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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/trees/occlusion_tracker.h" | 5 #include "cc/trees/occlusion_tracker.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 | 10 |
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| 184 if (surface->MaskLayer() || surface->draw_opacity() < 1 || | 184 if (surface->MaskLayer() || surface->draw_opacity() < 1 || |
| 185 !finished_target->uses_default_blend_mode() || | 185 !finished_target->uses_default_blend_mode() || |
| 186 target_is_only_for_copy_request || | 186 target_is_only_for_copy_request || |
| 187 finished_target->filters().HasFilterThatAffectsOpacity()) { | 187 finished_target->filters().HasFilterThatAffectsOpacity()) { |
| 188 stack_.back().occlusion_from_outside_target.Clear(); | 188 stack_.back().occlusion_from_outside_target.Clear(); |
| 189 stack_.back().occlusion_from_inside_target.Clear(); | 189 stack_.back().occlusion_from_inside_target.Clear(); |
| 190 } | 190 } |
| 191 } | 191 } |
| 192 | 192 |
| 193 static void ReduceOcclusionBelowSurface( | 193 static void ReduceOcclusionBelowSurface( |
| 194 const LayerImpl* contributing_layer, | 194 const RenderSurfaceImpl* contributing_surface, |
| 195 const gfx::Rect& surface_rect, | 195 const gfx::Rect& surface_rect, |
| 196 const gfx::Transform& surface_transform, | 196 const gfx::Transform& surface_transform, |
| 197 const LayerImpl* render_target, | |
| 198 SimpleEnclosedRegion* occlusion_from_inside_target) { | 197 SimpleEnclosedRegion* occlusion_from_inside_target) { |
| 199 if (surface_rect.IsEmpty()) | 198 if (surface_rect.IsEmpty()) |
| 200 return; | 199 return; |
| 201 | 200 |
| 202 gfx::Rect affected_area_in_target = | 201 gfx::Rect affected_area_in_target = |
| 203 MathUtil::MapEnclosingClippedRect(surface_transform, surface_rect); | 202 MathUtil::MapEnclosingClippedRect(surface_transform, surface_rect); |
| 204 if (contributing_layer->render_surface()->is_clipped()) { | 203 if (contributing_surface->is_clipped()) { |
| 205 affected_area_in_target.Intersect( | 204 affected_area_in_target.Intersect(contributing_surface->clip_rect()); |
| 206 contributing_layer->render_surface()->clip_rect()); | |
| 207 } | 205 } |
| 208 if (affected_area_in_target.IsEmpty()) | 206 if (affected_area_in_target.IsEmpty()) |
| 209 return; | 207 return; |
| 210 | 208 |
| 211 int outset_top, outset_right, outset_bottom, outset_left; | 209 int outset_top, outset_right, outset_bottom, outset_left; |
| 212 contributing_layer->background_filters().GetOutsets( | 210 contributing_surface->BackgroundFilters().GetOutsets( |
| 213 &outset_top, &outset_right, &outset_bottom, &outset_left); | 211 &outset_top, &outset_right, &outset_bottom, &outset_left); |
| 214 | 212 |
| 215 // The filter can move pixels from outside of the clip, so allow affected_area | 213 // The filter can move pixels from outside of the clip, so allow affected_area |
| 216 // to expand outside the clip. | 214 // to expand outside the clip. |
| 217 affected_area_in_target.Inset( | 215 affected_area_in_target.Inset( |
| 218 -outset_left, -outset_top, -outset_right, -outset_bottom); | 216 -outset_left, -outset_top, -outset_right, -outset_bottom); |
| 219 SimpleEnclosedRegion affected_occlusion = *occlusion_from_inside_target; | 217 SimpleEnclosedRegion affected_occlusion = *occlusion_from_inside_target; |
| 220 affected_occlusion.Intersect(affected_area_in_target); | 218 affected_occlusion.Intersect(affected_area_in_target); |
| 221 | 219 |
| 222 occlusion_from_inside_target->Subtract(affected_area_in_target); | 220 occlusion_from_inside_target->Subtract(affected_area_in_target); |
| (...skipping 27 matching lines...) Expand all Loading... |
| 250 DCHECK(new_target->has_render_surface()); | 248 DCHECK(new_target->has_render_surface()); |
| 251 bool surface_will_be_at_top_after_pop = | 249 bool surface_will_be_at_top_after_pop = |
| 252 stack_.size() > 1 && | 250 stack_.size() > 1 && |
| 253 stack_[last_index - 1].target == new_target->render_surface(); | 251 stack_[last_index - 1].target == new_target->render_surface(); |
| 254 | 252 |
| 255 // We merge the screen occlusion from the current RenderSurfaceImpl subtree | 253 // We merge the screen occlusion from the current RenderSurfaceImpl subtree |
| 256 // out to its parent target RenderSurfaceImpl. The target occlusion can be | 254 // out to its parent target RenderSurfaceImpl. The target occlusion can be |
| 257 // merged out as well but needs to be transformed to the new target. | 255 // merged out as well but needs to be transformed to the new target. |
| 258 | 256 |
| 259 const RenderSurfaceImpl* old_surface = stack_[last_index].target; | 257 const RenderSurfaceImpl* old_surface = stack_[last_index].target; |
| 260 const LayerImpl* old_target = | |
| 261 new_target->layer_tree_impl()->LayerById(old_surface->OwningLayerId()); | |
| 262 | 258 |
| 263 SimpleEnclosedRegion old_occlusion_from_inside_target_in_new_target = | 259 SimpleEnclosedRegion old_occlusion_from_inside_target_in_new_target = |
| 264 TransformSurfaceOpaqueRegion( | 260 TransformSurfaceOpaqueRegion( |
| 265 stack_[last_index].occlusion_from_inside_target, | 261 stack_[last_index].occlusion_from_inside_target, |
| 266 old_surface->is_clipped(), old_surface->clip_rect(), | 262 old_surface->is_clipped(), old_surface->clip_rect(), |
| 267 old_surface->draw_transform()); | 263 old_surface->draw_transform()); |
| 268 if (old_surface->HasReplica() && !old_surface->HasReplicaMask()) { | 264 if (old_surface->HasReplica() && !old_surface->HasReplicaMask()) { |
| 269 old_occlusion_from_inside_target_in_new_target.Union( | 265 old_occlusion_from_inside_target_in_new_target.Union( |
| 270 TransformSurfaceOpaqueRegion( | 266 TransformSurfaceOpaqueRegion( |
| 271 stack_[last_index].occlusion_from_inside_target, | 267 stack_[last_index].occlusion_from_inside_target, |
| 272 old_surface->is_clipped(), old_surface->clip_rect(), | 268 old_surface->is_clipped(), old_surface->clip_rect(), |
| 273 old_surface->replica_draw_transform())); | 269 old_surface->replica_draw_transform())); |
| 274 } | 270 } |
| 275 | 271 |
| 276 SimpleEnclosedRegion old_occlusion_from_outside_target_in_new_target = | 272 SimpleEnclosedRegion old_occlusion_from_outside_target_in_new_target = |
| 277 TransformSurfaceOpaqueRegion( | 273 TransformSurfaceOpaqueRegion( |
| 278 stack_[last_index].occlusion_from_outside_target, false, gfx::Rect(), | 274 stack_[last_index].occlusion_from_outside_target, false, gfx::Rect(), |
| 279 old_surface->draw_transform()); | 275 old_surface->draw_transform()); |
| 280 | 276 |
| 281 gfx::Rect unoccluded_surface_rect; | 277 gfx::Rect unoccluded_surface_rect; |
| 282 gfx::Rect unoccluded_replica_rect; | 278 gfx::Rect unoccluded_replica_rect; |
| 283 if (old_target->background_filters().HasFilterThatMovesPixels()) { | 279 if (old_surface->BackgroundFilters().HasFilterThatMovesPixels()) { |
| 284 Occlusion surface_occlusion = GetCurrentOcclusionForContributingSurface( | 280 Occlusion surface_occlusion = GetCurrentOcclusionForContributingSurface( |
| 285 old_surface->draw_transform()); | 281 old_surface->draw_transform()); |
| 286 unoccluded_surface_rect = | 282 unoccluded_surface_rect = |
| 287 surface_occlusion.GetUnoccludedContentRect(old_surface->content_rect()); | 283 surface_occlusion.GetUnoccludedContentRect(old_surface->content_rect()); |
| 288 if (old_surface->HasReplica()) { | 284 if (old_surface->HasReplica()) { |
| 289 Occlusion replica_occlusion = GetCurrentOcclusionForContributingSurface( | 285 Occlusion replica_occlusion = GetCurrentOcclusionForContributingSurface( |
| 290 old_surface->replica_draw_transform()); | 286 old_surface->replica_draw_transform()); |
| 291 unoccluded_replica_rect = replica_occlusion.GetUnoccludedContentRect( | 287 unoccluded_replica_rect = replica_occlusion.GetUnoccludedContentRect( |
| 292 old_surface->content_rect()); | 288 old_surface->content_rect()); |
| 293 } | 289 } |
