| Index: ui/gfx/skia_util.cc
|
| diff --git a/ui/gfx/skia_util.cc b/ui/gfx/skia_util.cc
|
| index 3a8745fa02fd66373223f4a190f83495b016f4aa..ca991c79ec542a7a56c2c8de334610f257cb0563 100644
|
| --- a/ui/gfx/skia_util.cc
|
| +++ b/ui/gfx/skia_util.cc
|
| @@ -132,12 +132,19 @@ sk_sp<SkShader> CreateGradientShader(int start_point,
|
| grad_points, grad_colors, NULL, 2, SkShader::kClamp_TileMode);
|
| }
|
|
|
| -static SkScalar RadiusToSigma(double radius) {
|
| +// TODO(estade): remove. Only exists to support legacy CreateShadowDrawLooper.
|
| +static SkScalar DeprecatedRadiusToSigma(double radius) {
|
| // This captures historically what skia did under the hood. Now skia accepts
|
| // sigma, not radius, so we perform the conversion.
|
| return radius > 0 ? SkDoubleToScalar(0.57735f * radius + 0.5) : 0;
|
| }
|
|
|
| +// This is copied from
|
| +// third_party/WebKit/Source/platform/graphics/skia/SkiaUtils.h
|
| +static SkScalar RadiusToSigma(double radius) {
|
| + return radius > 0 ? SkDoubleToScalar(0.288675f * radius + 0.5f) : 0;
|
| +}
|
| +
|
| sk_sp<SkDrawLooper> CreateShadowDrawLooper(
|
| const std::vector<ShadowValue>& shadows) {
|
| if (shadows.empty())
|
| @@ -161,6 +168,42 @@ sk_sp<SkDrawLooper> CreateShadowDrawLooper(
|
| SkPaint* paint = looper_builder.addLayer(layer_info);
|
| // SkBlurMaskFilter's blur radius defines the range to extend the blur from
|
| // original mask, which is half of blur amount as defined in ShadowValue.
|
| + // Note that because this function uses DeprecatedRadiusToSigma, it actually
|
| + // creates a draw looper with roughly twice the desired blur.
|
| + paint->setMaskFilter(SkBlurMaskFilter::Make(
|
| + kNormal_SkBlurStyle, DeprecatedRadiusToSigma(shadow.blur() / 2),
|
| + SkBlurMaskFilter::kHighQuality_BlurFlag));
|
| + paint->setColorFilter(
|
| + SkColorFilter::MakeModeFilter(shadow.color(),
|
| + SkXfermode::kSrcIn_Mode));
|
| + }
|
| +
|
| + return looper_builder.detach();
|
| +}
|
| +
|
| +sk_sp<SkDrawLooper> CreateShadowDrawLooperCorrectBlur(
|
| + const std::vector<ShadowValue>& shadows) {
|
| + if (shadows.empty())
|
| + return nullptr;
|
| +
|
| + SkLayerDrawLooper::Builder looper_builder;
|
| +
|
| + looper_builder.addLayer(); // top layer of the original.
|
| +
|
| + SkLayerDrawLooper::LayerInfo layer_info;
|
| + layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit;
|
| + layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
|
| + layer_info.fColorMode = SkXfermode::kSrc_Mode;
|
| +
|
| + for (size_t i = 0; i < shadows.size(); ++i) {
|
| + const ShadowValue& shadow = shadows[i];
|
| +
|
| + layer_info.fOffset.set(SkIntToScalar(shadow.x()),
|
| + SkIntToScalar(shadow.y()));
|
| +
|
| + SkPaint* paint = looper_builder.addLayer(layer_info);
|
| + // SkBlurMaskFilter's blur radius defines the range to extend the blur from
|
| + // original mask, which is half of blur amount as defined in ShadowValue.
|
| paint->setMaskFilter(SkBlurMaskFilter::Make(
|
| kNormal_SkBlurStyle, RadiusToSigma(shadow.blur() / 2),
|
| SkBlurMaskFilter::kHighQuality_BlurFlag));
|
|
|