| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkLinearBitmapPipeline_sampler_DEFINED | 8 #ifndef SkLinearBitmapPipeline_sampler_DEFINED |
| 9 #define SkLinearBitmapPipeline_sampler_DEFINED | 9 #define SkLinearBitmapPipeline_sampler_DEFINED |
| 10 | 10 |
| (...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 46 Sk4s fys = ys - ys.floor(); | 46 Sk4s fys = ys - ys.floor(); |
| 47 Sk4s fxys{fxs * fys}; | 47 Sk4s fxys{fxs * fys}; |
| 48 Sk4f sum = px11 * fxys; | 48 Sk4f sum = px11 * fxys; |
| 49 sum = sum + px01 * (fys - fxys); | 49 sum = sum + px01 * (fys - fxys); |
| 50 sum = sum + px10 * (fxs - fxys); | 50 sum = sum + px10 * (fxs - fxys); |
| 51 sum = sum + px00 * (Sk4f{1.0f} - fxs - fys + fxys); | 51 sum = sum + px00 * (Sk4f{1.0f} - fxs - fys + fxys); |
| 52 return sum; | 52 return sum; |
| 53 } | 53 } |
| 54 | 54 |
| 55 ////////////////////////////////////////////////////////////////////////////////
//////////////////// | 55 ////////////////////////////////////////////////////////////////////////////////
//////////////////// |
| 56 // PixelGetter is the lowest level interface to the source data. There is a Pixe
lGetter for each | 56 // PixelGetter is the lowest level interface to the source data. There is a Pixe
lConverter for each |
| 57 // of the different SkColorTypes. | 57 // of the different SkColorTypes. |
| 58 template <SkColorType, SkGammaType> class PixelGetter; | 58 template <SkColorType, SkGammaType> class PixelConverter; |
| 59 | 59 |
| 60 // Alpha handling: | 60 // Alpha handling: |
| 61 // The alpha from the paint (tintColor) is used in the blend part of the pipel
ine to modulate | 61 // The alpha from the paint (tintColor) is used in the blend part of the pipel
ine to modulate |
| 62 // the entire bitmap. So, the tint color is given an alpha of 1.0 so that the la
ter alpha can | 62 // the entire bitmap. So, the tint color is given an alpha of 1.0 so that the la
ter alpha can |
| 63 // modulate this color later. | 63 // modulate this color later. |
| 64 template <> | 64 template <> |
| 65 class PixelGetter<kAlpha_8_SkColorType, kLinear_SkGammaType> { | 65 class PixelConverter<kAlpha_8_SkColorType, kLinear_SkGammaType> { |
| 66 public: | 66 public: |
| 67 using Element = uint8_t; | 67 using Element = uint8_t; |
| 68 PixelGetter(const SkPixmap& srcPixmap, SkColor tintColor) | 68 PixelConverter(const SkPixmap& srcPixmap, SkColor tintColor) |
| 69 : fTintColor{set_alpha(Sk4f_from_SkColor(tintColor), 1.0f)} { } | 69 : fTintColor{set_alpha(Sk4f_from_SkColor(tintColor), 1.0f)} { } |
| 70 | 70 |
| 71 Sk4f getPixelAt(const uint8_t* src) { | 71 Sk4f toSk4f(const Element pixel) const { |
| 72 return fTintColor * (*src * (1.0f/255.0f)); | 72 return fTintColor * (pixel * (1.0f/255.0f)); |
| 73 } | 73 } |
| 74 | 74 |
| 75 private: | 75 private: |
| 76 const Sk4f fTintColor; | 76 const Sk4f fTintColor; |
| 77 }; | 77 }; |
| 78 | 78 |
| 79 template <SkGammaType gammaType> | 79 template <SkGammaType gammaType> |
| 80 class PixelGetter<kRGB_565_SkColorType, gammaType> { | 80 class PixelConverter<kRGB_565_SkColorType, gammaType> { |
| 81 public: | 81 public: |
| 82 using Element = uint16_t; | 82 using Element = uint16_t; |
| 83 PixelGetter(const SkPixmap& srcPixmap) { } | 83 PixelConverter(const SkPixmap& srcPixmap) { } |
| 84 | 84 |
| 85 Sk4f getPixelAt(const uint16_t* src) { | 85 Sk4f toSk4f(Element pixel) const { |
| 86 SkPMColor pixel = SkPixel16ToPixel32(*src); | 86 SkPMColor pixel32 = SkPixel16ToPixel32(pixel); |
| 87 return gammaType == kSRGB_SkGammaType |
| 88 ? Sk4f_fromS32(pixel32) |
| 89 : Sk4f_fromL32(pixel32); |
| 90 } |
| 91 }; |
| 92 |
| 93 template <SkGammaType gammaType> |
| 94 class PixelConverter<kARGB_4444_SkColorType, gammaType> { |
| 95 public: |
| 96 using Element = uint16_t; |
| 97 PixelConverter(const SkPixmap& srcPixmap) { } |
| 98 |
| 99 Sk4f toSk4f(Element pixel) const { |
| 100 SkPMColor pixel32 = SkPixel4444ToPixel32(pixel); |
| 101 return gammaType == kSRGB_SkGammaType |
| 102 ? Sk4f_fromS32(pixel32) |
| 103 : Sk4f_fromL32(pixel32); |
| 104 } |
| 105 }; |
| 106 |
| 107 template <SkGammaType gammaType> |
| 108 class PixelConverter<kRGBA_8888_SkColorType, gammaType> { |
| 109 public: |
| 110 using Element = uint32_t; |
| 111 PixelConverter(const SkPixmap& srcPixmap) { } |
| 112 |
| 113 Sk4f toSk4f(Element pixel) const { |
| 87 return gammaType == kSRGB_SkGammaType | 114 return gammaType == kSRGB_SkGammaType |
| 88 ? Sk4f_fromS32(pixel) | 115 ? Sk4f_fromS32(pixel) |
| 89 : Sk4f_fromL32(pixel); | 116 : Sk4f_fromL32(pixel); |
| 90 } | 117 } |
| 91 }; | 118 }; |
| 92 | 119 |
| 93 template <SkGammaType gammaType> | 120 template <SkGammaType gammaType> |
| 94 class PixelGetter<kARGB_4444_SkColorType, gammaType> { | 121 class PixelConverter<kBGRA_8888_SkColorType, gammaType> { |
| 95 public: | 122 public: |
| 96 using Element = uint16_t; | 123 using Element = uint32_t; |
| 97 PixelGetter(const SkPixmap& srcPixmap) { } | 124 PixelConverter(const SkPixmap& srcPixmap) { } |
| 98 | 125 |
| 99 Sk4f getPixelAt(const uint16_t* src) { | 126 Sk4f toSk4f(Element pixel) const { |
| 100 SkPMColor pixel = SkPixel4444ToPixel32(*src); | 127 return swizzle_rb( |
| 101 return gammaType == kSRGB_SkGammaType | 128 gammaType == kSRGB_SkGammaType ? Sk4f_fromS32(pixel) : Sk4f_f
romL32(pixel)); |
| 102 ? Sk4f_fromS32(pixel) | |
| 103 : Sk4f_fromL32(pixel); | |
| 104 } | 129 } |
| 105 }; | 130 }; |
| 106 | 131 |
| 107 template <SkGammaType gammaType> | 132 template <SkGammaType gammaType> |
| 108 class PixelGetter<kRGBA_8888_SkColorType, gammaType> { | 133 class PixelConverter<kIndex_8_SkColorType, gammaType> { |
| 109 public: | |
| 110 using Element = uint32_t; | |
| 111 PixelGetter(const SkPixmap& srcPixmap) { } | |
| 112 | |
| 113 Sk4f getPixelAt(const uint32_t* src) { | |
| 114 return gammaType == kSRGB_SkGammaType | |
| 115 ? Sk4f_fromS32(*src) | |
| 116 : Sk4f_fromL32(*src); | |
| 117 } | |
| 118 }; | |
| 119 | |
| 120 template <SkGammaType gammaType> | |
