptr)
- , m_periodicWaveSawtooth(nullptr)
- , m_periodicWaveTriangle(nullptr)
-{
- // TODO(mlamouri): we might want to use other ways of checking for this but
- // in order to record metrics, re-using the HTMLMediaElement setting is
- // probably the simplest solution.
- if (document->settings() && document->settings()->mediaPlaybackRequiresUserGesture())
- m_userGestureRequired = true;
-
- m_destinationNode = DefaultAudioDestinationNode::create(this);
-
- initialize();
-}
-
-// Constructor for offline (non-realtime) rendering.
-AbstractAudioContext::AbstractAudioContext(Document* document, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate)
- : ActiveScriptWrappable(this)
- , ActiveDOMObject(document)
- , m_destinationNode(nullptr)
- , m_isCleared(false)
- , m_isResolvingResumePromises(false)
- , m_userGestureRequired(false)
- , m_connectionCount(0)
- , m_deferredTaskHandler(DeferredTaskHandler::create())
- , m_contextState(Suspended)
- , m_closedContextSampleRate(-1)
- , m_periodicWaveSine(nullptr)
- , m_periodicWaveSquare(nullptr)
- , m_periodicWaveSawtooth(nullptr)
- , m_periodicWaveTriangle(nullptr)
-{
- // TODO(mlamouri): we might want to use other ways of checking for this but
- // in order to record metrics, re-using the HTMLMediaElement setting is
- // probably the simplest solution.
- if (document->settings() && document->settings()->mediaPlaybackRequiresUserGesture())
- m_userGestureRequired = true;
-}
-
-AbstractAudioContext::~AbstractAudioContext()
-{
- deferredTaskHandler().contextWillBeDestroyed();
- // AudioNodes keep a reference to their context, so there should be no way to be in the destructor if there are still AudioNodes around.
- ASSERT(!isDestinationInitialized());
- ASSERT(!m_activeSourceNodes.size());
- ASSERT(!m_finishedSourceHandlers.size());
- ASSERT(!m_isResolvingResumePromises);
- ASSERT(!m_resumeResolvers.size());
-}
-
-void AbstractAudioContext::initialize()
-{
- if (isDestinationInitialized())
- return;
-
- FFTFrame::initialize();
-
- if (m_destinationNode) {
- m_destinationNode->handler().initialize();
- // The AudioParams in the listener need access to the destination node, so only create the
- // listener if the destination node exists.
- m_listener = AudioListener::create(*this);
- }
-}
-
-void AbstractAudioContext::clear()
-{
- m_destinationNode.clear();
- // The audio rendering thread is dead. Nobody will schedule AudioHandler
- // deletion. Let's do it ourselves.
- deferredTaskHandler().clearHandlersToBeDeleted();
- m_isCleared = true;
-}
-
-void AbstractAudioContext::uninitialize()
-{
- ASSERT(isMainThread());
-
- if (!isDestinationInitialized())
- return;
-
- // This stops the audio thread and all audio rendering.
- if (m_destinationNode)
- m_destinationNode->handler().uninitialize();
-
- // Get rid of the sources which may still be playing.
- releaseActiveSourceNodes();
-
- // Reject any pending resolvers before we go away.
- rejectPendingResolvers();
- didClose();
-
- ASSERT(m_listener);
- m_listener->waitForHRTFDatabaseLoaderThreadCompletion();
-
- clear();
-}
-
-void AbstractAudioContext::stop()
-{
- uninitialize();
-}
-
-bool AbstractAudioContext::hasPendingActivity() const
-{
- // There's no pending activity if the audio context has been cleared.
- return !m_isCleared;
-}
-
-AudioDestinationNode* AbstractAudioContext::destination() const
-{
- // Cannot be called from the audio thread because this method touches objects managed by Oilpan,
- // and the audio thread is not managed by Oilpan.
- ASSERT(!isAudioThread());
- return m_destinationNode;
-}
-
-void AbstractAudioContext::throwExceptionForClosedState(ExceptionState& exceptionState)
-{
- exceptionState.throwDOMException(InvalidStateError, "AudioContext has been closed.");
-}
-
-AudioBuffer* AbstractAudioContext::createBuffer(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState& exceptionState)
-{
- // It's ok to call createBuffer, even if the context is closed because the AudioBuffer doesn't
- // really "belong" to any particular context.
