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Side by Side Diff: src/gpu/gl/GrGpuGL.cpp

Issue 210253004: Remove forceRenderTargetFlush (unused) (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGpuGL.h" 9 #include "GrGpuGL.h"
10 #include "GrGLStencilBuffer.h" 10 #include "GrGLStencilBuffer.h"
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1344 fScissorState.fEnabled = true; 1344 fScissorState.fEnabled = true;
1345 fScissorState.fRect = rect; 1345 fScissorState.fRect = rect;
1346 this->flushScissor(); 1346 this->flushScissor();
1347 1347
1348 GL_CALL(StencilMask((uint32_t) clipStencilMask)); 1348 GL_CALL(StencilMask((uint32_t) clipStencilMask));
1349 GL_CALL(ClearStencil(value)); 1349 GL_CALL(ClearStencil(value));
1350 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); 1350 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
1351 fHWStencilSettings.invalidate(); 1351 fHWStencilSettings.invalidate();
1352 } 1352 }
1353 1353
1354 void GrGpuGL::onForceRenderTargetFlush() {
1355 this->flushRenderTarget(&SkIRect::EmptyIRect());
1356 }
1357
1358 bool GrGpuGL::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, 1354 bool GrGpuGL::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
1359 int left, int top, 1355 int left, int top,
1360 int width, int height, 1356 int width, int height,
1361 GrPixelConfig config, 1357 GrPixelConfig config,
1362 size_t rowBytes) const { 1358 size_t rowBytes) const {
1363 // If this rendertarget is aready TopLeft, we don't need to flip. 1359 // If this rendertarget is aready TopLeft, we don't need to flip.
1364 if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) { 1360 if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) {
1365 return false; 1361 return false;
1366 } 1362 }
1367 1363
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2793 this->setVertexArrayID(gpu, 0); 2789 this->setVertexArrayID(gpu, 0);
2794 } 2790 }
2795 int attrCount = gpu->glCaps().maxVertexAttributes(); 2791 int attrCount = gpu->glCaps().maxVertexAttributes();
2796 if (fDefaultVertexArrayAttribState.count() != attrCount) { 2792 if (fDefaultVertexArrayAttribState.count() != attrCount) {
2797 fDefaultVertexArrayAttribState.resize(attrCount); 2793 fDefaultVertexArrayAttribState.resize(attrCount);
2798 } 2794 }
2799 attribState = &fDefaultVertexArrayAttribState; 2795 attribState = &fDefaultVertexArrayAttribState;
2800 } 2796 }
2801 return attribState; 2797 return attribState;
2802 } 2798 }
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