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Side by Side Diff: Source/core/animation/ActiveAnimations.h

Issue 21012002: Web Animations: Trigger and update CSS Animations backed by the Web Animations model (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix windows build. Created 7 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 14 matching lines...) Expand all
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef ActiveAnimations_h 31 #ifndef ActiveAnimations_h
32 #define ActiveAnimations_h 32 #define ActiveAnimations_h
33 33
34 #include "core/animation/AnimationStack.h" 34 #include "core/animation/AnimationStack.h"
35 #include "core/animation/css/CSSAnimations.h"
35 #include "wtf/HashMap.h" 36 #include "wtf/HashMap.h"
36 #include "wtf/RefPtr.h" 37 #include "wtf/RefPtr.h"
37 #include "wtf/Vector.h" 38 #include "wtf/Vector.h"
38 39
39 namespace WebCore { 40 namespace WebCore {
40 41
41 class AnimationStack;
42
43 class ActiveAnimations { 42 class ActiveAnimations {
44 public: 43 public:
44 // Animations that are currently active for this element, their effects will be applied
45 // during a style recalc.
45 AnimationStack* defaultStack() { return &m_defaultStack; } 46 AnimationStack* defaultStack() { return &m_defaultStack; }
46 bool isEmpty() const { return !m_defaultStack.hasActiveAnimations(); } 47 // Tracks the state of active CSS Animations. When active the individual ani mations will
Steve Block 2013/08/06 03:57:01 Not sure I understand this comment. If this tracks
dstockwell 2013/08/06 05:43:25 Yes, they are always active. I'll simplify the com
48 // also be part of the default stack, but the mapping betwen animation name and player
49 // is kept here.
50 CSSAnimations* cssAnimations() { return &m_cssAnimations; }
51 // FIXME: Add AnimationStack for CSS Transitions
52 // CSS Transitions form a separate animation stack as they apply at a differ ent level of
53 // the style cascade. Active transitions will not be present in the default stack.
54 bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.is Empty(); }
47 private: 55 private:
48 AnimationStack m_defaultStack; 56 AnimationStack m_defaultStack;
49 // FIXME: Add AnimationStack for CSS Transitions 57 CSSAnimations m_cssAnimations;
50 // FIXME: Add tracking data for CSS Animations
51 }; 58 };
52 59
53 } // namespace WebCore 60 } // namespace WebCore
54 61
55 #endif 62 #endif
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