-
- AudioBuffer* buffer = AudioBuffer::create(numberOfChannels, numberOfFrames, sampleRate, exceptionState);
-
- if (buffer) {
- // Only record the data if the creation succeeded.
- DEFINE_STATIC_LOCAL(SparseHistogram, audioBufferChannelsHistogram,
- ("WebAudio.AudioBuffer.NumberOfChannels"));
-
- // Arbitrarly limit the maximum length to 1 million frames (about 20 sec
- // at 48kHz). The number of buckets is fairly arbitrary.
- DEFINE_STATIC_LOCAL(CustomCountHistogram, audioBufferLengthHistogram,
- ("WebAudio.AudioBuffer.Length", 1, 1000000, 50));
- // The limits are the min and max AudioBuffer sample rates currently
- // supported. We use explicit values here instead of
- // AudioUtilities::minAudioBufferSampleRate() and
- // AudioUtilities::maxAudioBufferSampleRate(). The number of buckets is
- // fairly arbitrary.
- DEFINE_STATIC_LOCAL(CustomCountHistogram, audioBufferSampleRateHistogram,
- ("WebAudio.AudioBuffer.SampleRate", 3000, 192000, 60));
-
- audioBufferChannelsHistogram.sample(numberOfChannels);
- audioBufferLengthHistogram.count(numberOfFrames);
- audioBufferSampleRateHistogram.count(sampleRate);
-
- // Compute the ratio of the buffer rate and the context rate so we know
- // how often the buffer needs to be resampled to match the context. For
- // the histogram, we multiply the ratio by 100 and round to the nearest
- // integer. If the context is closed, don't record this because we
- // don't have a sample rate for closed context.
- if (!isContextClosed()) {
- // The limits are choosen from 100*(3000/192000) = 1.5625 and
- // 100*(192000/3000) = 6400, where 3000 and 192000 are the current
- // min and max sample rates possible for an AudioBuffer. The number
- // of buckets is fairly arbitrary.
- DEFINE_STATIC_LOCAL(CustomCountHistogram, audioBufferSampleRateRatioHistogram,
- ("WebAudio.AudioBuffer.SampleRateRatio", 1, 6400, 50));
- float ratio = 100 * sampleRate / this->sampleRate();
- audioBufferSampleRateRatioHistogram.count(static_cast<int>(0.5 + ratio));
- }
- }
-
- return buffer;
-}
-
-ScriptPromise AbstractAudioContext::decodeAudioData(ScriptState* scriptState, DOMArrayBuffer* audioData, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
- ASSERT(audioData);
-
- ScriptPromiseResolver* resolver = ScriptPromiseResolver::create(scriptState);
- ScriptPromise promise = resolver->promise();
-
- float rate = isContextClosed() ? closedContextSampleRate() : sampleRate();
-
- ASSERT(rate > 0);
-
- m_decodeAudioResolvers.add(resolver);
- m_audioDecoder.decodeAsync(audioData, rate, successCallback, errorCallback, resolver, this);
-
- return promise;
-}
-
-void AbstractAudioContext::handleDecodeAudioData(AudioBuffer* audioBuffer, ScriptPromiseResolver* resolver, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback)
-{
- ASSERT(isMainThread());
-
- if (audioBuffer) {
- // Resolve promise successfully and run the success callback
- resolver->resolve(audioBuffer);
- if (successCallback)
- successCallback->handleEvent(audioBuffer);
- } else {
- // Reject the promise and run the error callback
- DOMException* error = DOMException::create(EncodingError, "Unable to decode audio data");
- resolver->reject(error);
- if (errorCallback)
- errorCallback->handleEvent(error);
- }
-
- // We've resolved the promise. Remove it now.
- ASSERT(m_decodeAudioResolvers.contains(resolver));
- m_decodeAudioResolvers.remove(resolver);
-}
-
-AudioBufferSourceNode* AbstractAudioContext::createBufferSource(ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- AudioBufferSourceNode* node = AudioBufferSourceNode::create(*this, exceptionState);
-
- // Do not add a reference to this source node now. The reference will be added when start() is
- // called.