| 121 class PixelGetter<kBGRA_8888_SkColorType, gammaType> { | |
| 122 public: | |
| 123 using Element = uint32_t; | |
| 124 PixelGetter(const SkPixmap& srcPixmap) { } | |
| 125 | |
| 126 Sk4f getPixelAt(const uint32_t* src) { | |
| 127 Sk4f pixel = gammaType == kSRGB_SkGammaType | |
| 128 ? Sk4f_fromS32(*src) | |
| 129 : Sk4f_fromL32(*src); | |
| 130 return swizzle_rb(pixel); | |
| 131 } | |
| 132 }; | |
| 133 | |
| 134 template <SkGammaType gammaType> | |
| 135 class PixelGetter<kIndex_8_SkColorType, gammaType> { | |
| 136 public: | 134 public: |
| 137 using Element = uint8_t; | 135 using Element = uint8_t; |
| 138 PixelGetter(const SkPixmap& srcPixmap) { | 136 PixelConverter(const SkPixmap& srcPixmap) { |
| 139 SkColorTable* skColorTable = srcPixmap.ctable(); | 137 SkColorTable* skColorTable = srcPixmap.ctable(); |
| 140 SkASSERT(skColorTable != nullptr); | 138 SkASSERT(skColorTable != nullptr); |
| 141 | 139 |
| 142 fColorTable = (Sk4f*)SkAlign16((intptr_t)fColorTableStorage.get()); | 140 fColorTable = (Sk4f*)SkAlign16((intptr_t)fColorTableStorage.get()); |
| 143 for (int i = 0; i < skColorTable->count(); i++) { | 141 for (int i = 0; i < skColorTable->count(); i++) { |
| 144 fColorTable[i] = this->convertPixel((*skColorTable)[i]); | 142 fColorTable[i] = this->convertPixel((*skColorTable)[i]); |
| 145 } | 143 } |
| 146 } | 144 } |
| 147 | 145 |
| 148 PixelGetter(const PixelGetter& strategy) { | 146 PixelConverter(const PixelConverter& strategy) { |
| 149 fColorTable = (Sk4f*)SkAlign16((intptr_t)fColorTableStorage.get()); | 147 fColorTable = (Sk4f*)SkAlign16((intptr_t)fColorTableStorage.get()); |
| 150 // TODO: figure out the count. | 148 // TODO: figure out the count. |
| 151 for (int i = 0; i < 256; i++) { | 149 for (int i = 0; i < 256; i++) { |
| 152 fColorTable[i] = strategy.fColorTable[i]; | 150 fColorTable[i] = strategy.fColorTable[i]; |
| 153 } | 151 } |
| 154 } | 152 } |
| 155 | 153 |
| 156 Sk4f getPixelAt(const uint8_t* src) { | 154 Sk4f toSk4f(Element index) const { |
| 157 return fColorTable[*src]; | 155 return fColorTable[index]; |
| 158 } | 156 } |
| 159 | 157 |
| 160 private: | 158 private: |
| 161 static const size_t kColorTableSize = sizeof(Sk4f[256]) + 12; | 159 static const size_t kColorTableSize = sizeof(Sk4f[256]) + 12; |
| 162 Sk4f convertPixel(SkPMColor pmColor) { | 160 Sk4f convertPixel(SkPMColor pmColor) { |
| 163 Sk4f pixel = to_4f(pmColor); | 161 Sk4f pixel = to_4f(pmColor); |
| 164 float alpha = get_alpha(pixel); | 162 float alpha = get_alpha(pixel); |
| 165 if (alpha != 0.0f) { | 163 if (alpha != 0.0f) { |
| 166 float invAlpha = 1.0f / alpha; | 164 float invAlpha = 1.0f / alpha; |
| 167 Sk4f normalize = {invAlpha, invAlpha, invAlpha, 1.0f / 255.0f}; | 165 Sk4f normalize = {invAlpha, invAlpha, invAlpha, 1.0f / 255.0f}; |
| 168 pixel = pixel * normalize; | 166 pixel = pixel * normalize; |
| 169 if (gammaType == kSRGB_SkGammaType) { | 167 if (gammaType == kSRGB_SkGammaType) { |
| 170 pixel = linear_to_srgb(pixel); | 168 pixel = linear_to_srgb(pixel); |
| 171 } | 169 } |
| 172 return pixel; | 170 return pixel; |
| 173 } else { | 171 } else { |
| 174 return Sk4f{0.0f}; | 172 return Sk4f{0.0f}; |
| 175 } | 173 } |
| 176 } | 174 } |
| 177 SkAutoMalloc fColorTableStorage{kColorTableSize}; | 175 SkAutoMalloc fColorTableStorage{kColorTableSize}; |
| 178 Sk4f* fColorTable; | 176 Sk4f* fColorTable; |
| 179 }; | 177 }; |
| 180 | 178 |
| 181 template <SkGammaType gammaType> | 179 template <SkGammaType gammaType> |
| 182 class PixelGetter<kGray_8_SkColorType, gammaType> { | 180 class PixelConverter<kGray_8_SkColorType, gammaType> { |
| 183 public: | 181 public: |
| 184 using Element = uint8_t; | 182 using Element = uint8_t; |
| 185 PixelGetter(const SkPixmap& srcPixmap) { } | 183 PixelConverter(const SkPixmap& srcPixmap) { } |
| 186 | 184 |
| 187 Sk4f getPixelAt(const uint8_t* src) { | 185 Sk4f toSk4f(Element pixel) const { |
| 188 float gray = *src * (1.0f/255.0f); | 186 float gray = pixel * (1.0f/255.0f); |
| 189 Sk4f pixel = Sk4f{gray, gray, gray, 1.0f}; | 187 Sk4f result = Sk4f{gray, gray, gray, 1.0f}; |
| 190 return gammaType == kSRGB_SkGammaType | 188 return gammaType == kSRGB_SkGammaType |
| 191 ? srgb_to_linear(pixel) | 189 ? srgb_to_linear(result) |
| 192 : pixel; | 190 : result; |
| 193 } | 191 } |
| 194 }; | 192 }; |
| 195 | 193 |
| 196 template <> | 194 template <> |
| 197 class PixelGetter<kRGBA_F16_SkColorType, kLinear_SkGammaType> { | 195 class PixelConverter<kRGBA_F16_SkColorType, kLinear_SkGammaType> { |
| 198 public: | 196 public: |
| 199 using Element = uint64_t; | 197 using Element = uint64_t; |
| 200 PixelGetter(const SkPixmap& srcPixmap) { } | 198 PixelConverter(const SkPixmap& srcPixmap) { } |
| 201 | 199 |
| 202 Sk4f getPixelAt(const uint64_t* src) { | 200 Sk4f toSk4f(const Element pixel) const { |
| 203 return SkHalfToFloat_01(*src); | 201 return SkHalfToFloat_01(pixel); |
| 204 } | 202 } |
| 205 }; | 203 }; |
| 206 | 204 |
| 205 class PixelAccessorShim { |
| 206 public: |
| 207 explicit PixelAccessorShim(SkLinearBitmapPipeline::PixelAccessorInterface* a
ccessor) |
| 208 : fPixelAccessor(accessor) { } |
| 209 |
| 210 void SK_VECTORCALL getFewPixels( |
| 211 int n, Sk4s xs, Sk4s ys, Sk4f* px0, Sk4f* px1, Sk4f* px2) const { |
| 212 fPixelAccessor->getFewPixels(n, xs, ys, px0, px1, px2); |
| 213 } |
| 214 |
| 215 void SK_VECTORCALL get4Pixels( |
| 216 Sk4s xs, Sk4s ys, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) const { |
| 217 fPixelAccessor->get4Pixels(xs, ys, px0, px1, px2, px3); |
| 218 } |
| 219 |
| 220 void get4Pixels( |
| 221 const void* src, int index, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3)
const { |
| 222 fPixelAccessor->get4Pixels(src, index, px0, px1, px2, px3); |
| 223 }; |
| 224 |
| 225 Sk4f getPixelFromRow(const void* row, int index) const { |
| 226 return fPixelAccessor->getPixelFromRow(row, index); |
| 227 } |
| 228 |
| 229 Sk4f getPixelAt(int index) const { |
