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Side by Side Diff: ui/gfx/skia_util.h

Issue 2101863002: Adjust sizes of material design shadows based on Sebastien's feedback. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: add bug link Created 4 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_SKIA_UTIL_H_ 5 #ifndef UI_GFX_SKIA_UTIL_H_
6 #define UI_GFX_SKIA_UTIL_H_ 6 #define UI_GFX_SKIA_UTIL_H_
7 7
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
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68 // Creates a vertical gradient shader. The caller owns the shader. 68 // Creates a vertical gradient shader. The caller owns the shader.
69 // Example usage to avoid leaks: 69 // Example usage to avoid leaks:
70 GFX_EXPORT sk_sp<SkShader> CreateGradientShader(int start_point, 70 GFX_EXPORT sk_sp<SkShader> CreateGradientShader(int start_point,
71 int end_point, 71 int end_point,
72 SkColor start_color, 72 SkColor start_color,
73 SkColor end_color); 73 SkColor end_color);
74 74
75 // Creates a draw looper to generate |shadows|. The caller owns the draw looper. 75 // Creates a draw looper to generate |shadows|. The caller owns the draw looper.
76 // NULL is returned if |shadows| is empty since no draw looper is needed in 76 // NULL is returned if |shadows| is empty since no draw looper is needed in
77 // this case. 77 // this case.
78 // DEPRECATED: See below. TODO(estade): remove this: crbug.com/624175
78 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper( 79 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper(
79 const std::vector<ShadowValue>& shadows); 80 const std::vector<ShadowValue>& shadows);
80 81
82 // Creates a draw looper to generate |shadows|. This creates a looper with the
83 // correct amount of blur. Callers of the existing CreateShadowDrawLooper may
84 // rely on the wrong amount of blur being applied but new code should use this
85 // function.
86 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooperCorrectBlur(
87 const std::vector<ShadowValue>& shadows);
88
81 // Returns true if the two bitmaps contain the same pixels. 89 // Returns true if the two bitmaps contain the same pixels.
82 GFX_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1, 90 GFX_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1,
83 const SkBitmap& bitmap2); 91 const SkBitmap& bitmap2);
84 92
85 // Converts Skia ARGB format pixels in |skia| to RGBA. 93 // Converts Skia ARGB format pixels in |skia| to RGBA.
86 GFX_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia, 94 GFX_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia,
87 int pixel_width, 95 int pixel_width,
88 unsigned char* rgba); 96 unsigned char* rgba);
89 97
90 // Converts a Skia floating-point value to an int appropriate for hb_position_t. 98 // Converts a Skia floating-point value to an int appropriate for hb_position_t.
91 GFX_EXPORT int SkiaScalarToHarfBuzzUnits(SkScalar value); 99 GFX_EXPORT int SkiaScalarToHarfBuzzUnits(SkScalar value);
92 100
93 // Converts an hb_position_t to a Skia floating-point value. 101 // Converts an hb_position_t to a Skia floating-point value.
94 GFX_EXPORT SkScalar HarfBuzzUnitsToSkiaScalar(int value); 102 GFX_EXPORT SkScalar HarfBuzzUnitsToSkiaScalar(int value);
95 103
96 // Converts an hb_position_t to a float. 104 // Converts an hb_position_t to a float.
97 GFX_EXPORT float HarfBuzzUnitsToFloat(int value); 105 GFX_EXPORT float HarfBuzzUnitsToFloat(int value);
98 106
99 } // namespace gfx 107 } // namespace gfx
100 108
101 #endif // UI_GFX_SKIA_UTIL_H_ 109 #endif // UI_GFX_SKIA_UTIL_H_
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