| Index: cc/trees/damage_tracker.cc
|
| diff --git a/cc/trees/damage_tracker.cc b/cc/trees/damage_tracker.cc
|
| index 73e60f584ebff5819abd2d8b97e748e0c73ce96c..0f0eacd40d9a9f9997691a88fa7885a18c42518e 100644
|
| --- a/cc/trees/damage_tracker.cc
|
| +++ b/cc/trees/damage_tracker.cc
|
| @@ -196,7 +196,7 @@ gfx::Rect DamageTracker::TrackDamageFromActiveLayers(
|
| continue;
|
|
|
| if (layer->render_surface() && layer->render_surface() != target_surface)
|
| - ExtendDamageForRenderSurface(layer, &damage_rect);
|
| + ExtendDamageForRenderSurface(layer->render_surface(), &damage_rect);
|
| else
|
| ExtendDamageForLayer(layer, &damage_rect);
|
| }
|
| @@ -343,7 +343,7 @@ void DamageTracker::ExtendDamageForLayer(LayerImpl* layer,
|
| }
|
|
|
| void DamageTracker::ExtendDamageForRenderSurface(
|
| - LayerImpl* layer,
|
| + RenderSurfaceImpl* render_surface,
|
| gfx::Rect* target_damage_rect) {
|
| // There are two ways a "descendant surface" can damage regions of the "target
|
| // surface":
|
| @@ -360,10 +360,9 @@ void DamageTracker::ExtendDamageForRenderSurface(
|
| // as well, and that damage should propagate to the target surface.
|
| //
|
|
|
| - RenderSurfaceImpl* render_surface = layer->render_surface();
|
| -
|
| bool surface_is_new = false;
|
| - SurfaceRectMapData& data = RectDataForSurface(layer->id(), &surface_is_new);
|
| + SurfaceRectMapData& data =
|
| + RectDataForSurface(render_surface->OwningLayerId(), &surface_is_new);
|
| gfx::Rect old_surface_rect = data.rect_;
|
|
|
| // The drawableContextRect() already includes the replica if it exists.
|
| @@ -428,10 +427,11 @@ void DamageTracker::ExtendDamageForRenderSurface(
|
| // those pixels from the surface with only the contents of layers below this
|
| // one in them. This means we need to redraw any pixels in the surface being
|
| // used for the blur in this layer this frame.
|
| - if (layer->background_filters().HasFilterThatMovesPixels()) {
|
| - ExpandDamageRectInsideRectWithFilters(target_damage_rect,
|
| - surface_rect_in_target_space,
|
| - layer->background_filters());
|
| + const FilterOperations& background_filters =
|
| + render_surface->BackgroundFilters();
|
| + if (background_filters.HasFilterThatMovesPixels()) {
|
| + ExpandDamageRectInsideRectWithFilters(
|
| + target_damage_rect, surface_rect_in_target_space, background_filters);
|
| }
|
| }
|
|
|
|
|