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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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43 class AnimationStack { | 43 class AnimationStack { |
44 | 44 |
45 public: | 45 public: |
46 void add(Animation* animation) { m_activeAnimations.append(animation); } | 46 void add(Animation* animation) { m_activeAnimations.append(animation); } |
47 void remove(Animation* animation) | 47 void remove(Animation* animation) |
48 { | 48 { |
49 size_t position = m_activeAnimations.find(animation); | 49 size_t position = m_activeAnimations.find(animation); |
50 ASSERT(position != notFound); | 50 ASSERT(position != notFound); |
51 m_activeAnimations.remove(position); | 51 m_activeAnimations.remove(position); |
52 } | 52 } |
53 bool hasActiveAnimations() const { return !m_activeAnimations.isEmpty(); } | 53 bool isEmpty() const { return m_activeAnimations.isEmpty(); } |
54 // FIXME: This should be PassRefPtr<CompositableValue> composite(Element*, C
SSPropertyId) | 54 // FIXME: This should be PassRefPtr<CompositableValue> composite(Element*, C
SSPropertyId) |
55 const Vector<Animation*>& activeAnimations(const Element* element) const { r
eturn m_activeAnimations; } | 55 const Vector<Animation*>& activeAnimations(const Element* element) const { r
eturn m_activeAnimations; } |
56 | 56 |
57 private: | 57 private: |
58 Vector<Animation*> m_activeAnimations; | 58 Vector<Animation*> m_activeAnimations; |
59 }; | 59 }; |
60 | 60 |
61 } // namespace WebCore | 61 } // namespace WebCore |
62 | 62 |
63 #endif | 63 #endif |
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