| 230 return fPixelAccessor->getPixelAt(index); |
| 231 } |
| 232 |
| 233 const void* row(int y) const { |
| 234 return fPixelAccessor->row(y); |
| 235 } |
| 236 |
| 237 private: |
| 238 SkLinearBitmapPipeline::PixelAccessorInterface* const fPixelAccessor; |
| 239 }; |
| 240 |
| 207 ////////////////////////////////////////////////////////////////////////////////
//////////////////// | 241 ////////////////////////////////////////////////////////////////////////////////
//////////////////// |
| 208 // PixelAccessor handles all the same plumbing for all the PixelGetters. | 242 // PixelAccessor handles all the same plumbing for all the PixelGetters. |
| 209 template <SkColorType colorType, SkGammaType gammaType> | 243 template <SkColorType colorType, SkGammaType gammaType> |
| 210 class PixelAccessor { | 244 class PixelAccessor final : public SkLinearBitmapPipeline::PixelAccessorInterfac
e { |
| 211 using Element = typename PixelGetter<colorType, gammaType>::Element; | 245 using Element = typename PixelConverter<colorType, gammaType>::Element; |
| 212 public: | 246 public: |
| 213 template <typename... Args> | 247 template <typename... Args> |
| 214 PixelAccessor(const SkPixmap& srcPixmap, Args&&... args) | 248 PixelAccessor(const SkPixmap& srcPixmap, Args&&... args) |
| 215 : fSrc{static_cast<const Element*>(srcPixmap.addr())} | 249 : fSrc{static_cast<const Element*>(srcPixmap.addr())} |
| 216 , fWidth{srcPixmap.rowBytesAsPixels()} | 250 , fWidth{srcPixmap.rowBytesAsPixels()} |
| 217 , fGetter{srcPixmap, std::move<Args>(args)...} { } | 251 , fConverter{srcPixmap, std::move<Args>(args)...} { } |
| 218 | 252 |
| 219 void SK_VECTORCALL getFewPixels(int n, Sk4s xs, Sk4s ys, Sk4f* px0, Sk4f* px
1, Sk4f* px2) { | 253 void SK_VECTORCALL getFewPixels ( |
| 254 int n, Sk4s xs, Sk4s ys, Sk4f* px0, Sk4f* px1, Sk4f* px2) const override
{ |
| 220 Sk4i XIs = SkNx_cast<int, SkScalar>(xs); | 255 Sk4i XIs = SkNx_cast<int, SkScalar>(xs); |
| 221 Sk4i YIs = SkNx_cast<int, SkScalar>(ys); | 256 Sk4i YIs = SkNx_cast<int, SkScalar>(ys); |
| 222 Sk4i bufferLoc = YIs * fWidth + XIs; | 257 Sk4i bufferLoc = YIs * fWidth + XIs; |
| 223 switch (n) { | 258 switch (n) { |
| 224 case 3: | 259 case 3: |
| 225 *px2 = this->getPixelAt(bufferLoc[2]); | 260 *px2 = this->getPixelAt(bufferLoc[2]); |
| 226 case 2: | 261 case 2: |
| 227 *px1 = this->getPixelAt(bufferLoc[1]); | 262 *px1 = this->getPixelAt(bufferLoc[1]); |
| 228 case 1: | 263 case 1: |
| 229 *px0 = this->getPixelAt(bufferLoc[0]); | 264 *px0 = this->getPixelAt(bufferLoc[0]); |
| 230 default: | 265 default: |
| 231 break; | 266 break; |
| 232 } | 267 } |
| 233 } | 268 } |
| 234 | 269 |
| 235 void SK_VECTORCALL get4Pixels(Sk4s xs, Sk4s ys, Sk4f* px0, Sk4f* px1, Sk4f*
px2, Sk4f* px3) { | 270 void SK_VECTORCALL get4Pixels( |
| 271 Sk4s xs, Sk4s ys, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) const over
ride { |
| 236 Sk4i XIs = SkNx_cast<int, SkScalar>(xs); | 272 Sk4i XIs = SkNx_cast<int, SkScalar>(xs); |
| 237 Sk4i YIs = SkNx_cast<int, SkScalar>(ys); | 273 Sk4i YIs = SkNx_cast<int, SkScalar>(ys); |
| 238 Sk4i bufferLoc = YIs * fWidth + XIs; | 274 Sk4i bufferLoc = YIs * fWidth + XIs; |
| 239 *px0 = this->getPixelAt(bufferLoc[0]); | 275 *px0 = this->getPixelAt(bufferLoc[0]); |
| 240 *px1 = this->getPixelAt(bufferLoc[1]); | 276 *px1 = this->getPixelAt(bufferLoc[1]); |
| 241 *px2 = this->getPixelAt(bufferLoc[2]); | 277 *px2 = this->getPixelAt(bufferLoc[2]); |
| 242 *px3 = this->getPixelAt(bufferLoc[3]); | 278 *px3 = this->getPixelAt(bufferLoc[3]); |
| 243 } | 279 } |
| 244 | 280 |
| 245 void get4Pixels(const void* src, int index, Sk4f* px0, Sk4f* px1, Sk4f* px2,
Sk4f* px3) { | 281 void get4Pixels( |
| 282 const void* src, int index, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3)
const override { |
| 246 *px0 = this->getPixelFromRow(src, index + 0); | 283 *px0 = this->getPixelFromRow(src, index + 0); |
| 247 *px1 = this->getPixelFromRow(src, index + 1); | 284 *px1 = this->getPixelFromRow(src, index + 1); |
| 248 *px2 = this->getPixelFromRow(src, index + 2); | 285 *px2 = this->getPixelFromRow(src, index + 2); |
| 249 *px3 = this->getPixelFromRow(src, index + 3); | 286 *px3 = this->getPixelFromRow(src, index + 3); |
| 250 } | 287 } |
| 251 | 288 |
| 252 Sk4f getPixelFromRow(const void* row, int index) { | 289 Sk4f getPixelFromRow(const void* row, int index) const override { |
| 253 const Element* src = static_cast<const Element*>(row); | 290 const Element* src = static_cast<const Element*>(row); |
| 254 return fGetter.getPixelAt(src + index); | 291 return fConverter.toSk4f(src[index]); |
| 255 } | 292 } |
| 256 | 293 |
| 257 Sk4f getPixelAt(int index) { | 294 Sk4f getPixelAt(int index) const override { |
| 258 return this->getPixelFromRow(fSrc, index); | 295 return this->getPixelFromRow(fSrc, index); |
| 259 } | 296 } |
| 260 | 297 |
| 261 const void* row(int y) const { return fSrc + y * fWidth[0]; } | 298 const void* row(int y) const override { return fSrc + y * fWidth; } |
| 262 | 299 |
| 263 private: | 300 private: |
| 264 const Element* const fSrc; | 301 const Element* const fSrc; |
| 265 const Sk4i fWidth; | 302 const int fWidth; |
| 266 PixelGetter<colorType, gammaType> fGetter; | 303 PixelConverter<colorType, gammaType> fConverter; |
| 267 }; | 304 }; |
| 268 | 305 |
| 269 // We're moving through source space at a rate of 1 source pixel per 1 dst pixel
. | 306 // We're moving through source space at a rate of 1 source pixel per 1 dst pixel
. |
| 270 // We'll never re-use pixels, but we can at least load contiguous pixels. | 307 // We'll never re-use pixels, but we can at least load contiguous pixels. |
| 271 template <typename Next, typename Strategy> | 308 template <typename Next, typename Strategy> |
| 272 static void src_strategy_blend(Span span, Next* next, Strategy* strategy) { | 309 static void src_strategy_blend(Span span, Next* next, Strategy* strategy) { |
| 273 SkPoint start; | 310 SkPoint start; |
| 274 SkScalar length; | 311 SkScalar length; |
