Index: media/cast/sender/performance_metrics_overlay.h |
diff --git a/media/cast/sender/performance_metrics_overlay.h b/media/cast/sender/performance_metrics_overlay.h |
index 86f0545d2728a91432895547c84d749c9fbee31c..e9a66524b8bafc066e48b10fcf987feaec9ac7d4 100644 |
--- a/media/cast/sender/performance_metrics_overlay.h |
+++ b/media/cast/sender/performance_metrics_overlay.h |
@@ -29,13 +29,13 @@ |
// | @@@@@@@@@@@@@@@@ 16.7 1280x720 0:15.12 | |
// +---------------------------------------------------------------------+ |
// |
-// Line 1: Reads as, "1 frame ago, the encoder deadline utilization for the |
-// frame was 45% and the lossy utilization was 75%." Encoder deadline |
-// utilization is in terms the amount of real-world time it took to encode the |
-// frame, divided by the maximum amount of time allowed. Lossy utilization is |
-// the amount of "complexity" in the frame's content versus the target encoded |
-// byte size, where a value over 100% means the frame's content is too complex |
-// to encode within the target number of bytes. |
+// Line 1: Reads as, "1 frame ago, the encoder utilization for the frame was 45% |
+// and the lossy utilization was 75%." For CPU-bound encoders, encoder |
+// utilization is usually measured as the amount of real-world time it took to |
+// encode the frame, divided by the maximum amount of time allowed. Lossy |
+// utilization is the amount of "complexity" in the frame's content versus the |
+// target encoded byte size, where a value over 100% means the frame's content |
+// is too complex to encode within the target number of bytes. |
// |
// Line 2: Reads as, "Capture of this frame took 22 ms. The current target |
// playout delay is 400 ms and low-latency adjustment mode is not active. The |
@@ -64,7 +64,7 @@ void MaybeRenderPerformanceMetricsOverlay(base::TimeDelta target_playout_delay, |
bool in_low_latency_mode, |
int target_bitrate, |
int frames_ago, |
- double deadline_utilization, |
+ double encoder_utilization, |
double lossy_utilization, |
VideoFrame* frame); |