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Issue 2099163003: Revert of Move static GL binding initialization to //ui/gl/init. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_implementation.h" 5 #include "base/bind.h"
6 6 #include "ui/gl/gl_bindings.h"
7 #include "ui/gl/gl_context_stub_with_extensions.h" 7 #include "ui/gl/gl_context_stub_with_extensions.h"
8 #include "ui/gl/gl_egl_api_implementation.h" 8 #include "ui/gl/gl_egl_api_implementation.h"
9 #include "ui/gl/gl_gl_api_implementation.h" 9 #include "ui/gl/gl_gl_api_implementation.h"
10 #include "ui/gl/gl_implementation.h"
10 #include "ui/gl/gl_implementation_osmesa.h" 11 #include "ui/gl/gl_implementation_osmesa.h"
11 #include "ui/gl/gl_osmesa_api_implementation.h" 12 #include "ui/gl/gl_osmesa_api_implementation.h"
13 #include "ui/ozone/public/ozone_platform.h"
14 #include "ui/ozone/public/surface_factory_ozone.h"
12 15
13 namespace gl { 16 namespace gl {
14 17
18 namespace {
19
20 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
21 glClearDepthf(static_cast<GLclampf>(depth));
22 }
23
24 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
25 GLclampd z_far) {
26 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
27 }
28
29 } // namespace
30
15 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { 31 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
16 impls->push_back(kGLImplementationEGLGLES2); 32 impls->push_back(kGLImplementationEGLGLES2);
17 impls->push_back(kGLImplementationOSMesaGL); 33 impls->push_back(kGLImplementationOSMesaGL);
18 } 34 }
19 35
36 bool InitializeStaticGLBindings(GLImplementation implementation) {
37 // Prevent reinitialization with a different implementation. Once the gpu
38 // unit tests have initialized with kGLImplementationMock, we don't want to
39 // later switch to another GL implementation.
40 DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
41 ui::OzonePlatform::InitializeForGPU();
42
43 switch (implementation) {
44 case kGLImplementationOSMesaGL:
45 return InitializeStaticGLBindingsOSMesaGL();
46 case kGLImplementationEGLGLES2:
47 if (!ui::OzonePlatform::GetInstance()
48 ->GetSurfaceFactoryOzone()
49 ->LoadEGLGLES2Bindings(base::Bind(&AddGLNativeLibrary),
50 base::Bind(&SetGLGetProcAddressProc)))
51 return false;
52 SetGLImplementation(kGLImplementationEGLGLES2);
53 InitializeStaticGLBindingsGL();
54 InitializeStaticGLBindingsEGL();
55
56 // These two functions take single precision float rather than double
57 // precision float parameters in GLES.
58 ::gl::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
59 ::gl::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
60 break;
61 case kGLImplementationMockGL: {
62 SetGLImplementation(kGLImplementationMockGL);
63 InitializeStaticGLBindingsGL();
64 break;
65 }
66 default:
67 NOTIMPLEMENTED()
68 << "Unsupported GL type for Ozone surface implementation";
69 return false;
70 }
71
72 return true;
73 }
74
20 bool InitializeDynamicGLBindings(GLImplementation implementation, 75 bool InitializeDynamicGLBindings(GLImplementation implementation,
21 GLContext* context) { 76 GLContext* context) {
22 switch (implementation) { 77 switch (implementation) {
23 case kGLImplementationOSMesaGL: 78 case kGLImplementationOSMesaGL:
24 case kGLImplementationEGLGLES2: 79 case kGLImplementationEGLGLES2:
25 InitializeDynamicGLBindingsGL(context); 80 InitializeDynamicGLBindingsGL(context);
26 break; 81 break;
27 case kGLImplementationMockGL: 82 case kGLImplementationMockGL:
28 if (!context) { 83 if (!context) {
29 scoped_refptr<GLContextStubWithExtensions> mock_context( 84 scoped_refptr<GLContextStubWithExtensions> mock_context(
30 new GLContextStubWithExtensions()); 85 new GLContextStubWithExtensions());
31 mock_context->SetGLVersionString("3.0"); 86 mock_context->SetGLVersionString("3.0");
32 InitializeDynamicGLBindingsGL(mock_context.get()); 87 InitializeDynamicGLBindingsGL(mock_context.get());
33 } else { 88 } else {
34 InitializeDynamicGLBindingsGL(context); 89 InitializeDynamicGLBindingsGL(context);
35 } 90 }
36 break; 91 break;
37 default: 92 default:
38 return false; 93 return false;
39 } 94 }
40 95
41 return true; 96 return true;
42 } 97 }
43 98
99 void InitializeDebugGLBindings() {
100 InitializeDebugGLBindingsEGL();
101 InitializeDebugGLBindingsGL();
102 InitializeDebugGLBindingsOSMESA();
103 }
104
105 void ClearGLBindings() {
106 ClearGLBindingsEGL();
107 ClearGLBindingsGL();
108 ClearGLBindingsOSMESA();
109 SetGLImplementation(kGLImplementationNone);
110 UnloadGLNativeLibraries();
111 }
112
44 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { 113 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
45 switch (GetGLImplementation()) { 114 switch (GetGLImplementation()) {
46 case kGLImplementationEGLGLES2: 115 case kGLImplementationEGLGLES2:
47 return GetGLWindowSystemBindingInfoEGL(info); 116 return GetGLWindowSystemBindingInfoEGL(info);
48 default: 117 default:
49 return false; 118 return false;
50 } 119 }
51 return false; 120 return false;
52 } 121 }
53 122
54 } // namespace gl 123 } // namespace gl
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