| 275 int count; | 312 int count; |
| 276 std::tie(start, length, count) = span; | 313 std::tie(start, length, count) = span; |
| (...skipping 24 matching lines...) Expand all Loading... |
| 301 | 338 |
| 302 while (count > 0) { | 339 while (count > 0) { |
| 303 next->blendPixel(strategy->getPixelFromRow(row, ix)); | 340 next->blendPixel(strategy->getPixelFromRow(row, ix)); |
| 304 ix -= 1; | 341 ix -= 1; |
| 305 count -= 1; | 342 count -= 1; |
| 306 } | 343 } |
| 307 } | 344 } |
| 308 } | 345 } |
| 309 | 346 |
| 310 // NearestNeighborSampler - use nearest neighbor filtering to create runs of des
tination pixels. | 347 // NearestNeighborSampler - use nearest neighbor filtering to create runs of des
tination pixels. |
| 311 template<SkColorType colorType, SkGammaType gammaType, typename Next> | 348 template<typename Accessor, typename Next> |
| 312 class NearestNeighborSampler : public SkLinearBitmapPipeline::SampleProcessorInt
erface { | 349 class NearestNeighborSampler : public SkLinearBitmapPipeline::SampleProcessorInt
erface { |
| 313 public: | 350 public: |
| 314 template<typename... Args> | 351 template<typename... Args> |
| 315 NearestNeighborSampler(SkLinearBitmapPipeline::BlendProcessorInterface* next
, Args&& ... args) | 352 NearestNeighborSampler(SkLinearBitmapPipeline::BlendProcessorInterface* next
, Args&& ... args) |
| 316 : fNext{next}, fStrategy{std::forward<Args>(args)...} { } | 353 : fNext{next}, fAccessor{std::forward<Args>(args)...} { } |
| 317 | 354 |
| 318 NearestNeighborSampler(SkLinearBitmapPipeline::BlendProcessorInterface* next
, | 355 NearestNeighborSampler(SkLinearBitmapPipeline::BlendProcessorInterface* next
, |
| 319 const NearestNeighborSampler& sampler) | 356 const NearestNeighborSampler& sampler) |
| 320 : fNext{next}, fStrategy{sampler.fStrategy} { } | 357 : fNext{next}, fAccessor{sampler.fAccessor} { } |
| 321 | 358 |
| 322 void SK_VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) override { | 359 void SK_VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) override { |
| 323 SkASSERT(0 < n && n < 4); | 360 SkASSERT(0 < n && n < 4); |
| 324 Sk4f px0, px1, px2; | 361 Sk4f px0, px1, px2; |
| 325 fStrategy.getFewPixels(n, xs, ys, &px0, &px1, &px2); | 362 fAccessor.getFewPixels(n, xs, ys, &px0, &px1, &px2); |
| 326 if (n >= 1) fNext->blendPixel(px0); | 363 if (n >= 1) fNext->blendPixel(px0); |
| 327 if (n >= 2) fNext->blendPixel(px1); | 364 if (n >= 2) fNext->blendPixel(px1); |
| 328 if (n >= 3) fNext->blendPixel(px2); | 365 if (n >= 3) fNext->blendPixel(px2); |
| 329 } | 366 } |
| 330 | 367 |
| 331 void SK_VECTORCALL pointList4(Sk4s xs, Sk4s ys) override { | 368 void SK_VECTORCALL pointList4(Sk4s xs, Sk4s ys) override { |
| 332 Sk4f px0, px1, px2, px3; | 369 Sk4f px0, px1, px2, px3; |
| 333 fStrategy.get4Pixels(xs, ys, &px0, &px1, &px2, &px3); | 370 fAccessor.get4Pixels(xs, ys, &px0, &px1, &px2, &px3); |
| 334 fNext->blend4Pixels(px0, px1, px2, px3); | 371 fNext->blend4Pixels(px0, px1, px2, px3); |
| 335 } | 372 } |
| 336 | 373 |
| 337 void pointSpan(Span span) override { | 374 void pointSpan(Span span) override { |
| 338 SkASSERT(!span.isEmpty()); | 375 SkASSERT(!span.isEmpty()); |
| 339 SkPoint start; | 376 SkPoint start; |
| 340 SkScalar length; | 377 SkScalar length; |
| 341 int count; | 378 int count; |
| 342 std::tie(start, length, count) = span; | 379 std::tie(start, length, count) = span; |
| 343 SkScalar absLength = SkScalarAbs(length); | 380 SkScalar absLength = SkScalarAbs(length); |
| 344 if (absLength < (count - 1)) { | 381 if (absLength < (count - 1)) { |
| 345 this->spanSlowRate(span); | 382 this->spanSlowRate(span); |
| 346 } else if (absLength == (count - 1)) { | 383 } else if (absLength == (count - 1)) { |
| 347 src_strategy_blend(span, fNext, &fStrategy); | 384 src_strategy_blend(span, fNext, &fAccessor); |
| 348 } else { | 385 } else { |
| 349 this->spanFastRate(span); | 386 this->spanFastRate(span); |
| 350 } | 387 } |
| 351 } | 388 } |
| 352 | 389 |
| 353 void repeatSpan(Span span, int32_t repeatCount) override { | 390 void repeatSpan(Span span, int32_t repeatCount) override { |
| 354 while (repeatCount > 0) { | 391 while (repeatCount > 0) { |
| 355 this->pointSpan(span); | 392 this->pointSpan(span); |
| 356 repeatCount--; | 393 repeatCount--; |
| 357 } | 394 } |
| (...skipping 13 matching lines...) Expand all Loading... |
| 371 void spanSlowRate(Span span) { | 408 void spanSlowRate(Span span) { |
| 372 SkPoint start; | 409 SkPoint start; |
| 373 SkScalar length; | 410 SkScalar length; |
| 374 int count; | 411 int count; |
| 375 std::tie(start, length, count) = span; | 412 std::tie(start, length, count) = span; |
| 376 SkScalar x = X(start); | 413 SkScalar x = X(start); |
| 377 SkFixed fx = SkScalarToFixed(x); | 414 SkFixed fx = SkScalarToFixed(x); |
| 378 SkScalar dx = length / (count - 1); | 415 SkScalar dx = length / (count - 1); |
| 379 SkFixed fdx = SkScalarToFixed(dx); | 416 SkFixed fdx = SkScalarToFixed(dx); |
| 380 | 417 |
| 381 const void* row = fStrategy.row((int)std::floor(Y(start))); | 418 const void* row = fAccessor.row((int)std::floor(Y(start))); |
| 382 Next* next = fNext; | 419 Next* next = fNext; |
| 383 | 420 |
| 384 int ix = SkFixedFloorToInt(fx); | 421 int ix = SkFixedFloorToInt(fx); |
| 385 int prevIX = ix; | 422 int prevIX = ix; |
| 386 Sk4f fpixel = fStrategy.getPixelFromRow(row, ix); | 423 Sk4f fpixel = fAccessor.getPixelFromRow(row, ix); |
| 387 | 424 |
| 388 // When dx is less than one, each pixel is used more than once. Using th
e fixed point fx | 425 // When dx is less than one, each pixel is used more than once. Using th
e fixed point fx |
| 389 // allows the code to quickly check that the same pixel is being used. T
he code uses this | 426 // allows the code to quickly check that the same pixel is being used. T
he code uses this |
| 390 // same pixel check to do the sRGB and normalization only once. | 427 // same pixel check to do the sRGB and normalization only once. |
