| Index: src/core/SkNormalSource.h
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| diff --git a/src/core/SkNormalSource.h b/src/core/SkNormalSource.h
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| deleted file mode 100644
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| index 0d0c672fa33d711ba43eec56126865ff9b68bacd..0000000000000000000000000000000000000000
|
| --- a/src/core/SkNormalSource.h
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| +++ /dev/null
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| @@ -1,76 +0,0 @@
|
| -/*
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| - * Copyright 2016 Google Inc.
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| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef SkNormalSource_DEFINED
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| -#define SkNormalSource_DEFINED
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| -
|
| -#include "SkFlattenable.h"
|
| -
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| -/** Abstract class that generates or reads in normals for use by SkLightingShader. Not to be
|
| - used as part of the API yet. Used internally by SkLightingShader.
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| -*/
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| -class SK_API SkNormalSource : public SkFlattenable {
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| -public:
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| - virtual ~SkNormalSource() override;
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| -
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| -#if SK_SUPPORT_GPU
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| - /** Returns a fragment processor that takes no input and outputs a normal (already rotated)
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| - as its output color. To be used as a child fragment processor.
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| - */
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| - virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(
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| - GrContext* context,
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| - const SkMatrix& viewM,
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| - const SkMatrix* localMatrix,
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| - SkFilterQuality filterQuality,
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| - SkSourceGammaTreatment gammaTreatment) const = 0;
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| -#endif
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| -
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| - class Provider {
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| - public:
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| - virtual ~Provider() {};
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| -
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| - /** Called for each span of the object being drawn on the CPU. Your subclass should set
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| - the appropriate normals that correspond to the specified device coordinates.
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| - */
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| - virtual void fillScanLine(int x, int y, SkPoint3 output[], int count) const = 0;
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| - };
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| -
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| - /** Returns an instance of 'Provider' that provides normals for the CPU pipeline. The
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| - necessary data will be initialized in place at 'storage'.
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| - */
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| - virtual Provider* asProvider(const SkShader::ContextRec&, void* storage) const = 0;
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| -
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| - /** Amount of memory needed to store a provider object and its dependencies.
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| - */
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| - virtual size_t providerSize(const SkShader::ContextRec&) const = 0;
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| -
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| - /** Returns a normal source that provides normals sourced from the the normal map argument.
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| - Not to be used as part of the API yet. Used internally by SkLightingShader.
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| -
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| - @param map a shader that outputs the normal map
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| - @param normRotation rotation applied to the normal map's normals, in the
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| - [cos a, sin a] form.
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| -
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| - nullptr will be returned if 'map' is null
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| -
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| - The normal map is currently assumed to be an 8888 image where the normal at a texel
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| - is retrieved by:
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| - N.x = R-127;
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| - N.y = G-127;
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| - N.z = B-127;
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| - N.normalize();
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| - The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is
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| - (127, 127, 0).
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| - */
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| - static sk_sp<SkNormalSource> MakeFromNormalMap(sk_sp<SkShader> map,
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| - const SkVector& normRotation);
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| -
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| - SK_DEFINE_FLATTENABLE_TYPE(SkNormalSource)
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| - SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
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| -};
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| -
|
| -#endif
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|
|