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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.h

Issue 2102133002: Add constructors for WebAudio nodes (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase and prefix use counter names with WebAudio Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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30 #include "modules/webaudio/AudioScheduledSourceNode.h" 30 #include "modules/webaudio/AudioScheduledSourceNode.h"
31 #include "modules/webaudio/PannerNode.h" 31 #include "modules/webaudio/PannerNode.h"
32 #include "platform/audio/AudioBus.h" 32 #include "platform/audio/AudioBus.h"
33 #include "wtf/PassRefPtr.h" 33 #include "wtf/PassRefPtr.h"
34 #include "wtf/RefPtr.h" 34 #include "wtf/RefPtr.h"
35 #include "wtf/Threading.h" 35 #include "wtf/Threading.h"
36 #include <memory> 36 #include <memory>
37 37
38 namespace blink { 38 namespace blink {
39 39
40 class AudioBufferSourceOptions;
40 class BaseAudioContext; 41 class BaseAudioContext;
41 42
42 // AudioBufferSourceNode is an AudioNode representing an audio source from an in -memory audio asset represented by an AudioBuffer. 43 // AudioBufferSourceNode is an AudioNode representing an audio source from an in -memory audio asset represented by an AudioBuffer.
43 // It generally will be used for short sounds which require a high degree of sch eduling flexibility (can playback in rhythmically perfect ways). 44 // It generally will be used for short sounds which require a high degree of sch eduling flexibility (can playback in rhythmically perfect ways).
44 45
45 class AudioBufferSourceHandler final : public AudioScheduledSourceHandler { 46 class AudioBufferSourceHandler final : public AudioScheduledSourceHandler {
46 public: 47 public:
47 static PassRefPtr<AudioBufferSourceHandler> create(AudioNode&, float sampleR ate, AudioParamHandler& playbackRate, AudioParamHandler& detune); 48 static PassRefPtr<AudioBufferSourceHandler> create(AudioNode&, float sampleR ate, AudioParamHandler& playbackRate, AudioParamHandler& detune);
48 ~AudioBufferSourceHandler() override; 49 ~AudioBufferSourceHandler() override;
49 50
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135 double computePlaybackRate(); 136 double computePlaybackRate();
136 137
137 // The minimum playbackRate value ever used for this source. 138 // The minimum playbackRate value ever used for this source.
138 double m_minPlaybackRate; 139 double m_minPlaybackRate;
139 }; 140 };
140 141
141 class AudioBufferSourceNode final : public AudioScheduledSourceNode { 142 class AudioBufferSourceNode final : public AudioScheduledSourceNode {
142 DEFINE_WRAPPERTYPEINFO(); 143 DEFINE_WRAPPERTYPEINFO();
143 public: 144 public:
144 static AudioBufferSourceNode* create(BaseAudioContext&, ExceptionState&); 145 static AudioBufferSourceNode* create(BaseAudioContext&, ExceptionState&);
146 static AudioBufferSourceNode* create(BaseAudioContext*, AudioBufferSourceOpt ions&, ExceptionState&);
145 DECLARE_VIRTUAL_TRACE(); 147 DECLARE_VIRTUAL_TRACE();
146 AudioBufferSourceHandler& audioBufferSourceHandler() const; 148 AudioBufferSourceHandler& audioBufferSourceHandler() const;
147 149
148 AudioBuffer* buffer() const; 150 AudioBuffer* buffer() const;
149 void setBuffer(AudioBuffer*, ExceptionState&); 151 void setBuffer(AudioBuffer*, ExceptionState&);
150 AudioParam* playbackRate() const; 152 AudioParam* playbackRate() const;
151 AudioParam* detune() const; 153 AudioParam* detune() const;
152 bool loop() const; 154 bool loop() const;
153 void setLoop(bool); 155 void setLoop(bool);
154 double loopStart() const; 156 double loopStart() const;
155 void setLoopStart(double); 157 void setLoopStart(double);
156 double loopEnd() const; 158 double loopEnd() const;
157 void setLoopEnd(double); 159 void setLoopEnd(double);
158 160
159 void start(ExceptionState&); 161 void start(ExceptionState&);
160 void start(double when, ExceptionState&); 162 void start(double when, ExceptionState&);
161 void start(double when, double grainOffset, ExceptionState&); 163 void start(double when, double grainOffset, ExceptionState&);
162 void start(double when, double grainOffset, double grainDuration, ExceptionS tate&); 164 void start(double when, double grainOffset, double grainDuration, ExceptionS tate&);
163 165
164 private: 166 private:
165 AudioBufferSourceNode(BaseAudioContext&); 167 AudioBufferSourceNode(BaseAudioContext&);
166 168
167 Member<AudioParam> m_playbackRate; 169 Member<AudioParam> m_playbackRate;
168 Member<AudioParam> m_detune; 170 Member<AudioParam> m_detune;
169 }; 171 };
170 172
171 } // namespace blink 173 } // namespace blink
172 174
173 #endif // AudioBufferSourceNode_h 175 #endif // AudioBufferSourceNode_h
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