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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef ActiveAnimations_h | 31 #ifndef ActiveAnimations_h |
32 #define ActiveAnimations_h | 32 #define ActiveAnimations_h |
33 | 33 |
34 #include "core/animation/AnimationStack.h" | 34 #include "core/animation/AnimationStack.h" |
35 #include "core/animation/css/CSSAnimations.h" | |
35 #include "wtf/HashMap.h" | 36 #include "wtf/HashMap.h" |
36 #include "wtf/RefPtr.h" | 37 #include "wtf/RefPtr.h" |
37 #include "wtf/Vector.h" | 38 #include "wtf/Vector.h" |
38 | 39 |
39 namespace WebCore { | 40 namespace WebCore { |
40 | 41 |
41 class AnimationStack; | |
42 | |
43 class ActiveAnimations { | 42 class ActiveAnimations { |
44 public: | 43 public: |
44 // Animations that are currently active for this element, their effects will be applied | |
45 // during a style recalc. | |
45 AnimationStack* defaultStack() { return &m_defaultStack; } | 46 AnimationStack* defaultStack() { return &m_defaultStack; } |
46 bool isEmpty() const { return !m_defaultStack.hasActiveAnimations(); } | 47 // Tracks the state of active CSS Animations. When active the individual ani mations will |
Steve Block
2013/08/06 03:57:01
Not sure I understand this comment. If this tracks
dstockwell
2013/08/06 05:43:25
Yes, they are always active. I'll simplify the com
| |
48 // also be part of the default stack, but the mapping betwen animation name and player | |
49 // is kept here. | |
50 CSSAnimations* cssAnimations() { return &m_cssAnimations; } | |
51 // FIXME: Add AnimationStack for CSS Transitions | |
52 // CSS Transitions form a separate animation stack as they apply at a differ ent level of | |
53 // the style cascade. Active transitions will not be present in the default stack. | |
54 bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.is Empty(); } | |
47 private: | 55 private: |
48 AnimationStack m_defaultStack; | 56 AnimationStack m_defaultStack; |
49 // FIXME: Add AnimationStack for CSS Transitions | 57 CSSAnimations m_cssAnimations; |
50 // FIXME: Add tracking data for CSS Animations | |
51 }; | 58 }; |
52 | 59 |
53 } // namespace WebCore | 60 } // namespace WebCore |
54 | 61 |
55 #endif | 62 #endif |
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