| 391 auto getNextPixel = [&]() { | 428 auto getNextPixel = [&]() { |
| 392 if (ix != prevIX) { | 429 if (ix != prevIX) { |
| 393 fpixel = fStrategy.getPixelFromRow(row, ix); | 430 fpixel = fAccessor.getPixelFromRow(row, ix); |
| 394 prevIX = ix; | 431 prevIX = ix; |
| 395 } | 432 } |
| 396 fx += fdx; | 433 fx += fdx; |
| 397 ix = SkFixedFloorToInt(fx); | 434 ix = SkFixedFloorToInt(fx); |
| 398 return fpixel; | 435 return fpixel; |
| 399 }; | 436 }; |
| 400 | 437 |
| 401 while (count >= 4) { | 438 while (count >= 4) { |
| 402 Sk4f px0 = getNextPixel(); | 439 Sk4f px0 = getNextPixel(); |
| 403 Sk4f px1 = getNextPixel(); | 440 Sk4f px1 = getNextPixel(); |
| 404 Sk4f px2 = getNextPixel(); | 441 Sk4f px2 = getNextPixel(); |
| 405 Sk4f px3 = getNextPixel(); | 442 Sk4f px3 = getNextPixel(); |
| 406 next->blend4Pixels(px0, px1, px2, px3); | 443 next->blend4Pixels(px0, px1, px2, px3); |
| 407 count -= 4; | 444 count -= 4; |
| 408 } | 445 } |
| 409 while (count > 0) { | 446 while (count > 0) { |
| 410 next->blendPixel(getNextPixel()); | 447 next->blendPixel(getNextPixel()); |
| 411 count -= 1; | 448 count -= 1; |
| 412 } | 449 } |
| 413 } | 450 } |
| 414 | 451 |
| 415 // We're moving through source space at a rate of 1 source pixel per 1 dst p
ixel. | 452 // We're moving through source space at a rate of 1 source pixel per 1 dst p
ixel. |
| 416 // We'll never re-use pixels, but we can at least load contiguous pixels. | 453 // We'll never re-use pixels, but we can at least load contiguous pixels. |
| 417 void spanUnitRate(Span span) { | 454 void spanUnitRate(Span span) { |
| 418 src_strategy_blend(span, fNext, &fStrategy); | 455 src_strategy_blend(span, fNext, &fAccessor); |
| 419 } | 456 } |
| 420 | 457 |
| 421 // We're moving through source space faster than dst (zoomed out), | 458 // We're moving through source space faster than dst (zoomed out), |
| 422 // so we'll never reuse a source pixel or be able to do contiguous loads. | 459 // so we'll never reuse a source pixel or be able to do contiguous loads. |
| 423 void spanFastRate(Span span) { | 460 void spanFastRate(Span span) { |
| 424 span_fallback(span, this); | 461 span_fallback(span, this); |
| 425 } | 462 } |
| 426 | 463 |
| 427 Next* const fNext; | 464 Next* const fNext; |
| 428 PixelAccessor<colorType, gammaType> fStrategy; | 465 Accessor fAccessor; |
| 429 }; | 466 }; |
| 430 | 467 |
| 431 // -- BilerpSampler ------------------------------------------------------------
-------------------- | 468 // -- BilerpSampler ------------------------------------------------------------
-------------------- |
| 432 // BilerpSampler - use a bilerp filter to create runs of destination pixels. | 469 // BilerpSampler - use a bilerp filter to create runs of destination pixels. |
| 433 template<SkColorType colorType, SkGammaType gammaType, typename Next> | 470 template<typename Accessor, typename Next> |
| 434 class BilerpSampler : public SkLinearBitmapPipeline::SampleProcessorInterface { | 471 class BilerpSampler : public SkLinearBitmapPipeline::SampleProcessorInterface { |
| 435 public: | 472 public: |
| 436 template<typename... Args> | 473 template<typename... Args> |
| 437 BilerpSampler(SkLinearBitmapPipeline::BlendProcessorInterface* next, Args&&
... args) | 474 BilerpSampler(SkLinearBitmapPipeline::BlendProcessorInterface* next, Args&&
... args) |
| 438 : fNext{next}, fStrategy{std::forward<Args>(args)...} { } | 475 : fNext{next}, fAccessor{std::forward<Args>(args)...} { } |
| 439 | 476 |
| 440 BilerpSampler(SkLinearBitmapPipeline::BlendProcessorInterface* next, | 477 BilerpSampler(SkLinearBitmapPipeline::BlendProcessorInterface* next, |
| 441 const BilerpSampler& sampler) | 478 const BilerpSampler& sampler) |
| 442 : fNext{next}, fStrategy{sampler.fStrategy} { } | 479 : fNext{next}, fAccessor{sampler.fAccessor} { } |
| 443 | 480 |
| 444 Sk4f bilerpNonEdgePixel(SkScalar x, SkScalar y) { | 481 Sk4f bilerpNonEdgePixel(SkScalar x, SkScalar y) { |
| 445 Sk4f px00, px10, px01, px11; | 482 Sk4f px00, px10, px01, px11; |
| 446 | 483 |
| 447 // bilerp4() expects xs, ys are the top-lefts of the 2x2 kernel. | 484 // bilerp4() expects xs, ys are the top-lefts of the 2x2 kernel. |
| 448 Sk4f xs = Sk4f{x} - 0.5f; | 485 Sk4f xs = Sk4f{x} - 0.5f; |
| 449 Sk4f ys = Sk4f{y} - 0.5f; | 486 Sk4f ys = Sk4f{y} - 0.5f; |
| 450 Sk4f sampleXs = xs + Sk4f{0.0f, 1.0f, 0.0f, 1.0f}; | 487 Sk4f sampleXs = xs + Sk4f{0.0f, 1.0f, 0.0f, 1.0f}; |
| 451 Sk4f sampleYs = ys + Sk4f{0.0f, 0.0f, 1.0f, 1.0f}; | 488 Sk4f sampleYs = ys + Sk4f{0.0f, 0.0f, 1.0f, 1.0f}; |
| 452 fStrategy.get4Pixels(sampleXs, sampleYs, &px00, &px10, &px01, &px11); | 489 fAccessor.get4Pixels(sampleXs, sampleYs, &px00, &px10, &px01, &px11); |
| 453 return bilerp4(xs, ys, px00, px10, px01, px11); | 490 return bilerp4(xs, ys, px00, px10, px01, px11); |
| 454 } | 491 } |
| 455 | 492 |
| 456 void SK_VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) override { | 493 void SK_VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) override { |
| 457 SkASSERT(0 < n && n < 4); | 494 SkASSERT(0 < n && n < 4); |
| 458 auto bilerpPixel = [&](int index) { | 495 auto bilerpPixel = [&](int index) { |
| 459 return this->bilerpNonEdgePixel(xs[index], ys[index]); | 496 return this->bilerpNonEdgePixel(xs[index], ys[index]); |
| 460 }; | 497 }; |
| 461 | 498 |
| 462 if (n >= 1) fNext->blendPixel(bilerpPixel(0)); | 499 if (n >= 1) fNext->blendPixel(bilerpPixel(0)); |
| (...skipping 16 matching lines...) Expand all Loading... |
| 479 while (repeatCount > 0) { | 516 while (repeatCount > 0) { |
| 480 this->pointSpan(span); | 517 this->pointSpan(span); |
| 481 repeatCount--; | 518 repeatCount--; |
| 482 } | 519 } |
| 483 } | 520 } |
| 484 | 521 |
| 485 void SK_VECTORCALL bilerpEdge(Sk4s sampleXs, Sk4s sampleYs) override { | 522 void SK_VECTORCALL bilerpEdge(Sk4s sampleXs, Sk4s sampleYs) override { |
| 486 Sk4f px00, px10, px01, px11; | 523 Sk4f px00, px10, px01, px11; |
