| Index: src/effects/SkBlurMaskFilter.cpp
|
| diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
|
| index 1d277f8d7657f21c7be5d50e17cfc3aa57e0f501..6a20d48c758cd1f64f5fe4ab38d2fca93bece2be 100644
|
| --- a/src/effects/SkBlurMaskFilter.cpp
|
| +++ b/src/effects/SkBlurMaskFilter.cpp
|
| @@ -67,8 +67,7 @@ public:
|
| bool filterMaskGPU(GrTexture* src,
|
| const SkMatrix& ctm,
|
| const SkIRect& maskRect,
|
| - GrTexture** result,
|
| - bool canOverwriteSrc) const override;
|
| + GrTexture** result) const override;
|
| #endif
|
|
|
| void computeFastBounds(const SkRect&, SkRect*) const override;
|
| @@ -1235,8 +1234,7 @@ bool SkBlurMaskFilterImpl::canFilterMaskGPU(const SkRRect& devRRect,
|
| bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
|
| const SkMatrix& ctm,
|
| const SkIRect& maskRect,
|
| - GrTexture** result,
|
| - bool canOverwriteSrc) const {
|
| + GrTexture** result) const {
|
| // 'maskRect' isn't snapped to the UL corner but the mask in 'src' is.
|
| const SkIRect clipRect = SkIRect::MakeWH(maskRect.width(), maskRect.height());
|
|
|
| @@ -1247,9 +1245,10 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
|
|
|
| // If we're doing a normal blur, we can clobber the pathTexture in the
|
| // gaussianBlur. Otherwise, we need to save it for later compositing.
|
| + static const bool kIsGammaCorrect = false;
|
| bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle);
|
| sk_sp<GrDrawContext> drawContext(SkGpuBlurUtils::GaussianBlur(context, src,
|
| - isNormalBlur && canOverwriteSrc,
|
| + kIsGammaCorrect,
|
| clipRect, nullptr,
|
| xformedSigma, xformedSigma));
|
| if (!drawContext) {
|
|
|