| Index: webrtc/modules/desktop_capture/win/dxgi_texture_staging.h
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| diff --git a/webrtc/modules/desktop_capture/win/dxgi_texture_staging.h b/webrtc/modules/desktop_capture/win/dxgi_texture_staging.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..c5e1b2a457135b91039f639a46c589da68bd15f0
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| --- /dev/null
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| +++ b/webrtc/modules/desktop_capture/win/dxgi_texture_staging.h
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| @@ -0,0 +1,68 @@
|
| +/*
|
| + * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license
|
| + * that can be found in the LICENSE file in the root of the source
|
| + * tree. An additional intellectual property rights grant can be found
|
| + * in the file PATENTS. All contributing project authors may
|
| + * be found in the AUTHORS file in the root of the source tree.
|
| + */
|
| +
|
| +#ifndef MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_STAGING_H_
|
| +#define MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_STAGING_H_
|
| +
|
| +#include <wrl/client.h>
|
| +#include <D3D11.h>
|
| +#include <DXGI1_2.h>
|
| +
|
| +#include "webrtc/modules/desktop_capture/desktop_geometry.h"
|
| +#include "webrtc/modules/desktop_capture/desktop_region.h"
|
| +#include "webrtc/modules/desktop_capture/win/d3d_device.h"
|
| +#include "webrtc/modules/desktop_capture/win/dxgi_texture.h"
|
| +
|
| +namespace webrtc {
|
| +
|
| +// A pair of an ID3D11Texture2D and an IDXGISurface. We need an ID3D11Texture2D
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| +// instance to copy GPU texture to RAM, but an IDXGISurface instance to map the
|
| +// texture into a bitmap buffer. These two instances are pointing to a same
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| +// object.
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| +//
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| +// An ID3D11Texture2D is created by an ID3D11Device, so a DxgiTexture cannot be
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| +// shared between two DxgiAdapterDuplicators.
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| +class DxgiTextureStaging : public DxgiTexture {
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| + public:
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| + // Creates a DxgiTextureStaging instance. Caller must maintain the lifetime
|
| + // of input device to make sure it outlives this instance.
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| + DxgiTextureStaging(const DesktopRect& desktop_rect, const D3dDevice& device);
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| +
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| + virtual ~DxgiTextureStaging() = default;
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| +
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| + // Copies selected regions of a frame represented by frame_info and resource.
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| + // Returns false if anything wrong.
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| + bool CopyFrom(const DXGI_OUTDUPL_FRAME_INFO& frame_info,
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| + IDXGIResource* resource,
|
| + const DesktopRegion& region) override;
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| +
|
| + bool DoRelease() override;
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| +
|
| + private:
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| + // Initializes stage_ from a CPU inaccessible IDXGIResource. Returns false if
|
| + // it failed to execute Windows APIs, or the size of the texture is not
|
| + // consistent with desktop_rect.
|
| + bool InitializeStage(ID3D11Texture2D* texture);
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| +
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| + // Makes sure stage_ and surface_ are always pointing to a same object.
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| + // We need an ID3D11Texture2D instance for
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| + // ID3D11DeviceContext::CopySubresourceRegion, but an IDXGISurface for
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| + // IDXGISurface::Map.
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| + void AssertStageAndSurfaceAreSameObject();
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| +
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| + const DesktopRect desktop_rect_;
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| + const D3dDevice& device_;
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| + Microsoft::WRL::ComPtr<ID3D11Texture2D> stage_;
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| + Microsoft::WRL::ComPtr<IDXGISurface> surface_;
|
| +};
|
| +
|
| +} // namespace webrtc
|
| +
|
| +#endif // MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_STAGING_H_
|
|
|