| 487 Sk4f xs = Sk4f{sampleXs[0]}; | 524 Sk4f xs = Sk4f{sampleXs[0]}; |
| 488 Sk4f ys = Sk4f{sampleYs[0]}; | 525 Sk4f ys = Sk4f{sampleYs[0]}; |
| 489 fStrategy.get4Pixels(sampleXs, sampleYs, &px00, &px10, &px01, &px11); | 526 fAccessor.get4Pixels(sampleXs, sampleYs, &px00, &px10, &px01, &px11); |
| 490 Sk4f pixel = bilerp4(xs, ys, px00, px10, px01, px11); | 527 Sk4f pixel = bilerp4(xs, ys, px00, px10, px01, px11); |
| 491 fNext->blendPixel(pixel); | 528 fNext->blendPixel(pixel); |
| 492 } | 529 } |
| 493 | 530 |
| 494 void bilerpSpan(Span span, SkScalar y) override { | 531 void bilerpSpan(Span span, SkScalar y) override { |
| 495 SkASSERT(!span.isEmpty()); | 532 SkASSERT(!span.isEmpty()); |
| 496 SkPoint start; | 533 SkPoint start; |
| 497 SkScalar length; | 534 SkScalar length; |
| 498 int count; | 535 int count; |
| 499 std::tie(start, length, count) = span; | 536 std::tie(start, length, count) = span; |
| 500 SkScalar absLength = SkScalarAbs(length); | 537 SkScalar absLength = SkScalarAbs(length); |
| 501 if (absLength == 0.0f) { | 538 if (absLength == 0.0f) { |
| 502 this->spanZeroRate(span, y); | 539 this->spanZeroRate(span, y); |
| 503 } else if (absLength < (count - 1)) { | 540 } else if (absLength < (count - 1)) { |
| 504 this->spanSlowRate(span, y); | 541 this->spanSlowRate(span, y); |
| 505 } else if (absLength == (count - 1)) { | 542 } else if (absLength == (count - 1)) { |
| 506 if (std::fmod(span.startX() - 0.5f, 1.0f) == 0.0f) { | 543 if (std::fmod(span.startX() - 0.5f, 1.0f) == 0.0f) { |
| 507 if (std::fmod(span.startY() - 0.5f, 1.0f) == 0.0f) { | 544 if (std::fmod(span.startY() - 0.5f, 1.0f) == 0.0f) { |
| 508 src_strategy_blend(span, fNext, &fStrategy); | 545 src_strategy_blend(span, fNext, &fAccessor); |
| 509 } else { | 546 } else { |
| 510 this->spanUnitRateAlignedX(span, y); | 547 this->spanUnitRateAlignedX(span, y); |
| 511 } | 548 } |
| 512 } else { | 549 } else { |
| 513 this->spanUnitRate(span, y); | 550 this->spanUnitRate(span, y); |
| 514 } | 551 } |
| 515 } else { | 552 } else { |
| 516 this->spanFastRate(span, y); | 553 this->spanFastRate(span, y); |
| 517 } | 554 } |
| 518 } | 555 } |
| 519 | 556 |
| 520 private: | 557 private: |
| 521 void spanZeroRate(Span span, SkScalar y1) { | 558 void spanZeroRate(Span span, SkScalar y1) { |
| 522 SkScalar y0 = span.startY() - 0.5f; | 559 SkScalar y0 = span.startY() - 0.5f; |
| 523 y1 += 0.5f; | 560 y1 += 0.5f; |
| 524 int iy0 = SkScalarFloorToInt(y0); | 561 int iy0 = SkScalarFloorToInt(y0); |
| 525 SkScalar filterY1 = y0 - iy0; | 562 SkScalar filterY1 = y0 - iy0; |
| 526 SkScalar filterY0 = 1.0f - filterY1; | 563 SkScalar filterY0 = 1.0f - filterY1; |
| 527 int iy1 = SkScalarFloorToInt(y1); | 564 int iy1 = SkScalarFloorToInt(y1); |
| 528 int ix = SkScalarFloorToInt(span.startX()); | 565 int ix = SkScalarFloorToInt(span.startX()); |
| 529 Sk4f pixelY0 = fStrategy.getPixelFromRow(fStrategy.row(iy0), ix); | 566 Sk4f pixelY0 = fAccessor.getPixelFromRow(fAccessor.row(iy0), ix); |
| 530 Sk4f pixelY1 = fStrategy.getPixelFromRow(fStrategy.row(iy1), ix); | 567 Sk4f pixelY1 = fAccessor.getPixelFromRow(fAccessor.row(iy1), ix); |
| 531 Sk4f filterPixel = pixelY0 * filterY0 + pixelY1 * filterY1; | 568 Sk4f filterPixel = pixelY0 * filterY0 + pixelY1 * filterY1; |
| 532 int count = span.count(); | 569 int count = span.count(); |
| 533 while (count >= 4) { | 570 while (count >= 4) { |
| 534 fNext->blend4Pixels(filterPixel, filterPixel, filterPixel, filterPix
el); | 571 fNext->blend4Pixels(filterPixel, filterPixel, filterPixel, filterPix
el); |
| 535 count -= 4; | 572 count -= 4; |
| 536 } | 573 } |
| 537 while (count > 0) { | 574 while (count > 0) { |
| 538 fNext->blendPixel(filterPixel); | 575 fNext->blendPixel(filterPixel); |
| 539 count -= 1; | 576 count -= 1; |
| 540 } | 577 } |
| (...skipping 18 matching lines...) Expand all Loading... |
| 559 } | 596 } |
| 560 int ix = SkFixedFloorToInt(fx); | 597 int ix = SkFixedFloorToInt(fx); |
| 561 int ioldx = ix; | 598 int ioldx = ix; |
| 562 Sk4f x{SkFixedToScalar(fx) - ix}; | 599 Sk4f x{SkFixedToScalar(fx) - ix}; |
| 563 Sk4f dx{SkFixedToScalar(fdx)}; | 600 Sk4f dx{SkFixedToScalar(fdx)}; |
| 564 SkScalar ry0 = Y(start) - 0.5f; | 601 SkScalar ry0 = Y(start) - 0.5f; |
| 565 ry1 += 0.5f; | 602 ry1 += 0.5f; |
| 566 SkScalar yFloor = std::floor(ry0); | 603 SkScalar yFloor = std::floor(ry0); |
| 567 Sk4f y1 = Sk4f{ry0 - yFloor}; | 604 Sk4f y1 = Sk4f{ry0 - yFloor}; |
| 568 Sk4f y0 = Sk4f{1.0f} - y1; | 605 Sk4f y0 = Sk4f{1.0f} - y1; |
| 569 const void* const row0 = fStrategy.row(SkScalarFloorToInt(ry0)); | 606 const void* const row0 = fAccessor.row(SkScalarFloorToInt(ry0)); |
| 570 const void* const row1 = fStrategy.row(SkScalarFloorToInt(ry1)); | 607 const void* const row1 = fAccessor.row(SkScalarFloorToInt(ry1)); |
| 571 Sk4f fpixel00 = y0 * fStrategy.getPixelFromRow(row0, ix); | 608 Sk4f fpixel00 = y0 * fAccessor.getPixelFromRow(row0, ix); |
| 572 Sk4f fpixel01 = y1 * fStrategy.getPixelFromRow(row1, ix); | 609 Sk4f fpixel01 = y1 * fAccessor.getPixelFromRow(row1, ix); |
| 573 Sk4f fpixel10 = y0 * fStrategy.getPixelFromRow(row0, ix + 1); | 610 Sk4f fpixel10 = y0 * fAccessor.getPixelFromRow(row0, ix + 1); |
| 574 Sk4f fpixel11 = y1 * fStrategy.getPixelFromRow(row1, ix + 1); | 611 Sk4f fpixel11 = y1 * fAccessor.getPixelFromRow(row1, ix + 1); |
| 575 auto getNextPixel = [&]() { | 612 auto getNextPixel = [&]() { |
| 576 if (ix != ioldx) { | 613 if (ix != ioldx) { |
| 577 fpixel00 = fpixel10; | 614 fpixel00 = fpixel10; |
| 578 fpixel01 = fpixel11; | 615 fpixel01 = fpixel11; |
| 579 fpixel10 = y0 * fStrategy.getPixelFromRow(row0, ix + 1); | 616 fpixel10 = y0 * fAccessor.getPixelFromRow(row0, ix + 1); |
| 580 fpixel11 = y1 * fStrategy.getPixelFromRow(row1, ix + 1); | 617 fpixel11 = y1 * fAccessor.getPixelFromRow(row1, ix + 1); |
| 581 ioldx = ix; | 618 ioldx = ix; |
| 582 x = x + xAdjust; | 619 x = x + xAdjust; |
| 583 } | 620 } |
| 584 | 621 |
| 585 Sk4f x0, x1; | 622 Sk4f x0, x1; |
