Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(3489)

Unified Diff: build/config/win/BUILD.gn

Issue 2101243005: Add a snapshot of flutter/engine/src/build to our sdk (Closed) Base URL: git@github.com:dart-lang/sdk.git@master
Patch Set: add README.dart Created 4 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « build/config/ui.gni ('k') | build/config/win/visual_studio_version.gni » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: build/config/win/BUILD.gn
diff --git a/build/config/win/BUILD.gn b/build/config/win/BUILD.gn
new file mode 100644
index 0000000000000000000000000000000000000000..261a1ac4defb6b96f74ab3384b152516b55e6e67
--- /dev/null
+++ b/build/config/win/BUILD.gn
@@ -0,0 +1,181 @@
+# Copyright (c) 2013 The Chromium Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+import("//build/config/win/visual_studio_version.gni")
+
+# Compiler setup for the Windows SDK. Applied to all targets.
+config("sdk") {
+ # The include path is the stuff returned by the script.
+ #include_dirs = msvc_config[0] TODO(brettw) make this work.
+
+ defines = [
+ "_ATL_NO_OPENGL",
+ "_WINDOWS",
+ "CERT_CHAIN_PARA_HAS_EXTRA_FIELDS",
+ "NTDDI_VERSION=0x06030000",
+ "PSAPI_VERSION=1",
+ "WIN32",
+ "_SECURE_ATL",
+
+ # This is required for ATL to use XP-safe versions of its functions.
+ "_USING_V110_SDK71_",
+ ]
+}
+
+# Sets the default Windows build version. This is separated because some
+# targets need to manually override it for their compiles.
+config("winver") {
+ defines = [
+ "_WIN32_WINNT=0x0603",
+ "WINVER=0x0603",
+ ]
+}
+
+# Linker flags for Windows SDK setup, this is applied only to EXEs and DLLs.
+config("sdk_link") {
+ if (current_cpu == "x64") {
+ ldflags = [ "/MACHINE:X64" ]
+ lib_dirs = [
+ "$windows_sdk_path\Lib\winv6.3\um\x64",
+ "$visual_studio_path\VC\lib\amd64",
+ "$visual_studio_path\VC\atlmfc\lib\amd64",
+ ]
+ } else {
+ ldflags = [
+ "/MACHINE:X86",
+ "/SAFESEH", # Not compatible with x64 so use only for x86.
+ ]
+ lib_dirs = [
+ "$windows_sdk_path\Lib\winv6.3\um\x86",
+ "$visual_studio_path\VC\lib",
+ "$visual_studio_path\VC\atlmfc\lib",
+ ]
+ if (!is_asan) {
+ ldflags += [ "/largeaddressaware" ]
+ }
+ }
+}
+
+# This default linker setup is provided separately from the SDK setup so
+# targets who want different library configurations can remove this and specify
+# their own.
+config("common_linker_setup") {
+ ldflags = [
+ "/FIXED:NO",
+ "/ignore:4199",
+ "/ignore:4221",
+ "/NXCOMPAT",
+
+ # Suggested by Microsoft Devrel to avoid
+ # LINK : fatal error LNK1248: image size (80000000)
+ # exceeds maximum allowable size (80000000)
+ # which started happening more regularly after VS2013 Update 4.
+ "/maxilksize:2147483647",
+ ]
+
+ # ASLR makes debugging with windbg difficult because Chrome.exe and
+ # Chrome.dll share the same base name. As result, windbg will name the
+ # Chrome.dll module like chrome_<base address>, where <base address>
+ # typically changes with each launch. This in turn means that breakpoints in
+ # Chrome.dll don't stick from one launch to the next. For this reason, we
+ # turn ASLR off in debug builds.
+ if (is_debug) {
+ ldflags += [ "/DYNAMICBASE:NO" ]
+ } else {
+ ldflags += [ "/DYNAMICBASE" ]
+ }
+
+ # Delay loaded DLLs.
+ ldflags += [
+ "/DELAYLOAD:dbghelp.dll",
+ "/DELAYLOAD:dwmapi.dll",
+ "/DELAYLOAD:shell32.dll",
+ "/DELAYLOAD:uxtheme.dll",
+ ]
+}
+
+# Subsystem --------------------------------------------------------------------
+
+# This is appended to the subsystem to specify a minimum version.
+if (current_cpu == "x64") {
+ # The number after the comma is the minimum required OS version.
+ # 5.02 = Windows Server 2003.
+ subsystem_version_suffix = ",5.02"
+} else {
+ # 5.01 = Windows XP.
+ subsystem_version_suffix = ",5.01"
+}
+
+config("console") {
+ ldflags = [ "/SUBSYSTEM:CONSOLE$subsystem_version_suffix" ]
+}
+config("windowed") {
+ ldflags = [ "/SUBSYSTEM:WINDOWS$subsystem_version_suffix" ]
+}
+
+# Incremental linking ----------------------------------------------------------
+
+incremental_linking_on_switch = [ "/INCREMENTAL" ]
+incremental_linking_off_switch = [ "/INCREMENTAL:NO" ]
+if (is_debug) {
+ default_incremental_linking_switch = incremental_linking_on_switch
+} else {
+ default_incremental_linking_switch = incremental_linking_off_switch
+}
+
+# Applies incremental linking or not depending on the current configuration.
+config("default_incremental_linking") {
+ ldflags = default_incremental_linking_switch
+}
+
+# Explicitly on or off incremental linking
+config("incremental_linking") {
+ ldflags = incremental_linking_on_switch
+}
+config("no_incremental_linking") {
+ ldflags = incremental_linking_off_switch
+}
+
+# Some large modules can't handle incremental linking in some situations. This
+# config should be applied to large modules to turn off incremental linking
+# when it won't work.
+config("default_large_module_incremental_linking") {
+ if (symbol_level > 0 && (current_cpu == "x86" || !is_component_build)) {
+ # When symbols are on, things get so large that the tools fail due to the
+ # size of the .ilk files.
+ ldflags = incremental_linking_off_switch
+ } else {
+ # Otherwise just do the default incremental linking for this build type.
+ ldflags = default_incremental_linking_switch
+ }
+}
+
+# Character set ----------------------------------------------------------------
+
+# Not including this config means "ansi" (8-bit system codepage).
+config("unicode") {
+ defines = [
+ "_UNICODE",
+ "UNICODE",
+ ]
+}
+
+# Lean and mean ----------------------------------------------------------------
+
+# Some third party code might not compile with WIN32_LEAN_AND_MEAN so we have
+# to have a separate config for it. Remove this config from your target to
+# get the "bloaty and accomodating" version of windows.h.
+config("lean_and_mean") {
+ defines = [ "WIN32_LEAN_AND_MEAN" ]
+}
+
+# Nominmax --------------------------------------------------------------------
+
+# Some third party code defines NOMINMAX before including windows.h, which
+# then causes warnings when it's been previously defined on the command line.
+# For such targets, this config can be removed.
+
+config("nominmax") {
+ defines = [ "NOMINMAX" ]
+}
« no previous file with comments | « build/config/ui.gni ('k') | build/config/win/visual_studio_version.gni » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698