| Index: Source/core/rendering/compositing/RenderLayerCompositor.cpp
|
| diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.cpp b/Source/core/rendering/compositing/RenderLayerCompositor.cpp
|
| index f190d774fab944acfcb69c333e00d8536f4c683c..5c3baf65222b8f25446cfa880f7dec8e4187813d 100644
|
| --- a/Source/core/rendering/compositing/RenderLayerCompositor.cpp
|
| +++ b/Source/core/rendering/compositing/RenderLayerCompositor.cpp
|
| @@ -535,7 +535,7 @@ void RenderLayerCompositor::updateCompositingLayersInternal()
|
| GraphicsLayerVector childList;
|
| {
|
| TRACE_EVENT0("blink_rendering", "GraphicsLayerUpdater::rebuildTree");
|
| - GraphicsLayerUpdater(m_renderView).rebuildTree(*updateRoot, updateType, childList, 0);
|
| + GraphicsLayerUpdater().rebuildTree(*updateRoot, updateType, childList);
|
| }
|
|
|
| // Host the document layer in the RenderView's root layer.
|
| @@ -555,7 +555,7 @@ void RenderLayerCompositor::updateCompositingLayersInternal()
|
| // We just need to do a geometry update. This is only used for position:fixed scrolling;
|
| // most of the time, geometry is updated via RenderLayer::styleChanged().
|
| TRACE_EVENT0("blink_rendering", "GraphicsLayerUpdater::updateRecursive");
|
| - GraphicsLayerUpdater(m_renderView).updateRecursive(*updateRoot, updateType);
|
| + GraphicsLayerUpdater().updateRecursive(*updateRoot, updateType);
|
| }
|
|
|
| ASSERT(updateRoot || !m_compositingLayersNeedRebuild);
|
|
|