Index: ui/gl/gl_implementation_x11.cc |
diff --git a/ui/gl/gl_implementation_x11.cc b/ui/gl/gl_implementation_x11.cc |
index de19d7167a2d74a2695fd53dea3d344c92a7cbbb..776bb2d45a0ce419f674ac25b7f7efeb076f045c 100644 |
--- a/ui/gl/gl_implementation_x11.cc |
+++ b/ui/gl/gl_implementation_x11.cc |
@@ -2,16 +2,50 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include "ui/gl/gl_implementation.h" |
- |
+#include <vector> |
+ |
+#include "base/command_line.h" |
+#include "base/logging.h" |
+#include "base/path_service.h" |
+#include "base/threading/thread_restrictions.h" |
+#include "build/build_config.h" |
+#include "ui/gl/gl_bindings.h" |
#include "ui/gl/gl_context_stub_with_extensions.h" |
#include "ui/gl/gl_egl_api_implementation.h" |
#include "ui/gl/gl_gl_api_implementation.h" |
#include "ui/gl/gl_glx_api_implementation.h" |
+#include "ui/gl/gl_implementation.h" |
#include "ui/gl/gl_implementation_osmesa.h" |
#include "ui/gl/gl_osmesa_api_implementation.h" |
+#include "ui/gl/gl_switches.h" |
namespace gl { |
+namespace { |
+ |
+// TODO(piman): it should be Desktop GL marshalling from double to float. Today |
+// on native GLES, we do float->double->float. |
+void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
+ glClearDepthf(static_cast<GLclampf>(depth)); |
+} |
+ |
+void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, |
+ GLclampd z_far) { |
+ glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); |
+} |
+ |
+#if defined(OS_OPENBSD) |
+const char kGLLibraryName[] = "libGL.so"; |
+#else |
+const char kGLLibraryName[] = "libGL.so.1"; |
+#endif |
+ |
+const char kGLESv2LibraryName[] = "libGLESv2.so.2"; |
+const char kEGLLibraryName[] = "libEGL.so.1"; |
+ |
+const char kGLESv2ANGLELibraryName[] = "libGLESv2.so"; |
+const char kEGLANGLELibraryName[] = "libEGL.so"; |
+ |
+} // namespace |
void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { |
impls->push_back(kGLImplementationDesktopGL); |
@@ -19,11 +53,123 @@ |
impls->push_back(kGLImplementationOSMesaGL); |
} |
+bool InitializeStaticGLBindings(GLImplementation implementation) { |
+ // Prevent reinitialization with a different implementation. Once the gpu |
+ // unit tests have initialized with kGLImplementationMock, we don't want to |
+ // later switch to another GL implementation. |
+ DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); |
+ |
+ // Allow the main thread or another to initialize these bindings |
+ // after instituting restrictions on I/O. Going forward they will |
+ // likely be used in the browser process on most platforms. The |
+ // one-time initialization cost is small, between 2 and 5 ms. |
+ base::ThreadRestrictions::ScopedAllowIO allow_io; |
+ |
+ switch (implementation) { |
+ case kGLImplementationOSMesaGL: |
+ return InitializeStaticGLBindingsOSMesaGL(); |
+ case kGLImplementationDesktopGL: { |
+ base::NativeLibrary library = NULL; |
+ const base::CommandLine* command_line = |
+ base::CommandLine::ForCurrentProcess(); |
+ |
+ if (command_line->HasSwitch(switches::kTestGLLib)) |
+ library = LoadLibraryAndPrintError( |
+ command_line->GetSwitchValueASCII(switches::kTestGLLib).c_str()); |
+ |
+ if (!library) { |
+ library = LoadLibraryAndPrintError(kGLLibraryName); |
+ } |
+ |
+ if (!library) |
+ return false; |
+ |
+ GLGetProcAddressProc get_proc_address = |
+ reinterpret_cast<GLGetProcAddressProc>( |
+ base::GetFunctionPointerFromNativeLibrary( |
+ library, "glXGetProcAddress")); |
