Chromium Code Reviews| Index: webrtc/modules/desktop_capture/win/d3d_device.h |
| diff --git a/webrtc/modules/desktop_capture/win/d3d_device.h b/webrtc/modules/desktop_capture/win/d3d_device.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..c5ac94d815bf4a30140749db9a63b91b6a13e1c7 |
| --- /dev/null |
| +++ b/webrtc/modules/desktop_capture/win/d3d_device.h |
| @@ -0,0 +1,57 @@ |
| +/* |
| + * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
| + * |
| + * Use of this source code is governed by a BSD-style license |
| + * that can be found in the LICENSE file in the root of the source |
| + * tree. An additional intellectual property rights grant can be found |
| + * in the file PATENTS. All contributing project authors may |
| + * be found in the AUTHORS file in the root of the source tree. |
| + */ |
| + |
| +#ifndef MODULES_DESKTOP_CAPTURE_WIN_D3D_DEVICE_H_ |
| +#define MODULES_DESKTOP_CAPTURE_WIN_D3D_DEVICE_H_ |
| + |
| +#include <comdef.h> |
| +#include <wrl/client.h> |
| +#include <D3D11.h> |
| +#include <DXGI.h> |
| + |
| +#include <vector> |
| + |
| +namespace webrtc { |
| + |
| +// A wrapper of ID3D11Device and its corresponding context and IDXGIAdapter. |
| +// This class represents one video card in the system. |
| +class D3dDevice { |
| + public: |
| + ~D3dDevice(); // = default |
|
Sergey Ulanov
2016/08/06 01:27:56
remove the comment?
Hzj_jie
2016/08/08 00:16:08
Done.
|
| + |
| + ID3D11Device* d3d_device() const { return d3d_device_.Get(); } |
| + |
| + ID3D11DeviceContext* context() const { return context_.Get(); } |
| + |
| + IDXGIDevice* dxgi_device() const { return dxgi_device_.Get(); } |
| + |
| + IDXGIAdapter* dxgi_adapter() const { return dxgi_adapter_.Get(); } |
| + |
| + // Returns all D3dDevices on the system. Returns an empty vector if anything |
|
Sergey Ulanov
2016/08/06 01:27:56
s/D3dDevices/D3dDevice instances/
class names plur
Hzj_jie
2016/08/08 00:16:08
Done.
|
| + // wrong. |
| + static std::vector<D3dDevice> EnumDevices(); |
| + |
| + private: |
| + // Instances of D3dDevice should only be created by EnumDevices() static |
| + // function. |
| + D3dDevice(); // = default |
|
Sergey Ulanov
2016/08/06 01:27:56
here as well
Hzj_jie
2016/08/08 00:16:08
Done.
|
| + |
| + // Initialize the D3dDevice from an IDXGIAdapter. |
| + bool Initialize(const Microsoft::WRL::ComPtr<IDXGIAdapter>& adapter); |
| + |
| + Microsoft::WRL::ComPtr<ID3D11Device> d3d_device_; |
| + Microsoft::WRL::ComPtr<ID3D11DeviceContext> context_; |
| + Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device_; |
| + Microsoft::WRL::ComPtr<IDXGIAdapter> dxgi_adapter_; |
| +}; |
| + |
| +} // namespace webrtc |
| + |
| +#endif // MODULES_DESKTOP_CAPTURE_WIN_D3D_DEVICE_H_ |