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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 package org.chromium.chromoting.cardboard; | 5 package org.chromium.chromoting.cardboard; |
| 6 | 6 |
| 7 import static org.chromium.chromoting.cardboard.CardboardUtil.makeFloatBuffer; | 7 import static org.chromium.chromoting.cardboard.CardboardUtil.makeFloatBuffer; |
| 8 import static org.chromium.chromoting.cardboard.CardboardUtil.makeRectangularTex
tureBuffer; | 8 import static org.chromium.chromoting.cardboard.CardboardUtil.makeRectangularTex
tureBuffer; |
| 9 | 9 |
| 10 import android.graphics.Bitmap; | 10 import android.graphics.Bitmap; |
| 11 import android.graphics.Point; | 11 import android.graphics.Point; |
| 12 import android.graphics.PointF; | 12 import android.graphics.PointF; |
| 13 import android.opengl.GLES20; | 13 import android.opengl.GLES20; |
| 14 | 14 |
| 15 import org.chromium.chromoting.InputStub; | 15 import org.chromium.chromoting.InputStub; |
| 16 import org.chromium.chromoting.jni.Client; | 16 import org.chromium.chromoting.jni.Client; |
| 17 import org.chromium.chromoting.jni.Display; |
| 17 | 18 |
| 18 import java.nio.FloatBuffer; | 19 import java.nio.FloatBuffer; |
| 19 | 20 |
| 20 /** | 21 /** |
| 21 * Cardboard activity desktop cursor that is used to render the image of the mou
se | 22 * Cardboard activity desktop cursor that is used to render the image of the mou
se |
| 22 * cursor onto the desktop. | 23 * cursor onto the desktop. |
| 23 */ | 24 */ |
| 24 public class Cursor { | 25 public class Cursor { |
| 25 private static final String VERTEX_SHADER = | 26 private static final String VERTEX_SHADER = |
| 26 "uniform mat4 u_CombinedMatrix;" | 27 "uniform mat4 u_CombinedMatrix;" |
| (...skipping 19 matching lines...) Expand all Loading... |
| 46 private static final int POSITION_COORDINATE_DATA_SIZE = 3; | 47 private static final int POSITION_COORDINATE_DATA_SIZE = 3; |
| 47 private static final int TEXTURE_COORDINATE_DATA_SIZE = 2; | 48 private static final int TEXTURE_COORDINATE_DATA_SIZE = 2; |
| 48 | 49 |
| 49 // Number of vertices passed to glDrawArrays(). | 50 // Number of vertices passed to glDrawArrays(). |
| 50 private static final int VERTICES_NUMBER = 6; | 51 private static final int VERTICES_NUMBER = 6; |
| 51 | 52 |
| 52 // Threshold to determine whether to send the mouse move event. | 53 // Threshold to determine whether to send the mouse move event. |
| 53 private static final float CURSOR_MOVE_THRESHOLD = 1.0f; | 54 private static final float CURSOR_MOVE_THRESHOLD = 1.0f; |
| 54 | 55 |
| 55 private final Client mClient; | 56 private final Client mClient; |
| 57 private final Display mDisplay; |
| 56 | 58 |
| 57 private FloatBuffer mPositionCoordinates; | 59 private FloatBuffer mPositionCoordinates; |
| 58 | 60 |
| 59 private int mVertexShaderHandle; | 61 private int mVertexShaderHandle; |
| 60 private int mFragmentShaderHandle; | 62 private int mFragmentShaderHandle; |
| 61 private int mProgramHandle; | 63 private int mProgramHandle; |
| 62 private int mCombinedMatrixHandle; | 64 private int mCombinedMatrixHandle; |
| 63 private int mTextureUniformHandle; | 65 private int mTextureUniformHandle; |
| 64 private int mPositionHandle; | 66 private int mPositionHandle; |
| 65 private int mTextureDataHandle; | 67 private int mTextureDataHandle; |
| 66 private int mTextureCoordinateHandle; | 68 private int mTextureCoordinateHandle; |
| 67 | 69 |
| 68 // Flag to indicate whether to reload the desktop texture. | 70 // Flag to indicate whether to reload the desktop texture. |
| 69 private boolean mReloadTexture; | 71 private boolean mReloadTexture; |
| 70 | 72 |
| 71 // Lock to allow multithreaded access to mReloadTexture. | 73 // Lock to allow multithreaded access to mReloadTexture. |
| 72 private final Object mReloadTextureLock = new Object(); | 74 private final Object mReloadTextureLock = new Object(); |
| 73 | 75 |
| 74 private Bitmap mCursorBitmap; | 76 private Bitmap mCursorBitmap; |
| 75 | 77 |
| 76 // Half width and half height of the cursor. | 78 // Half width and half height of the cursor. |