+ if (!get_proc_address) { |
+ LOG(ERROR) << "glxGetProcAddress not found."; |
+ base::UnloadNativeLibrary(library); |
+ return false; |
+ } |
+ |
+ SetGLGetProcAddressProc(get_proc_address); |
+ AddGLNativeLibrary(library); |
+ SetGLImplementation(kGLImplementationDesktopGL); |
+ |
+ InitializeStaticGLBindingsGL(); |
+ InitializeStaticGLBindingsGLX(); |
+ break; |
+ } |
+ case kGLImplementationEGLGLES2: { |
+ base::FilePath glesv2_path(kGLESv2LibraryName); |
+ base::FilePath egl_path(kEGLLibraryName); |
+ |
+ const base::CommandLine* command_line = |
+ base::CommandLine::ForCurrentProcess(); |
+ if (command_line->GetSwitchValueASCII(switches::kUseGL) == |
+ kGLImplementationANGLEName) { |
+ base::FilePath module_path; |
+ if (!PathService::Get(base::DIR_MODULE, &module_path)) |
+ return false; |
+ |
+ glesv2_path = module_path.Append(kGLESv2ANGLELibraryName); |
+ egl_path = module_path.Append(kEGLANGLELibraryName); |
+ } |
+ |
+ base::NativeLibrary gles_library = LoadLibraryAndPrintError(glesv2_path); |
+ if (!gles_library) |
+ return false; |
+ base::NativeLibrary egl_library = LoadLibraryAndPrintError(egl_path); |
+ if (!egl_library) { |
+ base::UnloadNativeLibrary(gles_library); |
+ return false; |
+ } |
+ |
+ GLGetProcAddressProc get_proc_address = |
+ reinterpret_cast<GLGetProcAddressProc>( |
+ base::GetFunctionPointerFromNativeLibrary( |
+ egl_library, "eglGetProcAddress")); |
+ if (!get_proc_address) { |
+ LOG(ERROR) << "eglGetProcAddress not found."; |
+ base::UnloadNativeLibrary(egl_library); |
+ base::UnloadNativeLibrary(gles_library); |
+ return false; |
+ } |
+ |
+ SetGLGetProcAddressProc(get_proc_address); |
+ AddGLNativeLibrary(egl_library); |
+ AddGLNativeLibrary(gles_library); |
+ SetGLImplementation(kGLImplementationEGLGLES2); |
+ |
+ InitializeStaticGLBindingsGL(); |
+ InitializeStaticGLBindingsEGL(); |
+ |
+ // These two functions take single precision float rather than double |
+ // precision float parameters in GLES. |
+ ::gl::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; |
+ ::gl::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; |
+ break; |
+ } |
+ case kGLImplementationMockGL: { |
+ SetGLImplementation(kGLImplementationMockGL); |
+ InitializeStaticGLBindingsGL(); |
+ break; |
+ } |
+ default: |
+ return false; |
+ } |
+ |
+ |
+ return true; |
+} |
+ |
bool InitializeDynamicGLBindings(GLImplementation implementation, |
GLContext* context) { |
switch (implementation) { |
case kGLImplementationOSMesaGL: |
- case kGLImplementationDesktopGL: |
+ case kGLImplementationDesktopGL: |
case kGLImplementationEGLGLES2: |
InitializeDynamicGLBindingsGL(context); |
break; |
@@ -33,15 +179,31 @@ |
new GLContextStubWithExtensions()); |
mock_context->SetGLVersionString("3.0"); |
InitializeDynamicGLBindingsGL(mock_context.get()); |
- } else { |
+ } else |
InitializeDynamicGLBindingsGL(context); |
- } |
break; |
default: |
return false; |
} |
return true; |
+} |
+ |
+void InitializeDebugGLBindings() { |
+ InitializeDebugGLBindingsEGL(); |
+ InitializeDebugGLBindingsGL(); |
+ InitializeDebugGLBindingsGLX(); |
+ InitializeDebugGLBindingsOSMESA(); |
+} |
+ |
+void ClearGLBindings() { |
+ ClearGLBindingsEGL(); |
+ ClearGLBindingsGL(); |
+ ClearGLBindingsGLX(); |
+ ClearGLBindingsOSMESA(); |
+ SetGLImplementation(kGLImplementationNone); |
+ |
+ UnloadGLNativeLibraries(); |
} |
bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { |