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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "SkError.h" | |
9 #include "SkErrorInternals.h" | |
10 #include "SkLightingShader.h" | |
11 #include "SkNormalSource.h" | |
12 #include "SkReadBuffer.h" | |
13 #include "SkWriteBuffer.h" | |
14 | |
15 // Genretating vtable | |
16 SkNormalSource::~SkNormalSource() {} | |
17 | |
18 /////////////////////////////////////////////////////////////////////////////// | |
19 | |
20 class NormalMapSourceImpl : public SkNormalSource { | |
21 public: | |
22 NormalMapSourceImpl(sk_sp<SkShader> mapShader, const SkVector &normRotation) | |
23 : fMapShader(std::move(mapShader)) | |
24 , fNormRotation(normRotation) {} | |
25 | |
26 #if SK_SUPPORT_GPU | |
27 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, | |
28 const SkMatrix& viewM, | |
29 const SkMatrix* localMatrix, | |
30 SkFilterQuality, | |
31 SkSourceGammaTreatment) const
override; | |
32 #endif | |
33 | |
34 SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec, | |
35 void* storage) const ov
erride; | |
36 | |
37 size_t providerSize(const SkShader::ContextRec& rec) const override; | |
38 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalMapSourceImpl) | |
39 | |
40 protected: | |
41 void flatten(SkWriteBuffer& buf) const override; | |
42 | |
43 bool computeNormTotalInverse(const SkShader::ContextRec& rec, SkMatrix* norm
TotalInverse) const; | |
44 | |
45 private: | |
46 class Provider : public SkNormalSource::Provider { | |
47 public: | |
48 Provider(const NormalMapSourceImpl& source, SkShader::Context* fMapConte
xt); | |
49 | |
50 virtual ~Provider() override; | |
51 | |
52 void fillScanLine(int x, int y, SkPoint3 output[], int count) const over
ride; | |
53 private: | |
54 const NormalMapSourceImpl& fSource; | |
55 SkShader::Context* fMapContext; | |
56 | |
57 typedef SkNormalSource::Provider INHERITED; | |
58 }; | |
59 | |
60 sk_sp<SkShader> fMapShader; | |
61 SkVector fNormRotation; | |
62 | |
63 friend class SkNormalSource; | |
64 | |
65 typedef SkNormalSource INHERITED; | |
66 }; | |
67 | |
68 //////////////////////////////////////////////////////////////////////////// | |
69 | |
70 #if SK_SUPPORT_GPU | |
71 | |
72 #include "GrCoordTransform.h" | |
73 #include "GrInvariantOutput.h" | |
74 #include "GrTextureParams.h" | |
75 #include "glsl/GrGLSLFragmentProcessor.h" | |
76 #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
77 #include "SkGr.h" | |
78 | |
79 class NormalMapFP : public GrFragmentProcessor { | |
80 public: | |
81 NormalMapFP(sk_sp<GrFragmentProcessor> mapFP, const SkVector& normRotation) | |
82 : fNormRotation(normRotation) { | |
83 this->registerChildProcessor(mapFP); | |
84 | |
85 this->initClassID<NormalMapFP>(); | |
86 } | |
87 | |
88 class GLSLNormalMapFP : public GrGLSLFragmentProcessor { | |
89 public: | |
90 GLSLNormalMapFP() { | |
91 fNormRotation.set(0.0f, 0.0f); | |
92 } | |
93 | |
94 void emitCode(EmitArgs& args) override { | |
95 | |
96 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | |
97 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
98 | |
99 // add uniform | |
100 const char* xformUniName = nullptr; | |
101 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | |
102 kVec2f_GrSLType, kDefault_GrS
LPrecision, | |
103 "Xform", &xformUniName); | |
104 | |
105 SkString dstNormalColorName("dstNormalColor"); | |
106 this->emitChild(0, nullptr, &dstNormalColorName, args); | |