-
- return node;
-}
-
-MediaElementAudioSourceNode* AbstractAudioContext::createMediaElementSource(HTMLMediaElement* mediaElement, ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return MediaElementAudioSourceNode::create(*this, *mediaElement, exceptionState);
-}
-
-MediaStreamAudioSourceNode* AbstractAudioContext::createMediaStreamSource(MediaStream* mediaStream, ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return MediaStreamAudioSourceNode::create(*this, *mediaStream, exceptionState);
-}
-
-MediaStreamAudioDestinationNode* AbstractAudioContext::createMediaStreamDestination(ExceptionState& exceptionState)
-{
- DCHECK(isMainThread());
-
- // Set number of output channels to stereo by default.
- return MediaStreamAudioDestinationNode::create(*this, 2, exceptionState);
-}
-
-ScriptProcessorNode* AbstractAudioContext::createScriptProcessor(ExceptionState& exceptionState)
-{
- DCHECK(isMainThread());
-
- return ScriptProcessorNode::create(*this, exceptionState);
-}
-
-ScriptProcessorNode* AbstractAudioContext::createScriptProcessor(size_t bufferSize, ExceptionState& exceptionState)
-{
- DCHECK(isMainThread());
-
- return ScriptProcessorNode::create(*this, bufferSize, exceptionState);
-}
-
-ScriptProcessorNode* AbstractAudioContext::createScriptProcessor(size_t bufferSize, size_t numberOfInputChannels, ExceptionState& exceptionState)
-{
- DCHECK(isMainThread());
-
- return ScriptProcessorNode::create(*this, bufferSize, numberOfInputChannels, exceptionState);
-}
-
-ScriptProcessorNode* AbstractAudioContext::createScriptProcessor(size_t bufferSize, size_t numberOfInputChannels, size_t numberOfOutputChannels, ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return ScriptProcessorNode::create(
- *this,
- bufferSize,
- numberOfInputChannels,
- numberOfOutputChannels,
- exceptionState);
-}
-
-StereoPannerNode* AbstractAudioContext::createStereoPanner(ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return StereoPannerNode::create(*this, exceptionState);
-}
-
-BiquadFilterNode* AbstractAudioContext::createBiquadFilter(ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return BiquadFilterNode::create(*this, exceptionState);
-}
-
-WaveShaperNode* AbstractAudioContext::createWaveShaper(ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return WaveShaperNode::create(*this, exceptionState);
-}
-
-PannerNode* AbstractAudioContext::createPanner(ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return PannerNode::create(*this, exceptionState);
-}
-
-ConvolverNode* AbstractAudioContext::createConvolver(ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return ConvolverNode::create(*this, exceptionState);
-}
-
-DynamicsCompressorNode* AbstractAudioContext::createDynamicsCompressor(ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return DynamicsCompressorNode::create(*this, exceptionState);
-}
-
-AnalyserNode* AbstractAudioContext::createAnalyser(ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return AnalyserNode::create(*this, exceptionState);
-}
-
-GainNode* AbstractAudioContext::createGain(ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return GainNode::create(*this, exceptionState);
-}
-
-DelayNode* AbstractAudioContext::createDelay(ExceptionState& exceptionState)
-{
- DCHECK(isMainThread());
-
- return DelayNode::create(*this, exceptionState);
-}
-
-DelayNode* AbstractAudioContext::createDelay(double maxDelayTime, ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return DelayNode::create(*this, maxDelayTime, exceptionState);
-}
-
-ChannelSplitterNode* AbstractAudioContext::createChannelSplitter(ExceptionState& exceptionState)
-{
- DCHECK(isMainThread());
-
- return ChannelSplitterNode::create(*this, exceptionState);
-}
-
-ChannelSplitterNode* AbstractAudioContext::createChannelSplitter(size_t numberOfOutputs, ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return ChannelSplitterNode::create(*this, numberOfOutputs, exceptionState);
