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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
| 10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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| 1344 fScissorState.fEnabled = true; | 1344 fScissorState.fEnabled = true; |
| 1345 fScissorState.fRect = rect; | 1345 fScissorState.fRect = rect; |
| 1346 this->flushScissor(); | 1346 this->flushScissor(); |
| 1347 | 1347 |
| 1348 GL_CALL(StencilMask((uint32_t) clipStencilMask)); | 1348 GL_CALL(StencilMask((uint32_t) clipStencilMask)); |
| 1349 GL_CALL(ClearStencil(value)); | 1349 GL_CALL(ClearStencil(value)); |
| 1350 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | 1350 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
| 1351 fHWStencilSettings.invalidate(); | 1351 fHWStencilSettings.invalidate(); |
| 1352 } | 1352 } |
| 1353 | 1353 |
| 1354 void GrGpuGL::onForceRenderTargetFlush() { | |
| 1355 this->flushRenderTarget(&SkIRect::EmptyIRect()); | |
| 1356 } | |
| 1357 | |
| 1358 bool GrGpuGL::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, | 1354 bool GrGpuGL::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, |
| 1359 int left, int top, | 1355 int left, int top, |
| 1360 int width, int height, | 1356 int width, int height, |
| 1361 GrPixelConfig config, | 1357 GrPixelConfig config, |
| 1362 size_t rowBytes) const { | 1358 size_t rowBytes) const { |
| 1363 // If this rendertarget is aready TopLeft, we don't need to flip. | 1359 // If this rendertarget is aready TopLeft, we don't need to flip. |
| 1364 if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) { | 1360 if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) { |
| 1365 return false; | 1361 return false; |
| 1366 } | 1362 } |
| 1367 | 1363 |
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| 2793 this->setVertexArrayID(gpu, 0); | 2789 this->setVertexArrayID(gpu, 0); |
| 2794 } | 2790 } |
| 2795 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2791 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 2796 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2792 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 2797 fDefaultVertexArrayAttribState.resize(attrCount); | 2793 fDefaultVertexArrayAttribState.resize(attrCount); |
| 2798 } | 2794 } |
| 2799 attribState = &fDefaultVertexArrayAttribState; | 2795 attribState = &fDefaultVertexArrayAttribState; |
| 2800 } | 2796 } |
| 2801 return attribState; | 2797 return attribState; |
| 2802 } | 2798 } |
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