| Index: src/core/SkNormalSource.h | 
| diff --git a/src/core/SkNormalSource.h b/src/core/SkNormalSource.h | 
| deleted file mode 100644 | 
| index 0d0c672fa33d711ba43eec56126865ff9b68bacd..0000000000000000000000000000000000000000 | 
| --- a/src/core/SkNormalSource.h | 
| +++ /dev/null | 
| @@ -1,76 +0,0 @@ | 
| -/* | 
| - * Copyright 2016 Google Inc. | 
| - * | 
| - * Use of this source code is governed by a BSD-style license that can be | 
| - * found in the LICENSE file. | 
| - */ | 
| - | 
| -#ifndef SkNormalSource_DEFINED | 
| -#define SkNormalSource_DEFINED | 
| - | 
| -#include "SkFlattenable.h" | 
| - | 
| -/** Abstract class that generates or reads in normals for use by SkLightingShader. Not to be | 
| -    used as part of the API yet. Used internally by SkLightingShader. | 
| -*/ | 
| -class SK_API SkNormalSource : public SkFlattenable { | 
| -public: | 
| -    virtual ~SkNormalSource() override; | 
| - | 
| -#if SK_SUPPORT_GPU | 
| -    /** Returns a fragment processor that takes no input and outputs a normal (already rotated) | 
| -        as its output color. To be used as a child fragment processor. | 
| -    */ | 
| -    virtual sk_sp<GrFragmentProcessor> asFragmentProcessor( | 
| -            GrContext* context, | 
| -            const SkMatrix& viewM, | 
| -            const SkMatrix* localMatrix, | 
| -            SkFilterQuality filterQuality, | 
| -            SkSourceGammaTreatment gammaTreatment) const = 0; | 
| -#endif | 
| - | 
| -    class Provider { | 
| -    public: | 
| -        virtual ~Provider() {}; | 
| - | 
| -        /** Called for each span of the object being drawn on the CPU. Your subclass should set | 
| -            the appropriate normals that correspond to the specified device coordinates. | 
| -        */ | 
| -        virtual void fillScanLine(int x, int y, SkPoint3 output[], int count) const = 0; | 
| -    }; | 
| - | 
| -    /** Returns an instance of 'Provider' that provides normals for the CPU pipeline. The | 
| -        necessary data will be initialized in place at 'storage'. | 
| -    */ | 
| -    virtual Provider* asProvider(const SkShader::ContextRec&, void* storage) const = 0; | 
| - | 
| -    /** Amount of memory needed to store a provider object and its dependencies. | 
| -     */ | 
| -    virtual size_t providerSize(const SkShader::ContextRec&) const = 0; | 
| - | 
| -    /** Returns a normal source that provides normals sourced from the the normal map argument. | 
| -        Not to be used as part of the API yet. Used internally by SkLightingShader. | 
| - | 
| -        @param  map              a shader that outputs the normal map | 
| -        @param  normRotation     rotation applied to the normal map's normals, in the | 
| -                                 [cos a, sin a] form. | 
| - | 
| -        nullptr will be returned if 'map' is null | 
| - | 
| -        The normal map is currently assumed to be an 8888 image where the normal at a texel | 
| -        is retrieved by: | 
| -            N.x = R-127; | 
| -            N.y = G-127; | 
| -            N.z = B-127; | 
| -            N.normalize(); | 
| -        The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is | 
| -        (127, 127, 0). | 
| -    */ | 
| -    static sk_sp<SkNormalSource> MakeFromNormalMap(sk_sp<SkShader> map, | 
| -                                                   const SkVector& normRotation); | 
| - | 
| -    SK_DEFINE_FLATTENABLE_TYPE(SkNormalSource) | 
| -    SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | 
| -}; | 
| - | 
| -#endif | 
|  |