Index: cc/surfaces/surface_aggregator.cc |
diff --git a/cc/surfaces/surface_aggregator.cc b/cc/surfaces/surface_aggregator.cc |
index 2e9aeef91c838d1cdb95959e14bd0b021ef19194..49bf5e1e5eedab5e5c468c31bf461127f0d6ce05 100644 |
--- a/cc/surfaces/surface_aggregator.cc |
+++ b/cc/surfaces/surface_aggregator.cc |
@@ -377,7 +377,7 @@ void SurfaceAggregator::CopyQuadsToPass( |
// invalid SharedQuadState pointer, it should DCHECK. |
SharedQuadStateList::ConstIterator sqs_iter = |
source_shared_quad_state_list.begin(); |
- for (const auto& quad : source_quad_list) { |
+ for (auto* quad : source_quad_list) { |
while (sqs_iter != source_shared_quad_state_list.end() && |
quad->shared_quad_state != *sqs_iter) { |
++sqs_iter; |
@@ -386,7 +386,7 @@ void SurfaceAggregator::CopyQuadsToPass( |
} |
#endif |
- for (const auto& quad : source_quad_list) { |
+ for (auto* quad : source_quad_list) { |
if (quad->material == DrawQuad::SURFACE_CONTENT) { |
const SurfaceDrawQuad* surface_quad = SurfaceDrawQuad::MaterialCast(quad); |
// HandleSurfaceQuad may add other shared quad state, so reset the |
@@ -605,7 +605,7 @@ gfx::Rect SurfaceAggregator::PrewalkTree(const SurfaceId& surface_id, |
for (const auto& render_pass : base::Reversed(frame_data->render_pass_list)) { |
RenderPassId remapped_pass_id = RemapPassId(render_pass->id, surface_id); |
bool in_moved_pixel_pass = !!moved_pixel_passes_.count(remapped_pass_id); |
- for (const auto& quad : render_pass->quad_list) { |
+ for (auto* quad : render_pass->quad_list) { |
if (quad->material == DrawQuad::SURFACE_CONTENT) { |
const SurfaceDrawQuad* surface_quad = |
SurfaceDrawQuad::MaterialCast(quad); |