| Index: cc/layers/picture_layer_impl.cc
|
| diff --git a/cc/layers/picture_layer_impl.cc b/cc/layers/picture_layer_impl.cc
|
| index 56fcfecbfe559b8a5827426e681d925be025c026..8ca115935020d703c09bf70ed7f6f0c9ba87ea07 100644
|
| --- a/cc/layers/picture_layer_impl.cc
|
| +++ b/cc/layers/picture_layer_impl.cc
|
| @@ -51,6 +51,11 @@ const int kMinHeightForGpuRasteredTile = 256;
|
| // of using the same tile size.
|
| const int kTileRoundUp = 64;
|
|
|
| +// When sizing tiles relative to the viewport, we keep them as a multiple of
|
| +// this.
|
| +// TODO(crbug.com/622885) But why not just use kTileMinimalAlignment.
|
| +const int kTileViewportAlignment = 32;
|
| +
|
| // For performance reasons and to support compressed tile textures, tile
|
| // width and height should be an even multiple of 4 in size.
|
| const int kTileMinimalAlignment = 4;
|
| @@ -715,15 +720,15 @@ gfx::Size PictureLayerImpl::CalculateTileSize(
|
| return content_bounds;
|
| }
|
|
|
| - int default_tile_width = 0;
|
| - int default_tile_height = 0;
|
| + int tile_width = 0;
|
| + int tile_height = 0;
|
| if (layer_tree_impl()->use_gpu_rasterization()) {
|
| // For GPU rasterization, we pick an ideal tile size using the viewport
|
| // so we don't need any settings. The current approach uses 4 tiles
|
| // to cover the viewport vertically.
|
| int viewport_width = gpu_raster_max_texture_size_.width();
|
| int viewport_height = gpu_raster_max_texture_size_.height();
|
| - default_tile_width = viewport_width;
|
| + tile_width = viewport_width;
|
|
|
| // Also, increase the height proportionally as the width decreases, and
|
| // pad by our border texels to make the tiles exactly match the viewport.
|
| @@ -732,50 +737,86 @@ gfx::Size PictureLayerImpl::CalculateTileSize(
|
| divisor = 2;
|
| if (content_bounds.width() <= viewport_width / 4)
|
| divisor = 1;
|
| - default_tile_height =
|
| + tile_height =
|
| MathUtil::UncheckedRoundUp(viewport_height, divisor) / divisor;
|
|
|
| // Grow default sizes to account for overlapping border texels.
|
| - default_tile_width += 2 * PictureLayerTiling::kBorderTexels;
|
| - default_tile_height += 2 * PictureLayerTiling::kBorderTexels;
|
| + tile_width += 2 * PictureLayerTiling::kBorderTexels;
|
| + tile_height += 2 * PictureLayerTiling::kBorderTexels;
|
|
|
| - default_tile_height =
|
| - std::max(default_tile_height, kMinHeightForGpuRasteredTile);
|
| + tile_height = std::max(tile_height, kMinHeightForGpuRasteredTile);
|
| } else {
|
| - // For CPU rasterization we use tile-size settings.
|
| + // For CPU rasterization we use stuff.
|
| + int tile_size;
|
| const LayerTreeSettings& settings = layer_tree_impl()->settings();
|
| - int max_untiled_content_width = settings.max_untiled_layer_size.width();
|
| - int max_untiled_content_height = settings.max_untiled_layer_size.height();
|
| - default_tile_width = settings.default_tile_size.width();
|
| - default_tile_height = settings.default_tile_size.height();
|
| -
|
| - // If the content width is small, increase tile size vertically.
|
| - // If the content height is small, increase tile size horizontally.
|
| - // If both are less than the untiled-size, use a single tile.
|
| - if (content_bounds.width() < default_tile_width)
|
| - default_tile_height = max_untiled_content_height;
|
| - if (content_bounds.height() < default_tile_height)
|
| - default_tile_width = max_untiled_content_width;
|
| - if (content_bounds.width() < max_untiled_content_width &&
|
| - content_bounds.height() < max_untiled_content_height) {
|
| - default_tile_height = max_untiled_content_height;
|
| - default_tile_width = max_untiled_content_width;
|
| + // TODO(crbug.com/622885): Supply the physical device size along with the
|
| + // device scale factor to layer tree host. Use that instead of the viewport.