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| 310 stack_.back().occlusion_from_inside_target = | 306 stack_.back().occlusion_from_inside_target = |
| 311 old_occlusion_from_inside_target_in_new_target; | 307 old_occlusion_from_inside_target_in_new_target; |
| 312 if (!new_target->layer_tree_impl()->IsRootLayer(new_target)) { | 308 if (!new_target->layer_tree_impl()->IsRootLayer(new_target)) { |
| 313 stack_.back().occlusion_from_outside_target = | 309 stack_.back().occlusion_from_outside_target = |
| 314 old_occlusion_from_outside_target_in_new_target; | 310 old_occlusion_from_outside_target_in_new_target; |
| 315 } else { | 311 } else { |
| 316 stack_.back().occlusion_from_outside_target.Clear(); | 312 stack_.back().occlusion_from_outside_target.Clear(); |
| 317 } | 313 } |
| 318 } | 314 } |
| 319 | 315 |
| 320 if (!old_target->background_filters().HasFilterThatMovesPixels()) | 316 if (!old_surface->BackgroundFilters().HasFilterThatMovesPixels()) |
| 321 return; | 317 return; |
| 322 | 318 |
| 323 ReduceOcclusionBelowSurface(old_target, | 319 ReduceOcclusionBelowSurface(old_surface, unoccluded_surface_rect, |
| 324 unoccluded_surface_rect, | |
| 325 old_surface->draw_transform(), | 320 old_surface->draw_transform(), |
| 326 new_target, | |
| 327 &stack_.back().occlusion_from_inside_target); | 321 &stack_.back().occlusion_from_inside_target); |
| 328 ReduceOcclusionBelowSurface(old_target, | 322 ReduceOcclusionBelowSurface(old_surface, unoccluded_surface_rect, |
| 329 unoccluded_surface_rect, | |
| 330 old_surface->draw_transform(), | 323 old_surface->draw_transform(), |
| 331 new_target, | |
| 332 &stack_.back().occlusion_from_outside_target); | 324 &stack_.back().occlusion_from_outside_target); |
| 333 | 325 |
| 334 if (!old_surface->HasReplica()) | 326 if (!old_surface->HasReplica()) |
| 335 return; | 327 return; |
| 336 ReduceOcclusionBelowSurface(old_target, | 328 ReduceOcclusionBelowSurface(old_surface, unoccluded_replica_rect, |
| 337 unoccluded_replica_rect, | |
| 338 old_surface->replica_draw_transform(), | 329 old_surface->replica_draw_transform(), |
| 339 new_target, | |
| 340 &stack_.back().occlusion_from_inside_target); | 330 &stack_.back().occlusion_from_inside_target); |
| 341 ReduceOcclusionBelowSurface(old_target, | 331 ReduceOcclusionBelowSurface(old_surface, unoccluded_replica_rect, |
| 342 unoccluded_replica_rect, | |
| 343 old_surface->replica_draw_transform(), | 332 old_surface->replica_draw_transform(), |
| 344 new_target, | |
| 345 &stack_.back().occlusion_from_outside_target); | 333 &stack_.back().occlusion_from_outside_target); |
| 346 } | 334 } |
| 347 | 335 |
| 348 void OcclusionTracker::MarkOccludedBehindLayer(const LayerImpl* layer) { | 336 void OcclusionTracker::MarkOccludedBehindLayer(const LayerImpl* layer) { |
| 349 DCHECK(!stack_.empty()); | 337 DCHECK(!stack_.empty()); |
| 350 DCHECK_EQ(layer->render_target(), stack_.back().target); | 338 DCHECK_EQ(layer->render_target(), stack_.back().target); |
| 351 | 339 |
| 352 if (layer->draw_opacity() < 1) | 340 if (layer->draw_opacity() < 1) |
| 353 return; | 341 return; |
| 354 | 342 |
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| 394 DCHECK(layer_tree->RootRenderSurface() == stack_.back().target); | 382 DCHECK(layer_tree->RootRenderSurface() == stack_.back().target); |
| 395 const SimpleEnclosedRegion& occluded = | 383 const SimpleEnclosedRegion& occluded = |
| 396 stack_.back().occlusion_from_inside_target; | 384 stack_.back().occlusion_from_inside_target; |
| 397 Region visible_region(screen_space_clip_rect_); | 385 Region visible_region(screen_space_clip_rect_); |
| 398 for (size_t i = 0; i < occluded.GetRegionComplexity(); ++i) | 386 for (size_t i = 0; i < occluded.GetRegionComplexity(); ++i) |
| 399 visible_region.Subtract(occluded.GetRect(i)); | 387 visible_region.Subtract(occluded.GetRect(i)); |
| 400 return visible_region; | 388 return visible_region; |
| 401 } | 389 } |
| 402 | 390 |
| 403 } // namespace cc | 391 } // namespace cc |
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