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Unified Diff: src/core/SkBitmapProcShader.h

Issue 2100323002: Reduce size of LinearBitmapPipeline (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Sync with new SK_VECTORCALL. Created 4 years, 5 months ago
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Index: src/core/SkBitmapProcShader.h
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
index 5f0b5eeffe526345de475c43fb3fca734871c059..a4591c735506a2f64313b8712a09473fc81172bb 100644
--- a/src/core/SkBitmapProcShader.h
+++ b/src/core/SkBitmapProcShader.h
@@ -56,7 +56,7 @@ private:
typedef SkShader INHERITED;
};
-enum {kSkBlitterContextSize = 3100};
+enum {kSkBlitterContextSize = 3200};
// Commonly used allocator. It currently is only used to allocate up to 3 objects. The total
// bytes requested is calculated using one of our large shaders, its context size plus the size of
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