| 586 x0 = Sk4f{1.0f} - x; | 623 x0 = Sk4f{1.0f} - x; |
| 587 x1 = x; | 624 x1 = x; |
| 588 Sk4f fpixel = x0 * (fpixel00 + fpixel01) + x1 * (fpixel10 + fpixel11
); | 625 Sk4f fpixel = x0 * (fpixel00 + fpixel01) + x1 * (fpixel10 + fpixel11
); |
| 589 fx += fdx; | 626 fx += fdx; |
| 590 ix = SkFixedFloorToInt(fx); | 627 ix = SkFixedFloorToInt(fx); |
| (...skipping 20 matching lines...) Expand all Loading... |
| 611 | 648 |
| 612 // We're moving through source space at a rate of 1 source pixel per 1 dst p
ixel. | 649 // We're moving through source space at a rate of 1 source pixel per 1 dst p
ixel. |
| 613 // We'll never re-use pixels, but we can at least load contiguous pixels. | 650 // We'll never re-use pixels, but we can at least load contiguous pixels. |
| 614 void spanUnitRate(Span span, SkScalar y1) { | 651 void spanUnitRate(Span span, SkScalar y1) { |
| 615 y1 += 0.5f; | 652 y1 += 0.5f; |
| 616 SkScalar y0 = span.startY() - 0.5f; | 653 SkScalar y0 = span.startY() - 0.5f; |
| 617 int iy0 = SkScalarFloorToInt(y0); | 654 int iy0 = SkScalarFloorToInt(y0); |
| 618 SkScalar filterY1 = y0 - iy0; | 655 SkScalar filterY1 = y0 - iy0; |
| 619 SkScalar filterY0 = 1.0f - filterY1; | 656 SkScalar filterY0 = 1.0f - filterY1; |
| 620 int iy1 = SkScalarFloorToInt(y1); | 657 int iy1 = SkScalarFloorToInt(y1); |
| 621 const void* rowY0 = fStrategy.row(iy0); | 658 const void* rowY0 = fAccessor.row(iy0); |
| 622 const void* rowY1 = fStrategy.row(iy1); | 659 const void* rowY1 = fAccessor.row(iy1); |
| 623 SkScalar x0 = span.startX() - 0.5f; | 660 SkScalar x0 = span.startX() - 0.5f; |
| 624 int ix0 = SkScalarFloorToInt(x0); | 661 int ix0 = SkScalarFloorToInt(x0); |
| 625 SkScalar filterX1 = x0 - ix0; | 662 SkScalar filterX1 = x0 - ix0; |
| 626 SkScalar filterX0 = 1.0f - filterX1; | 663 SkScalar filterX0 = 1.0f - filterX1; |
| 627 | 664 |
| 628 auto getPixelY0 = [&]() { | 665 auto getPixelY0 = [&]() { |
| 629 Sk4f px = fStrategy.getPixelFromRow(rowY0, ix0); | 666 Sk4f px = fAccessor.getPixelFromRow(rowY0, ix0); |
| 630 return px * filterY0; | 667 return px * filterY0; |
| 631 }; | 668 }; |
| 632 | 669 |
| 633 auto getPixelY1 = [&]() { | 670 auto getPixelY1 = [&]() { |
| 634 Sk4f px = fStrategy.getPixelFromRow(rowY1, ix0); | 671 Sk4f px = fAccessor.getPixelFromRow(rowY1, ix0); |
| 635 return px * filterY1; | 672 return px * filterY1; |
| 636 }; | 673 }; |
| 637 | 674 |
| 638 auto get4PixelsY0 = [&](int ix, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* p
x3) { | 675 auto get4PixelsY0 = [&](int ix, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* p
x3) { |
| 639 fStrategy.get4Pixels(rowY0, ix, px0, px1, px2, px3); | 676 fAccessor.get4Pixels(rowY0, ix, px0, px1, px2, px3); |
| 640 *px0 = *px0 * filterY0; | 677 *px0 = *px0 * filterY0; |
| 641 *px1 = *px1 * filterY0; | 678 *px1 = *px1 * filterY0; |
| 642 *px2 = *px2 * filterY0; | 679 *px2 = *px2 * filterY0; |
| 643 *px3 = *px3 * filterY0; | 680 *px3 = *px3 * filterY0; |
| 644 }; | 681 }; |
| 645 | 682 |
| 646 auto get4PixelsY1 = [&](int ix, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* p
x3) { | 683 auto get4PixelsY1 = [&](int ix, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* p
x3) { |
| 647 fStrategy.get4Pixels(rowY1, ix, px0, px1, px2, px3); | 684 fAccessor.get4Pixels(rowY1, ix, px0, px1, px2, px3); |
| 648 *px0 = *px0 * filterY1; | 685 *px0 = *px0 * filterY1; |
| 649 *px1 = *px1 * filterY1; | 686 *px1 = *px1 * filterY1; |
| 650 *px2 = *px2 * filterY1; | 687 *px2 = *px2 * filterY1; |
| 651 *px3 = *px3 * filterY1; | 688 *px3 = *px3 * filterY1; |
| 652 }; | 689 }; |
| 653 | 690 |
| 654 auto lerp = [&](Sk4f& pixelX0, Sk4f& pixelX1) { | 691 auto lerp = [&](Sk4f& pixelX0, Sk4f& pixelX1) { |
| 655 return pixelX0 * filterX0 + pixelX1 * filterX1; | 692 return pixelX0 * filterX0 + pixelX1 * filterX1; |
| 656 }; | 693 }; |
| 657 | 694 |
| (...skipping 13 matching lines...) Expand all Loading... |
| 671 Sk4f pxS2 = px20 + px21; | 708 Sk4f pxS2 = px20 + px21; |
| 672 Sk4f px2 = lerp(pxS1, pxS2); | 709 Sk4f px2 = lerp(pxS1, pxS2); |
| 673 Sk4f pxS3 = px30 + px31; | 710 Sk4f pxS3 = px30 + px31; |
| 674 Sk4f px3 = lerp(pxS2, pxS3); | 711 Sk4f px3 = lerp(pxS2, pxS3); |
| 675 pxB = pxS3; | 712 pxB = pxS3; |
| 676 fNext->blend4Pixels(px0, px1, px2, px3); | 713 fNext->blend4Pixels(px0, px1, px2, px3); |
| 677 ix0 += 4; | 714 ix0 += 4; |
| 678 count -= 4; | 715 count -= 4; |
| 679 } | 716 } |
| 680 while (count > 0) { | 717 while (count > 0) { |
| 681 Sk4f pixelY0 = fStrategy.getPixelFromRow(rowY0, ix0); | 718 Sk4f pixelY0 = fAccessor.getPixelFromRow(rowY0, ix0); |
| 682 Sk4f pixelY1 = fStrategy.getPixelFromRow(rowY1, ix0); | 719 Sk4f pixelY1 = fAccessor.getPixelFromRow(rowY1, ix0); |
| 683 | 720 |
| 684 fNext->blendPixel(lerp(pixelY0, pixelY1)); | 721 fNext->blendPixel(lerp(pixelY0, pixelY1)); |
| 685 ix0 += 1; | 722 ix0 += 1; |
| 686 count -= 1; | 723 count -= 1; |
| 687 } | 724 } |
| 688 } else { | 725 } else { |
| 689 int count = span.count(); | 726 int count = span.count(); |
| 690 while (count >= 4) { | 727 while (count >= 4) { |
| 691 Sk4f px00, px10, px20, px30; | 728 Sk4f px00, px10, px20, px30; |
| 692 get4PixelsY0(ix0 - 3, &px00, &px10, &px20, &px30); | 729 get4PixelsY0(ix0 - 3, &px00, &px10, &px20, &px30); |
| 693 Sk4f px01, px11, px21, px31; | 730 Sk4f px01, px11, px21, px31; |
| 694 get4PixelsY1(ix0 - 3, &px01, &px11, &px21, &px31); | 731 get4PixelsY1(ix0 - 3, &px01, &px11, &px21, &px31); |
| 695 Sk4f pxS3 = px30 + px31; | 732 Sk4f pxS3 = px30 + px31; |
| 696 Sk4f px0 = lerp(pxS3, pxB); | 733 Sk4f px0 = lerp(pxS3, pxB); |
| 697 Sk4f pxS2 = px20 + px21; | 734 Sk4f pxS2 = px20 + px21; |
| 698 Sk4f px1 = lerp(pxS2, pxS3); | 735 Sk4f px1 = lerp(pxS2, pxS3); |
| 699 Sk4f pxS1 = px10 + px11; | 736 Sk4f pxS1 = px10 + px11; |
| 700 Sk4f px2 = lerp(pxS1, pxS2); | 737 Sk4f px2 = lerp(pxS1, pxS2); |
| 701 Sk4f pxS0 = px00 + px01; | 738 Sk4f pxS0 = px00 + px01; |
| 702 Sk4f px3 = lerp(pxS0, pxS1); | 739 Sk4f px3 = lerp(pxS0, pxS1); |
