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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/init/gl_initializer.h" | 5 #include "ui/gl/init/gl_initializer.h" |
| 6 | 6 |
| 7 #include <OpenGL/CGLRenderers.h> | 7 #include <OpenGL/CGLRenderers.h> |
| 8 | 8 |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/base_paths.h" | |
| 12 #include "base/files/file_path.h" | |
| 13 #include "base/logging.h" | 11 #include "base/logging.h" |
| 14 #include "base/mac/foundation_util.h" | |
| 15 #include "base/native_library.h" | |
| 16 #include "base/path_service.h" | |
| 17 #include "base/threading/thread_restrictions.h" | |
| 18 #include "ui/gl/gl_bindings.h" | 12 #include "ui/gl/gl_bindings.h" |
| 19 #include "ui/gl/gl_gl_api_implementation.h" | |
| 20 #include "ui/gl/gl_implementation.h" | 13 #include "ui/gl/gl_implementation.h" |
| 21 #include "ui/gl/gl_osmesa_api_implementation.h" | |
| 22 #include "ui/gl/gl_surface.h" | 14 #include "ui/gl/gl_surface.h" |
| 23 #include "ui/gl/gpu_switching_manager.h" | 15 #include "ui/gl/gpu_switching_manager.h" |
| 24 | 16 |
| 25 namespace gl { | 17 namespace gl { |
| 26 namespace init { | 18 namespace init { |
| 27 | 19 |
| 28 namespace { | 20 namespace { |
| 29 | 21 |
| 30 const char kOpenGLFrameworkPath[] = | |
| 31 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"; | |
| 32 | |
| 33 bool InitializeOneOffForSandbox() { | 22 bool InitializeOneOffForSandbox() { |
| 34 static bool initialized = false; | 23 static bool initialized = false; |
| 35 if (initialized) | 24 if (initialized) |
| 36 return true; | 25 return true; |
| 37 | 26 |
| 38 // This is called from the sandbox warmup code on Mac OS X. | 27 // This is called from the sandbox warmup code on Mac OS X. |
| 39 // GPU-related stuff is very slow without this, probably because | 28 // GPU-related stuff is very slow without this, probably because |
| 40 // the sandbox prevents loading graphics drivers or some such. | 29 // the sandbox prevents loading graphics drivers or some such. |
| 41 std::vector<CGLPixelFormatAttribute> attribs; | 30 std::vector<CGLPixelFormatAttribute> attribs; |
| 42 if (ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus()) { | 31 if (ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus()) { |
| (...skipping 18 matching lines...) Expand all Loading... |
| 61 if (!format) { | 50 if (!format) { |
| 62 LOG(ERROR) << "format == 0."; | 51 LOG(ERROR) << "format == 0."; |
| 63 return false; | 52 return false; |
| 64 } | 53 } |
| 65 CGLReleasePixelFormat(format); | 54 CGLReleasePixelFormat(format); |
| 66 DCHECK_NE(num_pixel_formats, 0); | 55 DCHECK_NE(num_pixel_formats, 0); |
| 67 initialized = true; | 56 initialized = true; |
| 68 return true; | 57 return true; |
| 69 } | 58 } |
| 70 | 59 |
| 71 bool InitializeStaticOSMesaInternal() { | |
| 72 // osmesa.so is located in the build directory. This code path is only | |
| 73 // valid in a developer build environment. | |
| 74 base::FilePath exe_path; | |
| 75 if (!PathService::Get(base::FILE_EXE, &exe_path)) { | |
| 76 LOG(ERROR) << "PathService::Get failed."; | |
| 77 return false; | |
| 78 } | |
| 79 base::FilePath bundle_path = base::mac::GetAppBundlePath(exe_path); | |
| 80 // Some unit test targets depend on osmesa but aren't built as app | |
| 81 // bundles. In that case, the .so is next to the executable. | |
| 82 if (bundle_path.empty()) | |
| 83 bundle_path = exe_path; | |
| 84 base::FilePath build_dir_path = bundle_path.DirName(); | |
| 85 base::FilePath osmesa_path = build_dir_path.Append("osmesa.so"); | |
| 86 | |
| 87 // When using OSMesa, just use OSMesaGetProcAddress to find entry points. | |
| 88 base::NativeLibrary library = base::LoadNativeLibrary(osmesa_path, NULL); | |
| 89 if (!library) { | |
| 90 LOG(ERROR) << "osmesa.so not found at " << osmesa_path.value(); | |
| 91 return false; | |
| 92 } | |
| 93 | |
