Index: src/core/SkBitmapProcShader.h |
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h |
index 5f0b5eeffe526345de475c43fb3fca734871c059..a4591c735506a2f64313b8712a09473fc81172bb 100644 |
--- a/src/core/SkBitmapProcShader.h |
+++ b/src/core/SkBitmapProcShader.h |
@@ -56,7 +56,7 @@ private: |
typedef SkShader INHERITED; |
}; |
-enum {kSkBlitterContextSize = 3100}; |
+enum {kSkBlitterContextSize = 3200}; |
// Commonly used allocator. It currently is only used to allocate up to 3 objects. The total |
// bytes requested is calculated using one of our large shaders, its context size plus the size of |