-}
-
-ChannelMergerNode* AbstractAudioContext::createChannelMerger(ExceptionState& exceptionState)
-{
- DCHECK(isMainThread());
-
- return ChannelMergerNode::create(*this, exceptionState);
-}
-
-ChannelMergerNode* AbstractAudioContext::createChannelMerger(size_t numberOfInputs, ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return ChannelMergerNode::create(*this, numberOfInputs, exceptionState);
-}
-
-OscillatorNode* AbstractAudioContext::createOscillator(ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return OscillatorNode::create(*this, exceptionState);
-}
-
-PeriodicWave* AbstractAudioContext::createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* imag, ExceptionState& exceptionState)
-{
- DCHECK(isMainThread());
-
- return PeriodicWave::create(*this, real, imag, false, exceptionState);
-}
-
-PeriodicWave* AbstractAudioContext::createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* imag, const PeriodicWaveConstraints& options, ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- bool disable = options.hasDisableNormalization() ? options.disableNormalization() : false;
-
- return PeriodicWave::create(*this, real, imag, disable, exceptionState);
-}
-
-IIRFilterNode* AbstractAudioContext::createIIRFilter(Vector<double> feedforwardCoef, Vector<double> feedbackCoef, ExceptionState& exceptionState)
-{
- ASSERT(isMainThread());
-
- return IIRFilterNode::create(*this, feedforwardCoef, feedbackCoef, exceptionState);
-}
-
-PeriodicWave* AbstractAudioContext::periodicWave(int type)
-{
- switch (type) {
- case OscillatorHandler::SINE:
- // Initialize the table if necessary
- if (!m_periodicWaveSine)
- m_periodicWaveSine = PeriodicWave::createSine(sampleRate());
- return m_periodicWaveSine;
- case OscillatorHandler::SQUARE:
- // Initialize the table if necessary
- if (!m_periodicWaveSquare)
- m_periodicWaveSquare = PeriodicWave::createSquare(sampleRate());
- return m_periodicWaveSquare;
- case OscillatorHandler::SAWTOOTH:
- // Initialize the table if necessary
- if (!m_periodicWaveSawtooth)
- m_periodicWaveSawtooth = PeriodicWave::createSawtooth(sampleRate());
- return m_periodicWaveSawtooth;
- case OscillatorHandler::TRIANGLE:
- // Initialize the table if necessary
- if (!m_periodicWaveTriangle)
- m_periodicWaveTriangle = PeriodicWave::createTriangle(sampleRate());
- return m_periodicWaveTriangle;
- default:
- ASSERT_NOT_REACHED();
- return nullptr;
- }
-}
-
-void AbstractAudioContext::recordUserGestureState()
-{
- DEFINE_STATIC_LOCAL(EnumerationHistogram, userGestureHistogram, ("WebAudio.UserGesture", UserGestureRecordMax));
-
- if (!m_userGestureRequired) {
- if (UserGestureIndicator::processingUserGesture())
- userGestureHistogram.count(UserGestureNotRequiredAndAvailable);
- else
- userGestureHistogram.count(UserGestureNotRequiredAndNotAvailable);
- return;
- }
- if (!UserGestureIndicator::processingUserGesture()) {
- userGestureHistogram.count(UserGestureRequiredAndNotAvailable);
- return;
- }
- userGestureHistogram.count(UserGestureRequiredAndAvailable);
- m_userGestureRequired = false;
-}
-
-String AbstractAudioContext::state() const
-{
- // These strings had better match the strings for AudioContextState in AudioContext.idl.
- switch (m_contextState) {
- case Suspended:
- return "suspended";
- case Running:
- return "running";
- case Closed:
- return "closed";
- }
- ASSERT_NOT_REACHED();
- return "";
-}
-
-void AbstractAudioContext::setContextState(AudioContextState newState)
-{
- ASSERT(isMainThread());
-
- // Validate the transitions. The valid transitions are Suspended->Running, Running->Suspended,
- // and anything->Closed.
- switch (newState) {
- case Suspended:
- ASSERT(m_contextState == Running);
- break;
- case Running:
- ASSERT(m_contextState == Suspended);
- break;
- case Closed:
- ASSERT(m_contextState != Closed);
- break;
- }
-
- if (newState == m_contextState) {
- // ASSERTs above failed; just return.