| 94 GLGetProcAddressProc get_proc_address = | |
| 95 reinterpret_cast<GLGetProcAddressProc>( | |
| 96 base::GetFunctionPointerFromNativeLibrary(library, | |
| 97 "OSMesaGetProcAddress")); | |
| 98 if (!get_proc_address) { | |
| 99 LOG(ERROR) << "OSMesaGetProcAddress not found."; | |
| 100 base::UnloadNativeLibrary(library); | |
| 101 return false; | |
| 102 } | |
| 103 | |
| 104 SetGLGetProcAddressProc(get_proc_address); | |
| 105 AddGLNativeLibrary(library); | |
| 106 SetGLImplementation(kGLImplementationOSMesaGL); | |
| 107 | |
| 108 InitializeStaticGLBindingsGL(); | |
| 109 InitializeStaticGLBindingsOSMESA(); | |
| 110 | |
| 111 return true; | |
| 112 } | |
| 113 | |
| 114 bool InitializeStaticCGLInternal(GLImplementation implementation) { | |
| 115 base::NativeLibrary library = | |
| 116 base::LoadNativeLibrary(base::FilePath(kOpenGLFrameworkPath), nullptr); | |
| 117 if (!library) { | |
| 118 LOG(ERROR) << "OpenGL framework not found"; | |
| 119 return false; | |
| 120 } | |
| 121 | |
| 122 AddGLNativeLibrary(library); | |
| 123 SetGLImplementation(implementation); | |
| 124 | |
| 125 InitializeStaticGLBindingsGL(); | |
| 126 return true; | |
| 127 } | |
| 128 | |
| 129 } // namespace | 60 } // namespace |
| 130 | 61 |
| 131 bool InitializeGLOneOffPlatform() { | 62 bool InitializeGLOneOffPlatform() { |
| 132 switch (GetGLImplementation()) { | 63 switch (GetGLImplementation()) { |
| 133 case kGLImplementationDesktopGL: | 64 case kGLImplementationDesktopGL: |
| 134 case kGLImplementationDesktopGLCoreProfile: | 65 case kGLImplementationDesktopGLCoreProfile: |
| 135 case kGLImplementationAppleGL: | 66 case kGLImplementationAppleGL: |
| 136 if (!InitializeOneOffForSandbox()) { | 67 if (!InitializeOneOffForSandbox()) { |
| 137 LOG(ERROR) << "GLSurfaceCGL::InitializeOneOff failed."; | 68 LOG(ERROR) << "GLSurfaceCGL::InitializeOneOff failed."; |
| 138 return false; | 69 return false; |
| 139 } | 70 } |
| 140 return true; | 71 return true; |
| 141 default: | 72 default: |
| 142 return true; | 73 return true; |
| 143 } | 74 } |
| 144 } | 75 } |
| 145 | 76 |
| 146 bool InitializeStaticGLBindings(GLImplementation implementation) { | |
| 147 // Prevent reinitialization with a different implementation. Once the gpu | |
| 148 // unit tests have initialized with kGLImplementationMock, we don't want to | |
| 149 // later switch to another GL implementation. | |
| 150 DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); | |
| 151 | |
| 152 // Allow the main thread or another to initialize these bindings | |
| 153 // after instituting restrictions on I/O. Going forward they will | |
| 154 // likely be used in the browser process on most platforms. The | |
| 155 // one-time initialization cost is small, between 2 and 5 ms. | |
| 156 base::ThreadRestrictions::ScopedAllowIO allow_io; | |
| 157 | |
| 158 switch (implementation) { | |
| 159 case kGLImplementationOSMesaGL: | |
| 160 return InitializeStaticOSMesaInternal(); | |
| 161 case kGLImplementationDesktopGL: | |
| 162 case kGLImplementationDesktopGLCoreProfile: | |
| 163 case kGLImplementationAppleGL: | |
| 164 return InitializeStaticCGLInternal(implementation); | |
| 165 case kGLImplementationMockGL: | |
| 166 SetGLImplementation(kGLImplementationMockGL); | |
| 167 InitializeStaticGLBindingsGL(); | |
| 168 return true; | |
| 169 default: | |
| 170 NOTREACHED(); | |
| 171 } | |
| 172 | |
| 173 return false; | |
| 174 } | |
| 175 | |
| 176 void InitializeDebugGLBindings() { | |
| 177 InitializeDebugGLBindingsGL(); | |
| 178 InitializeDebugGLBindingsOSMESA(); | |
| 179 } | |
| 180 | |
| 181 void ClearGLBindingsPlatform() { | |
| 182 ClearGLBindingsGL(); | |
| 183 ClearGLBindingsOSMESA(); | |
| 184 } | |
| 185 | |
| 186 } // namespace init | 77 } // namespace init |
| 187 } // namespace gl | 78 } // namespace gl |
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