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Unified Diff: build/precompile.h

Issue 2101243005: Add a snapshot of flutter/engine/src/build to our sdk (Closed) Base URL: git@github.com:dart-lang/sdk.git@master
Patch Set: add README.dart Created 4 years, 6 months ago
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Index: build/precompile.h
diff --git a/build/precompile.h b/build/precompile.h
new file mode 100644
index 0000000000000000000000000000000000000000..32c2f11059a5cb77e6549f63aeba0ba59c6bef25
--- /dev/null
+++ b/build/precompile.h
@@ -0,0 +1,109 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Precompiled header for Chromium project on Windows, not used by
+// other build configurations. Using precompiled headers speeds the
+// build up significantly, around 1/4th on VS 2010 on an HP Z600 with 12
+// GB of memory.
+//
+// Numeric comments beside includes are the number of times they were
+// included under src/chrome/browser on 2011/8/20, which was used as a
+// baseline for deciding what to include in the PCH. Includes without
+// a numeric comment are generally included at least 5 times. It may
+// be possible to tweak the speed of the build by commenting out or
+// removing some of the less frequently used headers.
+
+#if defined(BUILD_PRECOMPILE_H_)
+#error You shouldn't include the precompiled header file more than once.
+#endif
+
+#define BUILD_PRECOMPILE_H_
+
+#define _USE_MATH_DEFINES
+
+// The Windows header needs to come before almost all the other
+// Windows-specific headers.
+#include <Windows.h>
+#include <dwmapi.h>
+#include <shellapi.h>
+#include <wtypes.h> // 2
+
+// Defines in atlbase.h cause conflicts; if we could figure out how
+// this family of headers can be included in the PCH, it might speed
+// up the build as several of them are used frequently.
+/*
+#include <atlbase.h>
+#include <atlapp.h>
+#include <atlcom.h>
+#include <atlcrack.h> // 2
+#include <atlctrls.h> // 2
+#include <atlmisc.h> // 2
+#include <atlsafe.h> // 1
+#include <atltheme.h> // 1
+#include <atlwin.h> // 2
+*/
+
+// Objbase.h and other files that rely on it bring in [ #define
+// interface struct ] which can cause problems in a multi-platform
+// build like Chrome's. #undef-ing it does not work as there are
+// currently 118 targets that break if we do this, so leaving out of
+// the precompiled header for now.
+//#include <commctrl.h> // 2
+//#include <commdlg.h> // 3
+//#include <cryptuiapi.h> // 2
+//#include <Objbase.h> // 2
+//#include <objidl.h> // 1
+//#include <ole2.h> // 1
+//#include <oleacc.h> // 2
+//#include <oleauto.h> // 1
+//#include <oleidl.h> // 1
+//#include <propkey.h> // 2
+//#include <propvarutil.h> // 2
+//#include <pstore.h> // 2
+//#include <shlguid.h> // 1
+//#include <shlwapi.h> // 1
+//#include <shobjidl.h> // 4
+//#include <urlhist.h> // 2
+
+// Caused other conflicts in addition to the 'interface' issue above.
+// #include <shlobj.h>
+
+#include <errno.h>
+#include <fcntl.h>
+#include <limits.h> // 4
+#include <math.h>
+#include <memory.h> // 1
+#include <signal.h>
+#include <stdarg.h> // 1
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h> // 4
+
+#include <algorithm>
+#include <bitset> // 3
+#include <cmath>
+#include <cstddef>
+#include <cstdio> // 3
+#include <cstdlib> // 2
+#include <cstring>
+#include <deque>
+#include <fstream> // 3
+#include <functional>
+#include <iomanip> // 2
+#include <iosfwd> // 2
+#include <iterator>
+#include <limits>
+#include <list>
+#include <map>
+#include <numeric> // 2
+#include <ostream>
+#include <queue>
+#include <set>
+#include <sstream>
+#include <stack>
+#include <string>
+#include <utility>
+#include <vector>
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