| 77 private PointF mHalfFrameSize; | 79 private PointF mHalfFrameSize; |
| 78 | 80 |
| 79 private PointF mCursorPosition; | 81 private PointF mCursorPosition; |
| 80 | 82 |
| 81 public Cursor(Client client) { | 83 public Cursor(Client client) { |
| 82 mClient = client; | 84 mClient = client; |
| 85 mDisplay = (Display) client.getDisplay(); |
| 83 mHalfFrameSize = new PointF(0.0f, 0.0f); | 86 mHalfFrameSize = new PointF(0.0f, 0.0f); |
| 84 mCursorPosition = new PointF(0.0f, 0.0f); | 87 mCursorPosition = new PointF(0.0f, 0.0f); |
| 85 | 88 |
| 86 mVertexShaderHandle = | 89 mVertexShaderHandle = |
| 87 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADE
R); | 90 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADE
R); |
| 88 mFragmentShaderHandle = | 91 mFragmentShaderHandle = |
| 89 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_S
HADER); | 92 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_S
HADER); |
| 90 mProgramHandle = ShaderHelper.createAndLinkProgram(mVertexShaderHandle, | 93 mProgramHandle = ShaderHelper.createAndLinkProgram(mVertexShaderHandle, |
| 91 mFragmentShaderHandle, new String[] {"a_Position", "a_TexCoordin
ate", | 94 mFragmentShaderHandle, new String[] {"a_Position", "a_TexCoordin
ate", |
| 92 "u_CombinedMatrix", "u_Texture"}); | 95 "u_CombinedMatrix", "u_Texture"}); |
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| 133 * Link the texture data for cursor if {@link mReloadTexture} is true. | 136 * Link the texture data for cursor if {@link mReloadTexture} is true. |
| 134 * Invoked from {@link com.google.vrtoolkit.cardboard.CardboardView.StereoRe
nderer.onNewFrame} | 137 * Invoked from {@link com.google.vrtoolkit.cardboard.CardboardView.StereoRe
nderer.onNewFrame} |
| 135 */ | 138 */ |
| 136 public void maybeLoadTexture(Desktop desktop) { | 139 public void maybeLoadTexture(Desktop desktop) { |
| 137 synchronized (mReloadTextureLock) { | 140 synchronized (mReloadTextureLock) { |
| 138 if (!mReloadTexture || !desktop.hasVideoFrame()) { | 141 if (!mReloadTexture || !desktop.hasVideoFrame()) { |
| 139 return; | 142 return; |
| 140 } | 143 } |
| 141 } | 144 } |
| 142 | 145 |
| 143 Bitmap cursorBitmap = mClient.getDisplay().getCursorBitmap(); | 146 Bitmap cursorBitmap = mDisplay.getCursorBitmap(); |
| 144 | 147 |
| 145 if (cursorBitmap == mCursorBitmap) { | 148 if (cursorBitmap == mCursorBitmap) { |
| 146 // Case when cursor image has not changed. | 149 // Case when cursor image has not changed. |
| 147 synchronized (mReloadTextureLock) { | 150 synchronized (mReloadTextureLock) { |
| 148 mReloadTexture = false; | 151 mReloadTexture = false; |
| 149 } | 152 } |
| 150 return; | 153 return; |
| 151 } | 154 } |
| 152 | 155 |
| 153 mCursorBitmap = cursorBitmap; | 156 mCursorBitmap = cursorBitmap; |
| 154 updatePosition(desktop, mCursorBitmap, mClient.getDisplay().getCursorHot
spot()); | 157 updatePosition(desktop, mCursorBitmap, mDisplay.getCursorHotspot()); |
| 155 | 158 |
| 156 TextureHelper.linkTexture(mTextureDataHandle, cursorBitmap); | 159 TextureHelper.linkTexture(mTextureDataHandle, cursorBitmap); |
| 157 | 160 |
| 158 synchronized (mReloadTextureLock) { | 161 synchronized (mReloadTextureLock) { |
| 159 mReloadTexture = false; | 162 mReloadTexture = false; |
| 160 } | 163 } |
| 161 } | 164 } |
| 162 | 165 |
| 163 public boolean hasImageFrame() { | 166 public boolean hasImageFrame() { |
| 164 return mCursorBitmap != null; | 167 return mCursorBitmap != null; |
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| 236 | 239 |
| 237 /* | 240 /* |
| 238 * Clean cursor related opengl data. | 241 * Clean cursor related opengl data. |
| 239 */ | 242 */ |
| 240 public void cleanup() { | 243 public void cleanup() { |
| 241 GLES20.glDeleteShader(mVertexShaderHandle); | 244 GLES20.glDeleteShader(mVertexShaderHandle); |
| 242 GLES20.glDeleteShader(mFragmentShaderHandle); | 245 GLES20.glDeleteShader(mFragmentShaderHandle); |
| 243 GLES20.glDeleteTextures(1, new int[] {mTextureDataHandle}, 0); | 246 GLES20.glDeleteTextures(1, new int[] {mTextureDataHandle}, 0); |
| 244 } | 247 } |
| 245 } | 248 } |
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