107 fragBuilder->codeAppendf("vec3 normal = %s.rgb - vec3(0.5);", | |
108 dstNormalColorName.c_str()); | |
109 | |
110 // TODO: inverse map the light direction vectors in the vertex shade
r rather than | |
111 // transforming all the normals here! | |
112 fragBuilder->codeAppendf( | |
113 "mat3 m = mat3(%s.x, -%s.y, 0.0, %s.y, %s.x, 0.0, 0.0, 0.0,
1.0);", | |
114 xformUniName, xformUniName, xformUniName, xformUniName); | |
115 | |
116 fragBuilder->codeAppend("normal = normalize(m*normal);"); | |
117 fragBuilder->codeAppendf("%s = vec4(normal, 0);", args.fOutputColor)
; | |
118 } | |
119 | |
120 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | |
121 GrProcessorKeyBuilder* b) { | |
122 b->add32(0x0); | |
123 } | |
124 | |
125 protected: | |
126 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&
proc) override { | |
127 const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>(); | |
128 | |
129 const SkVector& normRotation = normalMapFP.normRotation(); | |
130 if (normRotation != fNormRotation) { | |
131 pdman.set2fv(fXformUni, 1, &normRotation.fX); | |
132 fNormRotation = normRotation; | |
133 } | |
134 } | |
135 | |
136 private: | |
137 SkVector fNormRotation; | |
138 GrGLSLProgramDataManager::UniformHandle fXformUni; | |
139 }; | |
140 | |
141 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b)
const override { | |
142 GLSLNormalMapFP::GenKey(*this, caps, b); | |
143 } | |
144 | |
145 const char* name() const override { return "NormalMapFP"; } | |
146 | |
147 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | |
148 inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput); | |
149 } | |
150 | |
151 const SkVector& normRotation() const { return fNormRotation; } | |
152 | |
153 private: | |
154 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new
GLSLNormalMapFP; } | |
155 | |
156 bool onIsEqual(const GrFragmentProcessor& proc) const override { | |
157 const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>(); | |
158 return fNormRotation == normalMapFP.fNormRotation; | |
159 } | |
160 | |
161 SkVector fNormRotation; | |
162 }; | |
163 | |
164 sk_sp<GrFragmentProcessor> NormalMapSourceImpl::asFragmentProcessor( | |
165 GrContext *context, | |
166 const SkMatrix &viewM, | |
167 const SkMatrix *localMatrix
, | |
168 SkFilterQuality filterQuali
ty, | |
169 SkSourceGammaTreatment gamm
aTreatment) const { | |
170 | |
171 sk_sp<GrFragmentProcessor> mapFP = fMapShader->asFragmentProcessor(context,
viewM, | |
172 localMatrix, filterQuality, gammaTreatment); | |
173 | |
174 return sk_make_sp<NormalMapFP>(std::move(mapFP), fNormRotation); | |
175 } | |
176 | |
177 #endif // SK_SUPPORT_GPU | |
178 | |
179 //////////////////////////////////////////////////////////////////////////// | |
180 | |
181 NormalMapSourceImpl::Provider::Provider(const NormalMapSourceImpl& source, | |
182 SkShader::Context* mapContext) | |
183 : fSource(source) | |
184 , fMapContext(mapContext) { | |
185 } | |
186 | |
187 NormalMapSourceImpl::Provider::~Provider() { | |
188 fMapContext->~Context(); | |
189 } | |
190 | |
191 SkNormalSource::Provider* NormalMapSourceImpl::asProvider( | |
192 const SkShader::ContextRec &rec, void *storage) const { | |
193 SkMatrix normTotalInv; | |
194 if (!this->computeNormTotalInverse(rec, &normTotalInv)) { | |
195 return nullptr; | |
196 } | |
197 | |
198 void* mapContextStorage = (char*)storage + sizeof(Provider); | |
199 SkShader::Context* context = fMapShader->createContext(rec, mapContextStorag
e); | |
