Index: media/audio/simple_sources.cc |
diff --git a/media/audio/simple_sources.cc b/media/audio/simple_sources.cc |
index fde0509d979f0dc24aa45a062620d7583425738b..157e9bc0f3c30c45cd22ec410f82a12bb2c555c8 100644 |
--- a/media/audio/simple_sources.cc |
+++ b/media/audio/simple_sources.cc |
@@ -14,6 +14,7 @@ |
#include "base/files/file.h" |
#include "base/lazy_instance.h" |
#include "base/logging.h" |
+#include "base/time/time.h" |
#include "media/audio/sounds/wav_audio_handler.h" |
#include "media/base/audio_bus.h" |
@@ -117,6 +118,7 @@ SineWaveAudioSource::~SineWaveAudioSource() { |
// but it is efficient enough for our simple needs. |
int SineWaveAudioSource::OnMoreData(AudioBus* audio_bus, |
uint32_t total_bytes_delay, |
+ base::TimeDelta delay_timestamp, |
uint32_t frames_skipped) { |
base::AutoLock auto_lock(time_lock_); |
callbacks_++; |
@@ -203,6 +205,7 @@ void FileSource::LoadWavFile(const base::FilePath& path_to_wav_file) { |
int FileSource::OnMoreData(AudioBus* audio_bus, |
uint32_t total_bytes_delay, |
+ base::TimeDelta delay_timestamp, |
uint32_t frames_skipped) { |
// Load the file if we haven't already. This load needs to happen on the |
// audio thread, otherwise we'll run on the UI thread on Mac for instance. |
@@ -260,6 +263,7 @@ BeepingSource::~BeepingSource() { |
int BeepingSource::OnMoreData(AudioBus* audio_bus, |
uint32_t total_bytes_delay, |
+ base::TimeDelta delay_timestamp, |
uint32_t frames_skipped) { |
// Accumulate the time from the last beep. |
interval_from_last_beep_ += base::TimeTicks::Now() - last_callback_time_; |