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Unified Diff: ui/gfx/skia_util.cc

Issue 2101863002: Adjust sizes of material design shadows based on Sebastien's feedback. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: add bug link Created 4 years, 6 months ago
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Index: ui/gfx/skia_util.cc
diff --git a/ui/gfx/skia_util.cc b/ui/gfx/skia_util.cc
index 3a8745fa02fd66373223f4a190f83495b016f4aa..ca991c79ec542a7a56c2c8de334610f257cb0563 100644
--- a/ui/gfx/skia_util.cc
+++ b/ui/gfx/skia_util.cc
@@ -132,12 +132,19 @@ sk_sp<SkShader> CreateGradientShader(int start_point,
grad_points, grad_colors, NULL, 2, SkShader::kClamp_TileMode);
}
-static SkScalar RadiusToSigma(double radius) {
+// TODO(estade): remove. Only exists to support legacy CreateShadowDrawLooper.
+static SkScalar DeprecatedRadiusToSigma(double radius) {
// This captures historically what skia did under the hood. Now skia accepts
// sigma, not radius, so we perform the conversion.
return radius > 0 ? SkDoubleToScalar(0.57735f * radius + 0.5) : 0;
}
+// This is copied from
+// third_party/WebKit/Source/platform/graphics/skia/SkiaUtils.h
+static SkScalar RadiusToSigma(double radius) {
+ return radius > 0 ? SkDoubleToScalar(0.288675f * radius + 0.5f) : 0;
+}
+
sk_sp<SkDrawLooper> CreateShadowDrawLooper(
const std::vector<ShadowValue>& shadows) {
if (shadows.empty())
@@ -161,6 +168,42 @@ sk_sp<SkDrawLooper> CreateShadowDrawLooper(
SkPaint* paint = looper_builder.addLayer(layer_info);
// SkBlurMaskFilter's blur radius defines the range to extend the blur from
// original mask, which is half of blur amount as defined in ShadowValue.
+ // Note that because this function uses DeprecatedRadiusToSigma, it actually
+ // creates a draw looper with roughly twice the desired blur.
+ paint->setMaskFilter(SkBlurMaskFilter::Make(
+ kNormal_SkBlurStyle, DeprecatedRadiusToSigma(shadow.blur() / 2),
+ SkBlurMaskFilter::kHighQuality_BlurFlag));
+ paint->setColorFilter(
+ SkColorFilter::MakeModeFilter(shadow.color(),
+ SkXfermode::kSrcIn_Mode));
+ }
+
+ return looper_builder.detach();
+}
+
+sk_sp<SkDrawLooper> CreateShadowDrawLooperCorrectBlur(
+ const std::vector<ShadowValue>& shadows) {
+ if (shadows.empty())
+ return nullptr;
+
+ SkLayerDrawLooper::Builder looper_builder;
+
+ looper_builder.addLayer(); // top layer of the original.
+
+ SkLayerDrawLooper::LayerInfo layer_info;
+ layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit;
+ layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
+ layer_info.fColorMode = SkXfermode::kSrc_Mode;
+
+ for (size_t i = 0; i < shadows.size(); ++i) {
+ const ShadowValue& shadow = shadows[i];
+
+ layer_info.fOffset.set(SkIntToScalar(shadow.x()),
+ SkIntToScalar(shadow.y()));
+
+ SkPaint* paint = looper_builder.addLayer(layer_info);
+ // SkBlurMaskFilter's blur radius defines the range to extend the blur from
+ // original mask, which is half of blur amount as defined in ShadowValue.
paint->setMaskFilter(SkBlurMaskFilter::Make(
kNormal_SkBlurStyle, RadiusToSigma(shadow.blur() / 2),
SkBlurMaskFilter::kHighQuality_BlurFlag));
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