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Side by Side Diff: ui/gl/gl_bindings_autogen_gl.h

Issue 2099503003: gl_bindings: add support for more extensions (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Address nits Created 4 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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1049 bool b_GL_APPLE_vertex_array_object; 1049 bool b_GL_APPLE_vertex_array_object;
1050 bool b_GL_ARB_blend_func_extended; 1050 bool b_GL_ARB_blend_func_extended;
1051 bool b_GL_ARB_draw_buffers; 1051 bool b_GL_ARB_draw_buffers;
1052 bool b_GL_ARB_draw_instanced; 1052 bool b_GL_ARB_draw_instanced;
1053 bool b_GL_ARB_get_program_binary; 1053 bool b_GL_ARB_get_program_binary;
1054 bool b_GL_ARB_instanced_arrays; 1054 bool b_GL_ARB_instanced_arrays;
1055 bool b_GL_ARB_map_buffer_range; 1055 bool b_GL_ARB_map_buffer_range;
1056 bool b_GL_ARB_occlusion_query; 1056 bool b_GL_ARB_occlusion_query;
1057 bool b_GL_ARB_program_interface_query; 1057 bool b_GL_ARB_program_interface_query;
1058 bool b_GL_ARB_robustness; 1058 bool b_GL_ARB_robustness;
1059 bool b_GL_ARB_sampler_objects;
1059 bool b_GL_ARB_shader_image_load_store; 1060 bool b_GL_ARB_shader_image_load_store;
1060 bool b_GL_ARB_sync; 1061 bool b_GL_ARB_sync;
1061 bool b_GL_ARB_texture_storage; 1062 bool b_GL_ARB_texture_storage;
1062 bool b_GL_ARB_timer_query; 1063 bool b_GL_ARB_timer_query;
1064 bool b_GL_ARB_transform_feedback2;
1063 bool b_GL_ARB_vertex_array_object; 1065 bool b_GL_ARB_vertex_array_object;
1064 bool b_GL_CHROMIUM_bind_uniform_location; 1066 bool b_GL_CHROMIUM_bind_uniform_location;
1065 bool b_GL_CHROMIUM_gles_depth_binding_hack; 1067 bool b_GL_CHROMIUM_gles_depth_binding_hack;
1066 bool b_GL_CHROMIUM_glgetstringi_hack; 1068 bool b_GL_CHROMIUM_glgetstringi_hack;
1067 bool b_GL_EXT_blend_func_extended; 1069 bool b_GL_EXT_blend_func_extended;
1068 bool b_GL_EXT_debug_marker; 1070 bool b_GL_EXT_debug_marker;
1069 bool b_GL_EXT_direct_state_access; 1071 bool b_GL_EXT_direct_state_access;
1070 bool b_GL_EXT_discard_framebuffer; 1072 bool b_GL_EXT_discard_framebuffer;
1071 bool b_GL_EXT_disjoint_timer_query; 1073 bool b_GL_EXT_disjoint_timer_query;
1072 bool b_GL_EXT_draw_buffers; 1074 bool b_GL_EXT_draw_buffers;
1073 bool b_GL_EXT_framebuffer_blit; 1075 bool b_GL_EXT_framebuffer_blit;
1074 bool b_GL_EXT_framebuffer_multisample; 1076 bool b_GL_EXT_framebuffer_multisample;
1075 bool b_GL_EXT_framebuffer_object; 1077 bool b_GL_EXT_framebuffer_object;
1076 bool b_GL_EXT_gpu_shader4; 1078 bool b_GL_EXT_gpu_shader4;
1077 bool b_GL_EXT_map_buffer_range; 1079 bool b_GL_EXT_map_buffer_range;
1078 bool b_GL_EXT_multisampled_render_to_texture; 1080 bool b_GL_EXT_multisampled_render_to_texture;
1079 bool b_GL_EXT_occlusion_query_boolean; 1081 bool b_GL_EXT_occlusion_query_boolean;
1080 bool b_GL_EXT_robustness; 1082 bool b_GL_EXT_robustness;
1081 bool b_GL_EXT_shader_image_load_store; 1083 bool b_GL_EXT_shader_image_load_store;
1082 bool b_GL_EXT_texture_storage; 1084 bool b_GL_EXT_texture_storage;
1083 bool b_GL_EXT_timer_query; 1085 bool b_GL_EXT_timer_query;
1086 bool b_GL_EXT_transform_feedback;
1084 bool b_GL_EXT_unpack_subimage; 1087 bool b_GL_EXT_unpack_subimage;
1085 bool b_GL_IMG_multisampled_render_to_texture; 1088 bool b_GL_IMG_multisampled_render_to_texture;
1086 bool b_GL_INTEL_framebuffer_CMAA; 1089 bool b_GL_INTEL_framebuffer_CMAA;
1087 bool b_GL_KHR_blend_equation_advanced; 1090 bool b_GL_KHR_blend_equation_advanced;
1088 bool b_GL_KHR_robustness; 1091 bool b_GL_KHR_robustness;
1089 bool b_GL_NV_blend_equation_advanced; 1092 bool b_GL_NV_blend_equation_advanced;
1090 bool b_GL_NV_fence; 1093 bool b_GL_NV_fence;
1091 bool b_GL_NV_framebuffer_mixed_samples; 1094 bool b_GL_NV_framebuffer_mixed_samples;
1092 bool b_GL_NV_path_rendering; 1095 bool b_GL_NV_path_rendering;
1093 bool b_GL_OES_EGL_image; 1096 bool b_GL_OES_EGL_image;
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2739 #define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn 2742 #define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn
2740 #define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn 2743 #define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn
2741 #define glVertexAttribIPointer \ 2744 #define glVertexAttribIPointer \
2742 ::gl::g_current_gl_context->glVertexAttribIPointerFn 2745 ::gl::g_current_gl_context->glVertexAttribIPointerFn
2743 #define glVertexAttribPointer \ 2746 #define glVertexAttribPointer \
2744 ::gl::g_current_gl_context->glVertexAttribPointerFn 2747 ::gl::g_current_gl_context->glVertexAttribPointerFn
2745 #define glViewport ::gl::g_current_gl_context->glViewportFn 2748 #define glViewport ::gl::g_current_gl_context->glViewportFn
2746 #define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn 2749 #define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn
2747 2750
2748 #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ 2751 #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
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