|
| + // Then we should have use_viewport_for_tile_size always be true, and use it
|
| + // for ganesh also (maybe with different |num_tiles| for it).
|
| + if (settings.use_viewport_for_tile_size) {
|
| + int min_tile_size = 256;
|
| + int max_tile_size = 512;
|
| +
|
| + int display_width = layer_tree_impl()->device_viewport_size().width();
|
| + // TODO(crbug.com/622885): Make this independent of the top controls, but
|
| + // large enough to not have small tiles at the bottom.
|
| + int display_height = layer_tree_impl()->device_viewport_size().height();
|
| +
|
| + int portrait_num_tiles = 3;
|
| + int landscape_num_tiles = 5;
|
| +
|
| + int num_tiles = display_width < display_height ? portrait_num_tiles
|
| + : landscape_num_tiles;
|
| +
|
| + // Tiles overlap by a border, so make the display seem that many pixels
|
| + // larger.
|
| + display_width += (num_tiles - 1) * PictureLayerTiling::kBorderTexels;
|
| +
|
| + // These are the ideal tile size to put |num_tiles| across the screen at a
|
| + // time, rounded up to a multiple of kTileViewportAlignment, so the last
|
| + // tile will end up usually entending past the right edge of the screen a
|
| + // bit.
|
| + tile_size = MathUtil::UncheckedRoundUp(
|
| + (display_width + num_tiles - 1) / num_tiles, kTileViewportAlignment);
|
| + tile_size = std::max(tile_size, min_tile_size);
|
| + tile_size = std::min(tile_size, max_tile_size);
|
| + } else {
|
| + tile_size = 256;
|
| + if (layer_tree_impl()->device_scale_factor() >= 2.f)
|
| + tile_size = 512;
|
| + }
|
| + DCHECK_GT(tile_size, 0);
|
| +
|
| + tile_width = tile_height = tile_size;
|
| +
|
| + if (content_bounds.width() < kMaxUntiledContentSize &&
|
| + content_bounds.height() < kMaxUntiledContentSize) {
|
| + // Small layers should not be tiled.
|
| + tile_width = tile_height = kMaxUntiledContentSize;
|
| + } else if (content_bounds.width() < tile_width) {
|
| + // If the content width is small, increase tile size vertically.
|
| + tile_height *= 2;
|
| + } else if (content_bounds.height() < tile_height) {
|
| + // If the content height is small, increase tile size horizontally.
|
| + tile_width *= 2;
|
| }
|
| }
|
| -
|
| - int tile_width = default_tile_width;
|
| - int tile_height = default_tile_height;
|
| -
|
| - // Clamp the tile width/height to the content width/height to save space.
|
| - if (content_bounds.width() < default_tile_width) {
|
| - tile_width = std::min(tile_width, content_bounds.width());
|
| - tile_width = MathUtil::UncheckedRoundUp(tile_width, kTileRoundUp);
|
| - tile_width = std::min(tile_width, default_tile_width);
|
| + DCHECK_GT(tile_width, 0);
|
| + DCHECK_GT(tile_height, 0);
|
| +
|
| + // Shrink the tile width/height to be closer content width/height to save
|
| + // space, if there's a smaller multiple of kTileRoundUp.
|
| + if (content_bounds.width() < tile_width) {
|
| + int before_tile_width = tile_width;
|
| + tile_width =
|
| + MathUtil::UncheckedRoundUp(content_bounds.width(), kTileRoundUp);
|
| + tile_width = std::min(tile_width, before_tile_width);
|
| }
|
| - if (content_bounds.height() < default_tile_height) {
|
| - tile_height = std::min(tile_height, content_bounds.height());
|
| - tile_height = MathUtil::UncheckedRoundUp(tile_height, kTileRoundUp);
|
| - tile_height = std::min(tile_height, default_tile_height);
|
| + if (content_bounds.height() < tile_height) {
|
| + int before_tile_height = tile_height;
|
| + tile_height =
|
| + MathUtil::UncheckedRoundUp(content_bounds.height(), kTileRoundUp);
|
| + tile_height = std::min(tile_height, before_tile_height);
|
| }
|
|
|
| // Ensure that tile width and height are properly aligned.
|
|
|