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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SERVICES_UI_WS_FRAME_GENERATOR_H_ | 5 #ifndef SERVICES_UI_WS_FRAME_GENERATOR_H_ |
| 6 #define SERVICES_UI_WS_FRAME_GENERATOR_H_ | 6 #define SERVICES_UI_WS_FRAME_GENERATOR_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 | 9 |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
| 11 #include "base/timer/timer.h" | 11 #include "base/timer/timer.h" |
| 12 #include "ui/gfx/geometry/rect.h" | 12 #include "ui/gfx/geometry/rect.h" |
| 13 #include "ui/gfx/native_widget_types.h" | 13 #include "ui/gfx/native_widget_types.h" |
| 14 | 14 |
| 15 namespace cc { | 15 namespace cc { |
| 16 class CompositorFrame; | 16 class CompositorFrame; |
| 17 class CopyOutputRequest; | 17 class CopyOutputRequest; |
| 18 class RenderPass; | 18 class RenderPass; |
| 19 enum class SurfaceDrawStatus; | 19 enum class SurfaceDrawStatus; |
| 20 } | 20 } |
| 21 | 21 |
| 22 namespace ui { | 22 namespace ui { |
| 23 | 23 |
| 24 class DisplayCompositor; | 24 class DisplayCompositor; |
| 25 class GpuState; | 25 class GpuState; |
| 26 class SurfacesState; | 26 class SurfacesState; |
| 27 | 27 |
| 28 namespace ws { | 28 namespace ws { |
| 29 | 29 |
| 30 namespace test { |
| 31 class FrameGeneratorTest; |
| 32 } |
| 33 |
| 30 class FrameGeneratorDelegate; | 34 class FrameGeneratorDelegate; |
| 31 class ServerWindow; | 35 class ServerWindow; |
| 32 | 36 |
| 33 // Responsible for redrawing the display in response to the redraw requests by | 37 // Responsible for redrawing the display in response to the redraw requests by |
| 34 // submitting CompositorFrames to the owned DisplayCompositor. | 38 // submitting CompositorFrames to the owned DisplayCompositor. |
| 35 class FrameGenerator { | 39 class FrameGenerator { |
| 36 public: | 40 public: |
| 37 FrameGenerator(FrameGeneratorDelegate* delegate, | 41 FrameGenerator(FrameGeneratorDelegate* delegate, |
| 38 scoped_refptr<GpuState> gpu_state, | 42 scoped_refptr<GpuState> gpu_state, |
| 39 scoped_refptr<SurfacesState> surfaces_state); | 43 scoped_refptr<SurfacesState> surfaces_state); |
| 40 virtual ~FrameGenerator(); | 44 virtual ~FrameGenerator(); |
| 41 | 45 |
| 42 // Schedules a redraw for the provided region. | 46 // Schedules a redraw for the provided region. |
| 43 void RequestRedraw(const gfx::Rect& redraw_region); | 47 void RequestRedraw(const gfx::Rect& redraw_region); |
| 44 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget); | 48 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget); |
| 45 void RequestCopyOfOutput( | 49 void RequestCopyOfOutput( |
| 46 std::unique_ptr<cc::CopyOutputRequest> output_request); | 50 std::unique_ptr<cc::CopyOutputRequest> output_request); |
| 47 | 51 |
| 48 bool is_frame_pending() { return frame_pending_; } | 52 bool is_frame_pending() { return frame_pending_; } |
| 49 | 53 |
| 50 private: | 54 private: |
| 55 friend class ui::ws::test::FrameGeneratorTest; |
| 56 |
| 51 void WantToDraw(); | 57 void WantToDraw(); |
| 52 | 58 |
| 53 // This method initiates a top level redraw of the display. | 59 // This method initiates a top level redraw of the display. |
| 54 // TODO(fsamuel): This should use vblank as a signal rather than a timer | 60 // TODO(fsamuel): This should use vblank as a signal rather than a timer |
| 55 // http://crbug.com/533042 | 61 // http://crbug.com/533042 |
| 56 void Draw(); | 62 void Draw(); |
| 57 | 63 |
| 58 // This is called after the DisplayCompositor has completed generating a new | 64 // This is called after the DisplayCompositor has completed generating a new |
| 59 // frame for the display. TODO(fsamuel): Idle time processing should happen | 65 // frame for the display. TODO(fsamuel): Idle time processing should happen |
| 60 // here if there is budget for it. | 66 // here if there is budget for it. |
| (...skipping 24 matching lines...) Expand all Loading... |
| 85 base::WeakPtrFactory<FrameGenerator> weak_factory_; | 91 base::WeakPtrFactory<FrameGenerator> weak_factory_; |
| 86 | 92 |
| 87 DISALLOW_COPY_AND_ASSIGN(FrameGenerator); | 93 DISALLOW_COPY_AND_ASSIGN(FrameGenerator); |
| 88 }; | 94 }; |
| 89 | 95 |
| 90 } // namespace ws | 96 } // namespace ws |
| 91 | 97 |
| 92 } // namespace ui | 98 } // namespace ui |
| 93 | 99 |
| 94 #endif // SERVICES_UI_WS_FRAME_GENERATOR_H_ | 100 #endif // SERVICES_UI_WS_FRAME_GENERATOR_H_ |
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