200 if (!context) { | |
201 return nullptr; | |
202 } | |
203 | |
204 return new (storage) Provider(*this, context); | |
205 } | |
206 | |
207 size_t NormalMapSourceImpl::providerSize(const SkShader::ContextRec& rec) const
{ | |
208 return sizeof(Provider) + fMapShader->contextSize(rec); | |
209 } | |
210 | |
211 bool NormalMapSourceImpl::computeNormTotalInverse(const SkShader::ContextRec& re
c, | |
212 SkMatrix* normTotalInverse) co
nst { | |
213 SkMatrix total; | |
214 total.setConcat(*rec.fMatrix, fMapShader->getLocalMatrix()); | |
215 | |
216 const SkMatrix* m = &total; | |
217 if (rec.fLocalMatrix) { | |
218 total.setConcat(*m, *rec.fLocalMatrix); | |
219 m = &total; | |
220 } | |
221 return m->invert(normTotalInverse); | |
222 } | |
223 | |
224 #define BUFFER_MAX 16 | |
225 void NormalMapSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[]
, | |
226 int count) const { | |
227 SkPMColor tmpNormalColors[BUFFER_MAX]; | |
228 | |
229 do { | |
230 int n = SkTMin(count, BUFFER_MAX); | |
231 | |
232 fMapContext->shadeSpan(x, y, tmpNormalColors, n); | |
233 | |
234 for (int i = 0; i < n; i++) { | |
235 SkPoint3 tempNorm; | |
236 | |
237 tempNorm.set(SkIntToScalar(SkGetPackedR32(tmpNormalColors[i])) - 127
.0f, | |
238 SkIntToScalar(SkGetPackedG32(tmpNormalColors[i])) - 127
.0f, | |
239 SkIntToScalar(SkGetPackedB32(tmpNormalColors[i])) - 127
.0f); | |
240 tempNorm.normalize(); | |
241 | |
242 output[i].fX = fSource.fNormRotation.fX * tempNorm.fX + | |
243 fSource.fNormRotation.fY * tempNorm.fY; | |
244 output[i].fY = -fSource.fNormRotation.fY * tempNorm.fX + | |
245 fSource.fNormRotation.fX * tempNorm.fY; | |
246 output[i].fZ = tempNorm.fZ; | |
247 } | |
248 | |
249 output += n; | |
250 x += n; | |
251 count -= n; | |
252 } while (count > 0); | |
253 } | |
254 | |
255 //////////////////////////////////////////////////////////////////////////////// | |
256 | |
257 sk_sp<SkFlattenable> NormalMapSourceImpl::CreateProc(SkReadBuffer& buf) { | |
258 | |
259 sk_sp<SkShader> mapShader = buf.readFlattenable<SkShader>(); | |
260 | |
261 SkVector normRotation = {1,0}; | |
262 if (!buf.isVersionLT(SkReadBuffer::kLightingShaderWritesInvNormRotation)) { | |
263 normRotation = buf.readPoint(); | |
264 } | |
265 | |
266 return sk_make_sp<NormalMapSourceImpl>(std::move(mapShader), normRotation); | |
267 } | |
268 | |
269 void NormalMapSourceImpl::flatten(SkWriteBuffer& buf) const { | |
270 this->INHERITED::flatten(buf); | |
271 | |
272 buf.writeFlattenable(fMapShader.get()); | |
273 buf.writePoint(fNormRotation); | |
274 } | |
275 | |
276 //////////////////////////////////////////////////////////////////////////// | |
277 | |
278 sk_sp<SkNormalSource> SkNormalSource::MakeFromNormalMap(sk_sp<SkShader> map, | |
279 const SkVector &normRota
tion) { | |
280 SkASSERT(SkScalarNearlyEqual(normRotation.lengthSqd(), SK_Scalar1)); | |
281 if (!map) { | |
282 return nullptr; | |
283 } | |
284 | |
285 return sk_make_sp<NormalMapSourceImpl>(std::move(map), normRotation); | |
286 } | |
287 | |
288 //////////////////////////////////////////////////////////////////////////// | |
289 | |
290 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkNormalSource) | |
291 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalMapSourceImpl) | |
292 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | |
293 | |
294 //////////////////////////////////////////////////////////////////////////// | |
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