- return;
- }
-
- m_contextState = newState;
-
- // Notify context that state changed
- if (getExecutionContext())
- getExecutionContext()->postTask(BLINK_FROM_HERE, createSameThreadTask(&AbstractAudioContext::notifyStateChange, wrapPersistent(this)));
-}
-
-void AbstractAudioContext::notifyStateChange()
-{
- dispatchEvent(Event::create(EventTypeNames::statechange));
-}
-
-void AbstractAudioContext::notifySourceNodeFinishedProcessing(AudioHandler* handler)
-{
- ASSERT(isAudioThread());
- m_finishedSourceHandlers.append(handler);
-}
-
-void AbstractAudioContext::removeFinishedSourceNodes()
-{
- ASSERT(isMainThread());
- AutoLocker locker(this);
- // Quadratic worst case, but sizes of both vectors are considered
- // manageable, especially |m_finishedSourceNodes| is likely to be short.
- for (AudioNode* node : m_finishedSourceNodes) {
- size_t i = m_activeSourceNodes.find(node);
- if (i != kNotFound)
- m_activeSourceNodes.remove(i);
- }
- m_finishedSourceNodes.clear();
-}
-
-void AbstractAudioContext::releaseFinishedSourceNodes()
-{
- ASSERT(isGraphOwner());
- ASSERT(isAudioThread());
- bool didRemove = false;
- for (AudioHandler* handler : m_finishedSourceHandlers) {
- for (AudioNode* node : m_activeSourceNodes) {
- if (m_finishedSourceNodes.contains(node))
- continue;
- if (handler == &node->handler()) {
- handler->breakConnection();
- m_finishedSourceNodes.add(node);
- didRemove = true;
- break;
- }
- }
- }
- if (didRemove)
- Platform::current()->mainThread()->getWebTaskRunner()->postTask(BLINK_FROM_HERE, crossThreadBind(&AbstractAudioContext::removeFinishedSourceNodes, wrapCrossThreadPersistent(this)));
-
- m_finishedSourceHandlers.clear();
-}
-
-void AbstractAudioContext::notifySourceNodeStartedProcessing(AudioNode* node)
-{
- ASSERT(isMainThread());
- AutoLocker locker(this);
-
- m_activeSourceNodes.append(node);
- node->handler().makeConnection();
-}
-
-void AbstractAudioContext::releaseActiveSourceNodes()
-{
- ASSERT(isMainThread());
- for (auto& sourceNode : m_activeSourceNodes)
- sourceNode->handler().breakConnection();
-
- m_activeSourceNodes.clear();
-}
-
-void AbstractAudioContext::handleStoppableSourceNodes()
-{
- ASSERT(isGraphOwner());
-
- // Find AudioBufferSourceNodes to see if we can stop playing them.
- for (AudioNode* node : m_activeSourceNodes) {
- // If the AudioNode has been marked as finished and released by
- // the audio thread, but not yet removed by the main thread
- // (see releaseActiveSourceNodes() above), |node| must not be
- // touched as its handler may have been released already.
- if (m_finishedSourceNodes.contains(node))
- continue;
- if (node->handler().getNodeType() == AudioHandler::NodeTypeAudioBufferSource) {
- AudioBufferSourceNode* sourceNode = static_cast<AudioBufferSourceNode*>(node);
- sourceNode->audioBufferSourceHandler().handleStoppableSourceNode();
- }
- }
-}
-
-void AbstractAudioContext::handlePreRenderTasks()
-{
- ASSERT(isAudioThread());
-
- // At the beginning of every render quantum, try to update the internal rendering graph state (from main thread changes).
- // It's OK if the tryLock() fails, we'll just take slightly longer to pick up the changes.
- if (tryLock()) {
- deferredTaskHandler().handleDeferredTasks();
-
- resolvePromisesForResume();
-
- // Check to see if source nodes can be stopped because the end time has passed.
- handleStoppableSourceNodes();
-
- // Update the dirty state of the listener.
- listener()->updateState();
-
- unlock();
- }
-}
-
-void AbstractAudioContext::handlePostRenderTasks()
-{
- ASSERT(isAudioThread());
-
- // Must use a tryLock() here too. Don't worry, the lock will very rarely be contended and this method is called frequently.
