Index: remoting/android/java/src/org/chromium/chromoting/cardboard/Desktop.java |
diff --git a/remoting/android/java/src/org/chromium/chromoting/cardboard/Desktop.java b/remoting/android/java/src/org/chromium/chromoting/cardboard/Desktop.java |
index 4e27111c2342f85209b348e446aaf811ce098d57..b8dac71deaead3934abc46e7ebd3981feacbfbcd 100644 |
--- a/remoting/android/java/src/org/chromium/chromoting/cardboard/Desktop.java |
+++ b/remoting/android/java/src/org/chromium/chromoting/cardboard/Desktop.java |
@@ -11,7 +11,7 @@ import android.graphics.Bitmap; |
import android.graphics.Point; |
import android.opengl.GLES20; |
-import org.chromium.chromoting.jni.Client; |
+import org.chromium.chromoting.jni.Display; |
import java.nio.FloatBuffer; |
@@ -61,7 +61,7 @@ public class Desktop { |
// Number of vertices passed to glDrawArrays(). |
private static final int VERTICES_NUMBER = 6; |
- private final Client mClient; |
+ private final Display mDisplay; |
private int mVertexShaderHandle; |
private int mFragmentShaderHandle; |
@@ -89,8 +89,8 @@ public class Desktop { |
// Lock to allow multithreaded access to mReloadTexture. |
private final Object mReloadTextureLock = new Object(); |
- public Desktop(Client client) { |
- mClient = client; |
+ public Desktop(Display display) { |
+ mDisplay = display; |
mVertexShaderHandle = |
ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER); |
mFragmentShaderHandle = |
@@ -223,7 +223,7 @@ public class Desktop { |
} |
// TODO(shichengfeng): Record the time desktop drawing takes. |
- Bitmap bitmap = mClient.getDisplay().getVideoFrame(); |
+ Bitmap bitmap = mDisplay.getVideoFrame(); |
if (bitmap == null) { |
// This can happen if the client is connected, but a complete video frame has not yet |