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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 // | 4 // |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // ui/gl/generate_bindings.py | 6 // ui/gl/generate_bindings.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
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| 1049 bool b_GL_APPLE_vertex_array_object; | 1049 bool b_GL_APPLE_vertex_array_object; |
| 1050 bool b_GL_ARB_blend_func_extended; | 1050 bool b_GL_ARB_blend_func_extended; |
| 1051 bool b_GL_ARB_draw_buffers; | 1051 bool b_GL_ARB_draw_buffers; |
| 1052 bool b_GL_ARB_draw_instanced; | 1052 bool b_GL_ARB_draw_instanced; |
| 1053 bool b_GL_ARB_get_program_binary; | 1053 bool b_GL_ARB_get_program_binary; |
| 1054 bool b_GL_ARB_instanced_arrays; | 1054 bool b_GL_ARB_instanced_arrays; |
| 1055 bool b_GL_ARB_map_buffer_range; | 1055 bool b_GL_ARB_map_buffer_range; |
| 1056 bool b_GL_ARB_occlusion_query; | 1056 bool b_GL_ARB_occlusion_query; |
| 1057 bool b_GL_ARB_program_interface_query; | 1057 bool b_GL_ARB_program_interface_query; |
| 1058 bool b_GL_ARB_robustness; | 1058 bool b_GL_ARB_robustness; |
| 1059 bool b_GL_ARB_sampler_objects; |
| 1059 bool b_GL_ARB_shader_image_load_store; | 1060 bool b_GL_ARB_shader_image_load_store; |
| 1060 bool b_GL_ARB_sync; | 1061 bool b_GL_ARB_sync; |
| 1061 bool b_GL_ARB_texture_storage; | 1062 bool b_GL_ARB_texture_storage; |
| 1062 bool b_GL_ARB_timer_query; | 1063 bool b_GL_ARB_timer_query; |
| 1064 bool b_GL_ARB_transform_feedback2; |
| 1063 bool b_GL_ARB_vertex_array_object; | 1065 bool b_GL_ARB_vertex_array_object; |
| 1064 bool b_GL_CHROMIUM_bind_uniform_location; | 1066 bool b_GL_CHROMIUM_bind_uniform_location; |
| 1065 bool b_GL_CHROMIUM_gles_depth_binding_hack; | 1067 bool b_GL_CHROMIUM_gles_depth_binding_hack; |
| 1066 bool b_GL_CHROMIUM_glgetstringi_hack; | 1068 bool b_GL_CHROMIUM_glgetstringi_hack; |
| 1067 bool b_GL_EXT_blend_func_extended; | 1069 bool b_GL_EXT_blend_func_extended; |
| 1068 bool b_GL_EXT_debug_marker; | 1070 bool b_GL_EXT_debug_marker; |
| 1069 bool b_GL_EXT_direct_state_access; | 1071 bool b_GL_EXT_direct_state_access; |
| 1070 bool b_GL_EXT_discard_framebuffer; | 1072 bool b_GL_EXT_discard_framebuffer; |
| 1071 bool b_GL_EXT_disjoint_timer_query; | 1073 bool b_GL_EXT_disjoint_timer_query; |
| 1072 bool b_GL_EXT_draw_buffers; | 1074 bool b_GL_EXT_draw_buffers; |
| 1073 bool b_GL_EXT_framebuffer_blit; | 1075 bool b_GL_EXT_framebuffer_blit; |
| 1074 bool b_GL_EXT_framebuffer_multisample; | 1076 bool b_GL_EXT_framebuffer_multisample; |
| 1075 bool b_GL_EXT_framebuffer_object; | 1077 bool b_GL_EXT_framebuffer_object; |
| 1076 bool b_GL_EXT_gpu_shader4; | 1078 bool b_GL_EXT_gpu_shader4; |
| 1077 bool b_GL_EXT_map_buffer_range; | 1079 bool b_GL_EXT_map_buffer_range; |
| 1078 bool b_GL_EXT_multisampled_render_to_texture; | 1080 bool b_GL_EXT_multisampled_render_to_texture; |
| 1079 bool b_GL_EXT_occlusion_query_boolean; | 1081 bool b_GL_EXT_occlusion_query_boolean; |
| 1080 bool b_GL_EXT_robustness; | 1082 bool b_GL_EXT_robustness; |
| 1081 bool b_GL_EXT_shader_image_load_store; | 1083 bool b_GL_EXT_shader_image_load_store; |
| 1082 bool b_GL_EXT_texture_storage; | 1084 bool b_GL_EXT_texture_storage; |
| 1083 bool b_GL_EXT_timer_query; | 1085 bool b_GL_EXT_timer_query; |
| 1086 bool b_GL_EXT_transform_feedback; |
| 1084 bool b_GL_EXT_unpack_subimage; | 1087 bool b_GL_EXT_unpack_subimage; |
| 1085 bool b_GL_IMG_multisampled_render_to_texture; | 1088 bool b_GL_IMG_multisampled_render_to_texture; |
| 1086 bool b_GL_INTEL_framebuffer_CMAA; | 1089 bool b_GL_INTEL_framebuffer_CMAA; |
| 1087 bool b_GL_KHR_blend_equation_advanced; | 1090 bool b_GL_KHR_blend_equation_advanced; |
| 1088 bool b_GL_KHR_robustness; | 1091 bool b_GL_KHR_robustness; |
| 1089 bool b_GL_NV_blend_equation_advanced; | 1092 bool b_GL_NV_blend_equation_advanced; |
| 1090 bool b_GL_NV_fence; | 1093 bool b_GL_NV_fence; |
| 1091 bool b_GL_NV_framebuffer_mixed_samples; | 1094 bool b_GL_NV_framebuffer_mixed_samples; |
| 1092 bool b_GL_NV_path_rendering; | 1095 bool b_GL_NV_path_rendering; |
| 1093 bool b_GL_OES_EGL_image; | 1096 bool b_GL_OES_EGL_image; |
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| 2739 #define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn | 2742 #define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn |
| 2740 #define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn | 2743 #define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn |
| 2741 #define glVertexAttribIPointer \ | 2744 #define glVertexAttribIPointer \ |
| 2742 ::gl::g_current_gl_context->glVertexAttribIPointerFn | 2745 ::gl::g_current_gl_context->glVertexAttribIPointerFn |
| 2743 #define glVertexAttribPointer \ | 2746 #define glVertexAttribPointer \ |
| 2744 ::gl::g_current_gl_context->glVertexAttribPointerFn | 2747 ::gl::g_current_gl_context->glVertexAttribPointerFn |
| 2745 #define glViewport ::gl::g_current_gl_context->glViewportFn | 2748 #define glViewport ::gl::g_current_gl_context->glViewportFn |
| 2746 #define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn | 2749 #define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn |
| 2747 | 2750 |
| 2748 #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ | 2751 #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
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