| 703 pxB = pxS0; | 740 pxB = pxS0; |
| 704 fNext->blend4Pixels(px0, px1, px2, px3); | 741 fNext->blend4Pixels(px0, px1, px2, px3); |
| 705 ix0 -= 4; | 742 ix0 -= 4; |
| 706 count -= 4; | 743 count -= 4; |
| 707 } | 744 } |
| 708 while (count > 0) { | 745 while (count > 0) { |
| 709 Sk4f pixelY0 = fStrategy.getPixelFromRow(rowY0, ix0); | 746 Sk4f pixelY0 = fAccessor.getPixelFromRow(rowY0, ix0); |
| 710 Sk4f pixelY1 = fStrategy.getPixelFromRow(rowY1, ix0); | 747 Sk4f pixelY1 = fAccessor.getPixelFromRow(rowY1, ix0); |
| 711 | 748 |
| 712 fNext->blendPixel(lerp(pixelY0, pixelY1)); | 749 fNext->blendPixel(lerp(pixelY0, pixelY1)); |
| 713 ix0 -= 1; | 750 ix0 -= 1; |
| 714 count -= 1; | 751 count -= 1; |
| 715 } | 752 } |
| 716 } | 753 } |
| 717 } | 754 } |
| 718 | 755 |
| 719 void spanUnitRateAlignedX(Span span, SkScalar y1) { | 756 void spanUnitRateAlignedX(Span span, SkScalar y1) { |
| 720 SkScalar y0 = span.startY() - 0.5f; | 757 SkScalar y0 = span.startY() - 0.5f; |
| 721 y1 += 0.5f; | 758 y1 += 0.5f; |
| 722 int iy0 = SkScalarFloorToInt(y0); | 759 int iy0 = SkScalarFloorToInt(y0); |
| 723 SkScalar filterY1 = y0 - iy0; | 760 SkScalar filterY1 = y0 - iy0; |
| 724 SkScalar filterY0 = 1.0f - filterY1; | 761 SkScalar filterY0 = 1.0f - filterY1; |
| 725 int iy1 = SkScalarFloorToInt(y1); | 762 int iy1 = SkScalarFloorToInt(y1); |
| 726 int ix = SkScalarFloorToInt(span.startX()); | 763 int ix = SkScalarFloorToInt(span.startX()); |
| 727 const void* rowY0 = fStrategy.row(iy0); | 764 const void* rowY0 = fAccessor.row(iy0); |
| 728 const void* rowY1 = fStrategy.row(iy1); | 765 const void* rowY1 = fAccessor.row(iy1); |
| 729 auto lerp = [&](Sk4f* pixelY0, Sk4f* pixelY1) { | 766 auto lerp = [&](Sk4f* pixelY0, Sk4f* pixelY1) { |
| 730 return *pixelY0 * filterY0 + *pixelY1 * filterY1; | 767 return *pixelY0 * filterY0 + *pixelY1 * filterY1; |
| 731 }; | 768 }; |
| 732 | 769 |
| 733 if (span.length() > 0) { | 770 if (span.length() > 0) { |
| 734 int count = span.count(); | 771 int count = span.count(); |
| 735 while (count >= 4) { | 772 while (count >= 4) { |
| 736 Sk4f px00, px10, px20, px30; | 773 Sk4f px00, px10, px20, px30; |
| 737 fStrategy.get4Pixels(rowY0, ix, &px00, &px10, &px20, &px30); | 774 fAccessor.get4Pixels(rowY0, ix, &px00, &px10, &px20, &px30); |
| 738 Sk4f px01, px11, px21, px31; | 775 Sk4f px01, px11, px21, px31; |
| 739 fStrategy.get4Pixels(rowY1, ix, &px01, &px11, &px21, &px31); | 776 fAccessor.get4Pixels(rowY1, ix, &px01, &px11, &px21, &px31); |
| 740 fNext->blend4Pixels( | 777 fNext->blend4Pixels( |
| 741 lerp(&px00, &px01), lerp(&px10, &px11), lerp(&px20, &px21),
lerp(&px30, &px31)); | 778 lerp(&px00, &px01), lerp(&px10, &px11), lerp(&px20, &px21),
lerp(&px30, &px31)); |
| 742 ix += 4; | 779 ix += 4; |
| 743 count -= 4; | 780 count -= 4; |
| 744 } | 781 } |
| 745 while (count > 0) { | 782 while (count > 0) { |
| 746 Sk4f pixelY0 = fStrategy.getPixelFromRow(rowY0, ix); | 783 Sk4f pixelY0 = fAccessor.getPixelFromRow(rowY0, ix); |
| 747 Sk4f pixelY1 = fStrategy.getPixelFromRow(rowY1, ix); | 784 Sk4f pixelY1 = fAccessor.getPixelFromRow(rowY1, ix); |
| 748 | 785 |
| 749 fNext->blendPixel(lerp(&pixelY0, &pixelY1)); | 786 fNext->blendPixel(lerp(&pixelY0, &pixelY1)); |
| 750 ix += 1; | 787 ix += 1; |
| 751 count -= 1; | 788 count -= 1; |
| 752 } | 789 } |
| 753 } else { | 790 } else { |
| 754 int count = span.count(); | 791 int count = span.count(); |
| 755 while (count >= 4) { | 792 while (count >= 4) { |
| 756 Sk4f px00, px10, px20, px30; | 793 Sk4f px00, px10, px20, px30; |
| 757 fStrategy.get4Pixels(rowY0, ix - 3, &px30, &px20, &px10, &px00); | 794 fAccessor.get4Pixels(rowY0, ix - 3, &px30, &px20, &px10, &px00); |
| 758 Sk4f px01, px11, px21, px31; | 795 Sk4f px01, px11, px21, px31; |
| 759 fStrategy.get4Pixels(rowY1, ix - 3, &px31, &px21, &px11, &px01); | 796 fAccessor.get4Pixels(rowY1, ix - 3, &px31, &px21, &px11, &px01); |
| 760 fNext->blend4Pixels( | 797 fNext->blend4Pixels( |
| 761 lerp(&px00, &px01), lerp(&px10, &px11), lerp(&px20, &px21),
lerp(&px30, &px31)); | 798 lerp(&px00, &px01), lerp(&px10, &px11), lerp(&px20, &px21),
lerp(&px30, &px31)); |
| 762 ix -= 4; | 799 ix -= 4; |
| 763 count -= 4; | 800 count -= 4; |
| 764 } | 801 } |
| 765 while (count > 0) { | 802 while (count > 0) { |
| 766 Sk4f pixelY0 = fStrategy.getPixelFromRow(rowY0, ix); | 803 Sk4f pixelY0 = fAccessor.getPixelFromRow(rowY0, ix); |
| 767 Sk4f pixelY1 = fStrategy.getPixelFromRow(rowY1, ix); | 804 Sk4f pixelY1 = fAccessor.getPixelFromRow(rowY1, ix); |
| 768 | 805 |
| 769 fNext->blendPixel(lerp(&pixelY0, &pixelY1)); | 806 fNext->blendPixel(lerp(&pixelY0, &pixelY1)); |
| 770 ix -= 1; | 807 ix -= 1; |
| 771 count -= 1; | 808 count -= 1; |
| 772 } | 809 } |
| 773 } | 810 } |
| 774 } | 811 } |
| 775 | 812 |
| 776 // We're moving through source space faster than dst (zoomed out), | 813 // We're moving through source space faster than dst (zoomed out), |
| 777 // so we'll never reuse a source pixel or be able to do contiguous loads. | 814 // so we'll never reuse a source pixel or be able to do contiguous loads. |
| (...skipping 16 matching lines...) Expand all Loading... |
| 794 Sk4f ys = {y - 0.5f, y - 0.5f, y1 + 0.5f, y1 + 0.5f}; | 831 Sk4f ys = {y - 0.5f, y - 0.5f, y1 + 0.5f, y1 + 0.5f}; |
| 795 while (count > 0) { | 832 while (count > 0) { |
| 796 Sk4f xs = Sk4f{-0.5f, 0.5f, -0.5f, 0.5f} + Sk4f{x}; | 833 Sk4f xs = Sk4f{-0.5f, 0.5f, -0.5f, 0.5f} + Sk4f{x}; |
| 797 this->bilerpEdge(xs, ys); | 834 this->bilerpEdge(xs, ys); |
| 798 x += dx; | 835 x += dx; |
| 799 count -= 1; | 836 count -= 1; |
| 800 } | 837 } |
| 801 } | 838 } |
| 802 } | 839 } |
| 803 | 840 |
| 804 Next* const fNext; | 841 Next* const fNext; |
| 805 PixelAccessor<colorType, gammaType> fStrategy; | 842 Accessor fAccessor; |
| 806 }; | 843 }; |
| 807 | 844 |
| 808 } // namespace | 845 } // namespace |
| 809 | 846 |
| 810 #endif // SkLinearBitmapPipeline_sampler_DEFINED | 847 #endif // SkLinearBitmapPipeline_sampler_DEFINED |
| OLD | NEW |