- // The worst that can happen is that there will be some nodes which will take slightly longer than usual to be deleted or removed
- // from the render graph (in which case they'll render silence).
- if (tryLock()) {
- // Take care of AudioNode tasks where the tryLock() failed previously.
- deferredTaskHandler().breakConnections();
-
- // Dynamically clean up nodes which are no longer needed.
- releaseFinishedSourceNodes();
-
- deferredTaskHandler().handleDeferredTasks();
- deferredTaskHandler().requestToDeleteHandlersOnMainThread();
-
- unlock();
- }
-}
-
-void AbstractAudioContext::resolvePromisesForResumeOnMainThread()
-{
- ASSERT(isMainThread());
- AutoLocker locker(this);
-
- for (auto& resolver : m_resumeResolvers) {
- if (m_contextState == Closed) {
- resolver->reject(
- DOMException::create(InvalidStateError, "Cannot resume a context that has been closed"));
- } else {
- resolver->resolve();
- }
- }
-
- m_resumeResolvers.clear();
- m_isResolvingResumePromises = false;
-}
-
-void AbstractAudioContext::resolvePromisesForResume()
-{
- // This runs inside the AbstractAudioContext's lock when handling pre-render tasks.
- ASSERT(isAudioThread());
- ASSERT(isGraphOwner());
-
- // Resolve any pending promises created by resume(). Only do this if we haven't already started
- // resolving these promises. This gets called very often and it takes some time to resolve the
- // promises in the main thread.
- if (!m_isResolvingResumePromises && m_resumeResolvers.size() > 0) {
- m_isResolvingResumePromises = true;
- Platform::current()->mainThread()->getWebTaskRunner()->postTask(BLINK_FROM_HERE, crossThreadBind(&AbstractAudioContext::resolvePromisesForResumeOnMainThread, wrapCrossThreadPersistent(this)));
- }
-}
-
-void AbstractAudioContext::rejectPendingDecodeAudioDataResolvers()
-{
- // Now reject any pending decodeAudioData resolvers
- for (auto& resolver : m_decodeAudioResolvers)
- resolver->reject(DOMException::create(InvalidStateError, "Audio context is going away"));
- m_decodeAudioResolvers.clear();
-}
-
-void AbstractAudioContext::rejectPendingResolvers()
-{
- ASSERT(isMainThread());
-
- // Audio context is closing down so reject any resume promises that are still pending.
-
- for (auto& resolver : m_resumeResolvers) {
- resolver->reject(DOMException::create(InvalidStateError, "Audio context is going away"));
- }
- m_resumeResolvers.clear();
- m_isResolvingResumePromises = false;
-
- rejectPendingDecodeAudioDataResolvers();
-}
-
-const AtomicString& AbstractAudioContext::interfaceName() const
-{
- return EventTargetNames::AudioContext;
-}
-
-ExecutionContext* AbstractAudioContext::getExecutionContext() const
-{
- return ActiveDOMObject::getExecutionContext();
-}
-
-void AbstractAudioContext::startRendering()
-{
- // This is called for both online and offline contexts.
- ASSERT(isMainThread());
- ASSERT(m_destinationNode);
-
- recordUserGestureState();
-
- if (m_contextState == Suspended) {
- destination()->audioDestinationHandler().startRendering();
- setContextState(Running);
- }
-}
-
-DEFINE_TRACE(AbstractAudioContext)
-{
- visitor->trace(m_destinationNode);
- visitor->trace(m_listener);
- visitor->trace(m_activeSourceNodes);
- visitor->trace(m_resumeResolvers);
- visitor->trace(m_decodeAudioResolvers);
-
- visitor->trace(m_periodicWaveSine);
- visitor->trace(m_periodicWaveSquare);
- visitor->trace(m_periodicWaveSawtooth);
- visitor->trace(m_periodicWaveTriangle);
- EventTargetWithInlineData::trace(visitor);
- ActiveDOMObject::trace(visitor);
-}
-
-SecurityOrigin* AbstractAudioContext::getSecurityOrigin() const
-{
- if (getExecutionContext())
- return getExecutionContext()->getSecurityOrigin();
-
- return nullptr;
-}
-
-} // namespace blink

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